since this seems as an eoc forum, i will say, that, well, u(jagex) need to rebalance how this eoc works, it seems u won't accept u messed up and change back the cb(ironic taking on account u went back to free trade and pvp wilderness), so here some feedback that will be ignored despite it's for a more balanced cb, 1st: that pry is OP?well, u seem to forget that even tough bosses are melee oriented, many hit so hard that not having melee pry kills u in a matter of blows, also, u seem to forget that a while back u started to make bosses that either, change styles or have many allies to do it(dagannoth mother 2/banshee queen, giant scarab 1), or drain/deactivate/hit through pry(damis 2/ glod/ corporeal beast, nex, nomad, qbd) so, taking away pry just hurt slayer even more, so you could give pry and pots back and keep the 50% filter to pvp and the pry piercing creatures. 2nd: armour types are too unbalanced, it is fine to give equivalents, but now most gear of certain styles, rather than give attack and defence and stuff related to the skill, is just the exact same as other from other style but with diferent looks, and that tends to hurt a lot of set ups, and something that overlaps, the attack rating, like, antifire shield, neitz helm, spirit shield and many others were 0 penalties, but u made em melee only, wich hurts their use, and to overlap it even more, "weakness", while player get a single style weakness for their armour and one style, monster tend to have some specific ones while having many styles, like, antifire shield is melee, but normal dragons are weak to rng and metal to mag, so, what's the pt? also, all dfs are exactly same, so y not make them all "all type"? my dfs is melee but i need magic for irons since stab and pry won't work, and i either buy another one just for that, or get 93 *mith and pay 1m to change it, so i don't think it's really that balanced, u could at least turn antifire shield and other former 0 penalties gear back into "all types"?
31-Dec-2012 19:56:07