Magic: Lunar Magic: Industrial Spells
Lunar magicians not only grow their own food, they also make just about anything they’ve got. To say that they are self-sufficient is a bit of an understatement. Lunar magicians have shown themselves capable of doing things such as making glass without needing a heat source, making planks, and fusing runes to make combination runes without having to visit the appropriate altar. Lunar magicians probably have much, much more spells of this sort they can cast, such as spells for even the mediocre task of stringing amulets, but not much of this is revealed.
For doing things like making planks, it’s unknown what would happen if you tried using it on an unarmored person. It could either cut them severely, do nothing, etc. (Besides, if you know this and you are a proper Lunar magician, you won’t utilize this as a weapon.) A lazier Lunar magician might use this spell directly on a tree itself, although the top part (which won** have been converted into planks) would probably fall down on them afterwards.
For fusing runes together, just remember that you won’t be able to do this on huge amounts of runes at once. Repeated castings are needed for transforming runes into their desired type.
The ability to make glass without a significant source of heat hints that Lunar magicians may have been the inspiration for the superheat spell a long, long time ago. This probably could be utilized as a weapon, but probably not.
Magic: Lunar Magic: Combat Spells (Pending Changes)
Even though Lunar magicians are mostly peaceful, they do have some combat-related spells. However, the four most well-known ones cannot be used in roleplay as Disruption Shield, which full negates one incoming attack, is overpowered. The other three, being Vengeance Self, Vengeance Other, and Vengeance Group, effectively autohit and/or powerplay the opponent, meaning they are ultimately voidable.--
22-Jul-2012 21:16:09
- Last edited on
17-Oct-2014 02:58:53
by
heretic hary