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Comp Cape - what should it be?

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Big Storms

Big Storms

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An achievement cape might also be a solution: given for completing a certain percentage of achievements/runescore, it would allow players more freedom in the achievements they like to complete. There could be multiple upgrades depending on the amount of achievements/runescore. I recommend making the later upgrades cosmetic (to ensure people get them for fun and not for the stats) and making the highest tier require less than 90% of the achievements/runescore (to ensure there is always a bit of freedom in how you obtain it).
People can get more than the required percentage of achievements needed, thereby creating a buffer against losing their cape, meaning that new updates with achievements attached are not rushed as they are now.
Note that I am also biased towards this cape as an achievement hunter.

All my above suggestions can actually be combined: you can introduce subcapes showing someone has completed a specific area of runescape as well as an achievement cape.
What to then do with the completionist cape? Removing it is probably not an option, as a large portion of the community would oppose that. Lowering its stats to not make the cape BiS would be a necessity to ensure people are not still compelled to get the cape for its stats. Personally I would then stop updating the cape with new requirements, just leaving it in game as a relic of the past.
"One should not mindlessly follow gods or the godless:
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~Big Storms

22-Oct-2018 12:46:42 - Last edited on 22-Oct-2018 12:48:33 by Big Storms

CaptKoloth
Feb Member 2008

CaptKoloth

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Original message details are unavailable.
If anything, the MQC is a shining example of things done right: it specifically tailors to the group of players that enjoy questing and lore, while not being overpowered in stats (personally I would have not minded if it had kept the same stats of the normal quest cape). In doing this, only people who actually like quests and lore will try to get this cape.


This is what Completionist should of been back in 2011. I actually liked the days when all we had was 99s, Quest Cape and Fire Cape. A person could be a master skiller, knowing how to truly gain experience in the skill they loved, got quest cape because they loved lore and questing and Fire Cape because they could kill tough bosses. Thing is the gear of the day was T75 at the highest. Doing pvm was actually a challenge. To complete the game, you do not need maxed skills. Just need to be determined and meet the requirements of the quests and the other material. The problem with today is gear is way op and the challenges are just trying to work around the op gear. Raids should not start with op gear. But start with nothing. Like the old Dungeoneering.

22-Oct-2018 18:50:18

Gleothain

Gleothain

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Hmm, maybe something akin to the various Max cape editions OSRS has, then? Having a Comp cape (MQC), comp cape (Achievements), comp cape (Reaper) and the likes.

I still think that the BiS stats in the cape slot should come from a cape that is attainable by all, given enough time and dedication, (almost) regardless of player skill. Not character levels, ofc, they should be maxed out.

23-Oct-2018 06:47:20

CaptKoloth
Feb Member 2008

CaptKoloth

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Gleothain said :
Hmm, maybe something akin to the various Max cape editions OSRS has, then? Having a Comp cape (MQC), comp cape (Achievements), comp cape (Reaper) and the likes.

I still think that the BiS stats in the cape slot should come from a cape that is attainable by all, given enough time and dedication, (almost) regardless of player skill. Not character levels, ofc, they should be maxed out.


Yes I rather like how the capes are setup in OSRS. The key is there is no Comp. Hopefully, OSRS never gets one.

23-Oct-2018 14:56:29

Follow
Jul Member 2010

Follow

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In my opinion the cape should always be BIS and it should be sort of an "all-round" cape, requiring a bit from every area of the game. Extreme PvM requirements should not be part of the cape.

I believe an acceptable solution to completionist and trimmed completionist cape problems is to remove the reaper title requirement and then add a generic runescore requirement to both capes. Something like, say 15k score for regular and 20k for trimmed, seeing as the maximum runescore at the moment is about 21k. The score would need to be raised every couple months as new content would come out. This also assumes new content would come out together with achievements.

So this way, both capes have a list of hard requirements (max total, quests, music, etc) and then it's up to the player to hit the runescore mark for the cape with any achievements they want.

I also think changing 5k castle wars games to a thaler requirement was a good decision because it encourages playing all minigames.

For reference, with the current system, it's possible to get Comp cape at like 10k score and trim at under 14k score. So my idea would mean a lot of people would lose capes initially, and that's ok because frankly, over the past couple years there have been some significant omissions when it comes to adding new requirements to comp/trim, for example goebie reputation and GWD2 reputation.

Another possibility is something that has been mentioned recently, is to add "story mode" to the new, difficult bosses, a mode that would count for reaper but not give any other rewards. This way the reaper requirement could stay.
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24-Oct-2018 14:44:33

Triet

Triet

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Return the Completionist cape to what it once was and make three tiers of PVM capes to be best in slot: Reaper cape > Final Boss cape > IFB cape.

The Comp can return to being about skills, quests, and unlocking everything. You'd still need to do things like get to Yakamaru's mirage phase, just not kill every boss. And it would have the same stats as the max cape after a slight nerf, while the pvm capes would be best for PVM.

Trim comp would still require everything it does now. It's an optional mark of prestige.

21-Nov-2018 14:45:30

Was Zeus

Was Zeus

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should require at least 20,000 forum posts just to weed out the spin kidz ZEUSZEUSZEUSZEUSZEUSZEUSZEUSZEUSZEUSZEUSZEUSZEUSZEUSZEUSZEUSZEUSZEUSZEUSZEUSZEUSZEUSZEUSZEUSZEUSZEUSZEUSZEUSZEUSZEUSZEUSZEUSZEUSZEUSZEUSZEUSZEUSZEUSZEUSZEUSZEUSZEUSZEUSZEUSZEUSZEUSZEUSZEUSZEUSZEUSZEUSZEUSZEUSZEUSZEUSZEUSZEUSZEUSZEUSZEUSZEUSZEUSZEUSZEUSZEUSZEUSZEUSZEUSZE

24-Nov-2018 01:47:34

Big Storms

Big Storms

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Follow said :
In my opinion the cape should always be BIS and it should be sort of an "all-round" cape, requiring a bit from every area of the game.

The problem with this is that having the cape be BiS creates an unhealthy environment where people will just rush content in order to get the cape. People will do content they dislike just for the cape, while people that actually did the content for fun will see their achievements get devalued in the process.

I mean, lets face it: the completionist cape is just a puny cape. It even looks quite ugly if you ask me. Just because it is BiS it attracts people as moths to a flame. Would it not be better to have something which relies less on its stats to signify someone has completed specific parts of the game, thereby making it attractive to the people who actually played said content out of enjoyment rather than as a means to a goal (i.e. what the mqc is/was)?
"One should not mindlessly follow gods or the godless:
follow
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own
path
"
~Big Storms

26-Nov-2018 10:10:41

Vaseth
Dec Member 2023

Vaseth

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tbh they could just make 2 reaper titles, one normal, that only requires bosses that are considered solo in the reaper tasks (i.e. u can turn group bosses off) and a gold one for all bosses - the normal only being required for comp

26-Nov-2018 15:35:09

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