--Smarter warriors will make the back of their shield be a substance that won’t conduct heat as easily, nor retain it. However, you’ll need to conduct multiple hits on metal in order to make the armor actually melt. Metal conducts and retains the heat of your spells nicely, but you’ll need to up the quantity to bring it to a melting point.
As a person in plate, you want to use your shield, and definitely not brace your shield with your bear hands. Why? The heat will conduct through the shield, and while it’s better than letting your torso armor taking the hit, you still don’t want your hand burned. Even better yet, try to evade the spell. Keep in mind that the fire will also begin to burn other things around you, meaning you’ll have to deal with more fire, though not in a magical form that grows hotter when it comes into contact with metal. If you are wearing a lighter combination of armor, then just try dodging it. Unless you have a shield, being hit isn’t much of an option as you’ll light up like night lights and begin to burn. So unless you want to die by one of the few ways to prevent someone from reviving you, just try and evade the spell.
Magic: Ancient Magicks: Introduction and Information
The Ancient Magicks are a different sort of magic from elemental. Instead of dealing with the common elements of Wind, Water, Earth and Fire, the Ancient Magicks involves harnessing the properties of runes to create Smoke, Gale, Shadow, Rock, Blood, Bloodfire and Ice. Many people also take advantage of the fact that these spells can cover an entire area when they land, meaning stronger spells will destroy a group of enemies at once. However, these spells, although once thought to be restricted to Zarosians only, are still rare. Ariane, a female magician, laments to the adventurer that he/she made a great find with discovering the Ancient Magicks but that it’s a shame most of the magic community is too superstitious to use it.--
22-Jul-2012 21:10:13
- Last edited on
26-Apr-2014 15:30:50
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heretic hary