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04-Jul-2013 16:24:34

Destreader13

Destreader13

Posts: 72 Iron Posts by user Forum Profile RuneMetrics Profile
My gut is telling me that my question is about graphics but im not fully sure, Do you plan on changing on how you wield the Dwarf hand cannon while in a fighting stance?
Right now its held like every other crossbow which looks odds because you added a trigger to the bottom of the hand cannon, but you Left the original handle ontop of the cannon so it just looks odd holding when your fighting. So can you please either use the old animation or remove the old handle?
Their usually is a method to my madness, though the rest of the time its just madness. ._.

04-Jul-2013 16:25:08

xxDark Horse

xxDark Horse

Posts: 3,540 Adamant Posts by user Forum Profile RuneMetrics Profile
1. If I wanted to be a computer animator someday, how would I learn to do so?

2. What computer programs do you use for 3d modellers and computer animation?

3. Why did you decide to use html5?

4. With Html5, will you be able to stand on a building in Runescape and be able to see other players on the ground?

5. How do you think players will react to the release of Runescape 3?

04-Jul-2013 16:26:33

Ruthann
Oct Member 2021

Ruthann

Posts: 115 Iron Posts by user Forum Profile RuneMetrics Profile
Hi there! Thanks for taking the time to review some of our questions.

Questions;

1.) Will you be redesigning some currently buggy animations, such as wielding a toy kite and running around and other items similar to that?

2.) With HTML5 coming out, will you be able to start making more advanced animations? If so, where would you start?

04-Jul-2013 16:26:35

V O R P A L

V O R P A L

Posts: 268 Silver Posts by user Forum Profile RuneMetrics Profile
I'm currently studying in the Animation field, but my main passion lies strongly in concept art & pre-production.

1) How many people are there working on the graphics team in each specific area (Character design, Modeling, Animation etc)?

2) Can you give us an in-depth insight to the pre-production/production workflow? How long does each stage take? (I'm interested in the concept art section, specifically)

3) I noticed RS models don't just stick to quads-only. What are the pros/cons of having non-quad faces?

4) Im sure theres a number of us out there who wish to get a job as part of the RS Graphics Team. Are there any job opportunities? If so, do you have any advice for art/3d modelling/animation students/graduates who wish to join the Runescape Graphics Team? I.E. Anything specific we can show in our portfolio?

Thank you! <3 :)

04-Jul-2013 16:33:10 - Last edited on 04-Jul-2013 17:04:14 by V O R P A L

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04-Jul-2013 16:33:59

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04-Jul-2013 16:34:09

Peaceful End
Dec Member 2023

Peaceful End

Posts: 5,045 Rune Posts by user Forum Profile RuneMetrics Profile
Looks like we're going to have another awesome campfire Q&A :D I can't wait to see the responses for this one, especially since I really want to pursue a career as a 3D modeller.

Q1: What program do you use to make your models?
Q2: What's more interesting/fun to you, modelling a character/npc or an environment?
Q3: What advice/tips would you give to people pursuing a career as a 3D modeller?

Thanks for your time!
Remember, it's not the destination that matters. It's the journey.

04-Jul-2013 16:34:40

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04-Jul-2013 16:35:50

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