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Due to the amount of monsters and bosses we are tracking there was only a limited amount of bit space on a variable that we had to share between all of them.
Without giving you too much technical information, they actually use half a variable (16 bits) which can store an integer up to 65,535, however we capped them out at 60,000 so it looked a lot cleaner.
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04-Feb-2015 14:12:18