What's your strategy? Quick buck and burn through MTXs and increases to 120s that are then to be easier to get than the old 99s? Make a game that people will spend loads on for a year and then move on?
Cater to different groups and have different games on the same platform (not in the tech sense) that play slightly differently?
Recover the cost of buying the game and then expand it into other markets e.g. ... places where a cheap version of the game might sell well?
Employ too many people, fail to expand as a games manufacturer and hope to eke out another 2-3 years then introduce a new platform to a new player base and finally give up the ghost?
Sell more MTX to mobile players so they get the benefit of playing without playing but can quickly drop in on their phone while doing 10 other useless activities and then knock out the odd bad quest for the rest of us?
Move content development abroad and watch the standard of English and programming increase while costs decrease? Everything will be pink.
04-Nov-2019 18:13:43