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Wildy & Free Trade - Questions Thread is locked

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Hansoloa
Nov Member 2006

Hansoloa

Posts: 96 Iron Posts by user Forum Profile RuneMetrics Profile
1. Will you be relocating the entrances to the Chaos tunnels? They were not present in the Wildy in the 2006 Wildy, and were added as a means to train slayer combat while using familars. I think the entrances should not be in the new Wildy.
2. With free trade, what steps will you be taking to remove botters? Do you expect them to come back in hoardes? Are you prepared to deal with them?
(maybe more later)
- Han

22-Jan-2011 15:15:22

St Jimmy1087

St Jimmy1087

Posts: 1,999 Mithril Posts by user Forum Profile RuneMetrics Profile
Hey guys, I just have a couple questions.
1)How are you planning on introducing free trade and the wilderness to players who have never experienced it before? (I have experienced it, i'm just wondering)
2)I have saw rumors that this update is part of the 10th Anniversary. Does this meen that free trade and the wilderness will be taken off after this year?
3)These updates are bound to make more bots, create more scamming, and create luring all over again. Is there a plan on trying to stop this?

22-Jan-2011 15:15:27 - Last edited on 22-Jan-2011 15:20:32 by St Jimmy1087

Orestis

Orestis

Posts: 740 Steel Posts by user Forum Profile RuneMetrics Profile
First of all,
thanks to all the Jagex team for making this possible :) I am really excited for the return of Free trade and wildy!
Now for my questions:
1)Will corp's lair remain the same? (items dropped-no graves)Or will corp's lair have graves added due to the other player's loot-your-items ability?
2)Will the duel ring's Fist of Guthix be redirected to the Gamer's Grotto or will it be replaced by a Gamer's Grotto tele itself?
3)Where will revenant's statues drops be reedeemed?

Thanks again for this wonderful month of updates :) Awaiting the 1st of February :D
~Sup Nex~

22-Jan-2011 15:15:29

Waynegilland

Waynegilland

Posts: 1,322 Mithril Posts by user Forum Profile RuneMetrics Profile
Are you going to disable Beast of Burden on summoning monsters? If not that, make the Teleblock spell longer than 5 minutes? It is very hard to kill someone at the mage arena or green drags if they have a pack yak or tortise. Alot of PKers I know would like summoning or atleast Beast of burden disabled in the wild, just single zone combat would be fine. The teleblock spell and the amount of inventory space you had to survive was well balanced in old wild, now with summoning it is just to easy.

22-Jan-2011 15:16:04

Jamandy52
Dec Member 2008

Jamandy52

Posts: 17,179 Opal Posts by user Forum Profile RuneMetrics Profile
You mentioned escape routes- 'most of which will not work while you are in combat'. Explain please? Is this going to be something new?
Edit: Hi jimmy <3 :)
23 200ms. Founder of Jamandy52 skilling clan. Favorite skill: Construction. Love skilling. Love minigames.
Working on 200m Divination atm. PM for effigies assists, and for tips when skilling. World 70.

22-Jan-2011 15:16:57 - Last edited on 22-Jan-2011 15:17:23 by Jamandy52

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