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PyraTheAegis
Jan Member 2005

PyraTheAegis

Posts: 9,215 Rune Posts by user Forum Profile RuneMetrics Profile
Haha nothing goes right for DSP in this GTA mission:

A character falls down and wont get up. (He needs him in the car to complete the mission)
A cop apparently is Goku and teleports to get him busted. (Unfortunately he fails)
The character finally gets in the car then the car catches fire and blows up killing the character and failing the mission!

It's just a huge Humilation Conga for poor Phil. Hilarious!
Member of the Kalos Elite Four and Team Flare.

11-Sep-2015 21:17:32 - Last edited on 11-Sep-2015 21:19:25 by PyraTheAegis

Keighlea

Keighlea

Posts: 40,455 Sapphire Posts by user Forum Profile RuneMetrics Profile
Also I was just thinking about something (since Combat vs Skilling is a hop topic lately)...

New skilling method gets released..
> Same or worse than existing content? Dead content
> Better than existing content? Must be at least 1.5-2x the exp/hour

New combat item gets released...
>Same or worse than existing content? Will have niche uses but mostly dead content
>Better than existing content? Must be less than 1% better
Lady of Zaros

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11-Sep-2015 22:28:36

July

July

Posts: 6,215 Rune Posts by user Forum Profile RuneMetrics Profile
Would be great if Jagex rebalanced skilling in general so that just one training method cannot be both the fastest (xp-wise) and the most AFK at the same time for that skill.

A few years ago I read somewhere that the Jmods were opposed to the idea that effort should equal reward (higher click-intensity = higher xp rates), which I never understood. By assigning high xp rates to skilling methods with a high click-intensity, more training methods within each skill would be used frequently, whereas now most activity is concentrated around the same training method. Furthermore, it would also make it much easier for Jagex to release new content since the community would not be expecting both a higher xp rate AND a lower click-intensity then, but it would be an either-or thing.

You know, it's actually funny, because it's the opposite for Combat and PvM. Whereas Combat and PvM have been getting more challenging and interactive in the last years, the opposite has been happening to skilling.

11-Sep-2015 22:51:51

Kakamile

Kakamile

Posts: 10,839 Opal Posts by user Forum Profile RuneMetrics Profile
Catching lounge up with the Alt-thazar convo (Guy casually using 100s of alts to farm all the limited release rewards onto his alts that he either sells or hoards just to say he has the most in game), censored for hlf/reddit:

http://puu.sh/k81M7.png
https://twitter.com/helring/status/642462327032414209
https://twitter.com/helring/status/642462875320221696

http://puu.sh/k82Uy.png

11-Sep-2015 23:53:20 - Last edited on 11-Sep-2015 23:59:19 by Kakamile

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