Questions from page 10 still unanswered:
1. Assuming RWT goes rampant as it did in days past, will you remove free trade / wilderness again; do you have a panic button just in case?
2. Could you integrate a "Fair/Free trade" button for people wishing to further protect against scamming?
4. How will brawlers actually work, with no PvP worlds? [please specify, do they work in the wilderness only, or throughout the game?]
5. Why are you moving revenants so quickly and nerfing their abilities? I thought the wilderness was supposed to be dangerous!
8. How exactly will coinshare work? In the current system, It splits up the minimum price in coin to everyone in the party. When the minimum is removed though, won't those players get 1 coin for the trouble of their rare?
9. Will shooting stars and penguins in the wilderness at least yield extra reward? Given the organization of D&D Clan chats, hunting for the players doing them is painstakingly simple to the point it detracts from the spirit of the game, and is a real kick in the teeth to paying skillers.
10. Why are extremes still banned, seriously? [explanations]
- The original claim was that it made a lot of people unable to access PvP, but this is easily disproven as anyone can simply jump the wall.
- With damage soaking, it isn't possible to 1 hit unless it happens to be a maxed ranger in void gear vs a mage (no range soak), with nothing boosting their health and no protect/deflect prayer active.
- As for players being unable to access them, this would be grounds to ban dungeoneering gear, quest items (including rune platebody/d hide tops, other spellbooks, and curses), and anything costing over 1m, but that won't happen.
- Just like prayer/summoning/dungeoneering (in time, and coin for a recharge), extreme users paid for an advantage.
- Visual aspects were brought up in the Live Q&A. You could add a visual aspect. Either way, you can't see a player's inventory either.
Firebat827
22-Jan-2011 16:52:57