Would be great if Jagex rebalanced skilling in general so that just one training method cannot be both the fastest (xp-wise) and the most AFK at the same time for that skill.
A few years ago I read somewhere that the Jmods were opposed to the idea that effort should equal reward (higher click-intensity = higher xp rates), which I never understood. By assigning high xp rates to skilling methods with a high click-intensity, more training methods within each skill would be used frequently, whereas now most activity is concentrated around the same training method. Furthermore, it would also make it much easier for Jagex to release new content since the community would not be expecting both a higher xp rate AND a lower click-intensity then, but it would be an either-or thing.
You know, it's actually funny, because it's the opposite for Combat and PvM. Whereas Combat and PvM have been getting more challenging and interactive in the last years, the opposite has been happening to skilling.
11-Sep-2015 22:51:51