Is there a name for the style you use in concept art?
What is the process for making said concept art?
How hard is it for the graphics team to make the concept art come alive in RS?
Will HTML5 allow RS graphics to become more akin to the concept art in ways of visual epicness?
How will Java users be compensated in the ways of draw distance, because draw distance is a gameplay advantage, especially in mini-games such as mazes and Fist of Guthix?
Just how reverse compatible will your graphics be in RS3, because I know, at least with interface wise, some people prefer the 'fixed' mode in all its brown stone glory?
04-Jul-2013 17:27:37
- Last edited on
04-Jul-2013 17:34:44
by
Healex2