Kyrie
said
:
Seeker
said
:
The best for low levels is using the tag system and have (a) higher level friend(s) kill the monsters for them until they're high enough level to use good abilities and weapons themselves.
True story
But isn't that like saying the fastest way for a new player to level up buyables is have a rich friend give them money?
No, it's a mechanical flaw in the system. The complete tagging system was terribly implemented.
i'd argue making gp for someone to train a skill is practically doing everything for them. especially for skills like crafting, smithing etc that have high xp rates and are fairly relaxed
I need your help! (Directed at no one in particular)
So, I recently started on a conceptual idea for a potential agility update. It's coming along quite nicely but I am getting myself a bit muddled. If you wouldn't mind could you please go have a quick read and give me some feedback? It is not finished, so there's no need to point that out. xD
260-261-578-65267721
Thanks
I've lost my arrow. Have you seen it? It's been on my mind a lot lately...
18-Jan-2014 15:48:35
- Last edited on
18-Jan-2014 15:50:47
by
Tali Zorah