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RuneScape 3 Q&A - help! Thread is locked

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RUNEET
Dec Member 2023

RUNEET

Posts: 446 Silver Posts by user Forum Profile RuneMetrics Profile
also could you give the weapons there specials in the form of abilitys that would make everyone happy again
and what future seren content will be for rs3 we could put her in the body of a willing elf host

08-Jun-2013 03:59:45

Rethy

Rethy

Posts: 72 Iron Posts by user Forum Profile RuneMetrics Profile
Actually I have a real question now, will you make an graphical update to the player owned houses, such as the armour stands for mithril, adamant, and rune gear. With the exclusion of the anti dragon shield in the quest hall?

08-Jun-2013 04:35:32

wannady3

wannady3

Posts: 2 Bronze Posts by user Forum Profile RuneMetrics Profile
Will you be adding more options in skilling in the future to make it more profitable? for example like new fish or trees? also are there any intentions in fixing certain issues in the economy such asfletching items? to train this u buy the logs and bow string but then lose like half of the profit and gives no motivation to train. anyway I really like the beta so far so keep it up :)

08-Jun-2013 04:37:51

Powafu

Powafu

Posts: 11 Bronze Posts by user Forum Profile RuneMetrics Profile
Since RS3 is built on HTML5, Will it be playable on touchscreen devices via Internet Browsers for Windows 8, Ubuntu 13.04 ( Included this one due to the announcement, that they will within 2013 be shipping tablets and Smartphone using this OS, which will use the same platform for all device and *nudge* natively supports web apps a.k.a. HTML5, a.k.a. RS3 ) , Mac iOS, and Android. Because even if only run via the web on touch screen, your audience will skyrocket. That's not even mentioning a runescape app.. but that's for another time (hopefully.) Thanks!

08-Jun-2013 04:54:22

Final Bane

Final Bane

Posts: 894 Gold Posts by user Forum Profile RuneMetrics Profile
Because I don't feel like scrolling through 74 pages to see if this has already been asked, are there any plans to improve the Botwatch system? On the release of Botany Bay, with Botwatch, it was announced that it would be capable of "learning" who is a bot and who isn't by simply observing the behavior that the account performs. Clearly, this isn't the case, though, as one can go to just about any English-speaking world and see legions of bots at areas where money making is plausible, from the Living Rock Caverns(on both worlds 77 and 84, but especially on the latter) to Mature Grotworms, Blue Dragons, and I've even observed some running through Ardy (for whatever reason) while doing Spice Stall daily challenges.

The bots are blatantly obvious, too, as they all typically have a skill level of around 400-600 and are in areas designed for end-game skilling, or they have 200 cb with 400-600 total. I've also observed a lot of personal bots get broken in the LRC, for some reason, and they do nothing but run between two fishing spot locations for a few minutes until they eventually get fixed by a spawning Rocktail Shoal.

Reporting the blatantly obvious gold-farming bots seems to have no effect(I've observed one in particular that runs around with a Lucky D Plate, and I've reported this particular bot several times to no avail), though I have noticed that the personal bots tend to get banned.

08-Jun-2013 05:44:13

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