My problem with Inventor was, while the uses of it look great, I didnt see how you could train it. Nobody goes to school to be an inventor. You go to school for something else and gain skills in other stuff and then through using those skills you see a new way to do something for that field. Gameplay mechanic wise that would equate togaining inventor xp randomly while doing other skills, maybe after chugging a bottle of divine energy to set the mood.
I know the intent of Inventor was to companion to Divination but I think Inventor doesn't need to be a separate skill but instead expand the utility of Divination. Div is technically companion to many of the skills already. By the sound of it, Inv was going to be companion to some other skills via Div, so why not cut out the middleman and make Div companion to more/all skills?
Also, Skill reworks please.
Finally, I cant wait for runelab. I have a pretty heavy idea that, while it would require even more work than Prifddinas, would be epic
12-Oct-2014 21:29:56