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"Completionists" assemble...

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Rogie
Dec Member 2022

Rogie

Posts: 12,309 Opal Posts by user Forum Profile RuneMetrics Profile
1) What do you think to the above?
- I like the ideas, but NOT the shattered hearts, takes way too long to do.
2) How far do you think it should go (chompy/champions etc?)
- I wouldn't mind doing chompies, but Champions and the POH statue is a bit too much IMO. I'd say Max total/120Dg/Tasks/Quests/Songs is enough, like what was originally suggested.
3) Do we go ALL the way, like everything including things like maxing all roles in BA for example.
Nope. The originally suggested idea was enough to be honest.

Edit: For the functionality of the cape - Make it so that it acts like an accumulator too! That's one thing that we don't have yet and I'd like to be able to wear it whilst I'm ranging too but have the prayer bonus and the Fire cape's attack/strength bonuses too, y'know?

I like the ideas you summed up in your second post Chris and I definitely think those finalized requirements seem OK. Also could we have a list of the "Hidden" content? I'd like to get all of that finished before release.

Very much looking forward too it, quite disappointed that they weren't in the BTS this month, but hey, something more to look forward to. :)
Owner of an
Infernal Cape

~ #15
Trimmed Completionist
(28th December 2011) |
@SkillerRogie
~

01-Apr-2011 15:29:43 - Last edited on 01-Apr-2011 15:49:15 by Rogie

Gino 2

Gino 2

Posts: 2,561 Adamant Posts by user Forum Profile RuneMetrics Profile
EDIT: READ THIS SUGGESTION FOR SHATTERED HEARTS PLEASE!

-It would be rather foolish to announce that you need a completed statue in your house as a requirement for a cape. I think that you should apply the same logic here as we have with quests.

It would work like this:

Own the cape --> Monday comes --> Take the cape off player --> Player gets WEEKLY rocks --> Player gets cape back --> Next week comes...repeat --> Player finally finnishes statue in house --> Player hasn't ever got to worry about shattered hearts being a requirement anymore.

This suggestion helps satisfy the 'completionist' concept, as well as keeping a player actively playing the game for.. 40 weeks longer?


1) What do you think to the above?

I like the general idea of all 99s, tasks, etc. You also need to remember that having all the tasks complete also require items such as a fire cape to begin with - So you're already making it slightly more 'hardcore' than just keeping it at maxed skills.

2) How far do you think it should go (chompy/champions etc?)

I think that chompys/champions are a BAD idea for the 'uber' cape. However, i can also see peoples views on being extreme about this - and to that extent i believe you should make a 3rd cape. Same requirements, BUT this time it IS absolute overkill. You'd need maximum castle war tickets, (w/e you think the req. should be for the highest of armours) maximum rank in barbarian assault+all ba items, full void sets, 4,000 chompy kills.... EVERYTHING.

3) Do we go ALL the way, like everything including things like maxing all roles in BA for example.

As i've said in 2, you should have 3 capes.

1- Maxed 99s
2- Uber cape --> everything MINUS minigames/chompys etc.
3- Completionist cape --> EVERYTHING.

01-Apr-2011 16:26:34 - Last edited on 01-Apr-2011 16:30:30 by Gino 2

Kingduffy
Nov
fmod Member
2005

Kingduffy

Forum Moderator Posts: 6,162 Rune Posts by user Forum Profile RuneMetrics Profile
Your list is fine, but to be honest with you - if it can't have better stats then what is currently available (would guess at this because "you're forcing people to play the game in differents ways for the best gear&quot ;) then i think it should be made bloody hard - chompy, blood sweat and tears - so it's not all over the place within weeks - make people really have to work hard for it.

But if the stats are good, shorter list the better ;) .
Cheers.

01-Apr-2011 16:55:21

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