Hevilmystic
said
:
Well, there were changes to Scop, and Ceilings, which I'm sure you know about because I think they affected normal mode too.
I don't remember any changes to Scopulus themselves (unless you mean the rotation as a whole?), but I do remember ceilings being changed and rocks hitting through my resonance now, which is a pain
. I've been KO'd a few times risking clearing off a rock with barricade before a red hits me
I do admit the double 'last phase' concept is much more interesting than just keeping the same old 'p5' with a second mechanic, and reflect hitting multiple people sounds like fun too (unless You Pk It comes along!)
Do the animations still play for things that would normally get a message (such as reflects, with Vorago putting his hand out)? Also how would you know who a green or red is targeting if you don't get the message?
Especially since green has weird movement?
Like atm it's double teamsplit, then purple bomb teamsplit.
On phase 10: You drop down, 3 blues, reflect, instant teamsplit, 3 blues, teamsplit, 3 blues, reflect. Note that all 3 blues can be sent at the exact same time which can cause an instant reflect/teamsplit and mess up your rotation.
On phase 11: Remaining amount of blues since you mauled it, teamsplit or reflect depending on when you mauled it, instant purple, 5 blues, teamsplit, 3 blues, reflect, repeat.
It's quite hectic, especially when you have a bad push and you end up getting purples exploding mid teamsplit.
Unslain Bosses - Clan
Otter
said
:
Dang hardmode sounds like it almost requires teamspeak or some sort of voice chat D:... I guess I like normal mode because its not required lol.
It's good to have one or two people actually calling thing's but it gets hectic if everyone talks.