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AroAustralis
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AroAustralis

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Hub: Asgarnia
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Map of Asgarnia and Divine Influence
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15-Jan-2017 12:24:37 - Last edited on 25-Jan-2017 16:52:17 by AroAustralis

AroAustralis
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Hub: Asgarnia
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Dwavern Outpost
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15-Jan-2017 12:27:40 - Last edited on 25-Jan-2017 17:05:29 by AroAustralis

AroAustralis
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AroAustralis

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Hub: Asgarnia
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• Falador •
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Falador, the capital of the Asgarn Nation and home of the White Knights. A city bustling with life as adventurers from far and wide travel to the city attracted to the Dwarven Artisans in the Eastern Square as well as the armour and weapon merchants in the West. While they are not sharpening their blades or buying a new kite shield you can find these travellers in Falador’s taverns and inns with a cold Asgarnian Ale in hand.

The white city would have a noticeable presence of armed guards posted at the northern and southern entrance of the city while smaller squads would patrol the streets. Members of the White Knights would be posted at the bridge leading to their castle. Despite the combined presence of the guard and White Knights, petty crimes and small brawls are common within Falador.

Besides the merchants, pubs and White Knights’ Castle there are other points of interest in the city. Falador Park is a quiet lush garden that contains some of Asgarnia’s rarest flora making it a wonderful place to bring family and friends for a picnic. In the Eastern Square is home to both the Party Room, a large ballroom that can be hired out for private functions and The Keep, a large library that is home to the Sorcerers’ Society and also contains records on various magical topics.

With heavy influence from the White and Temple Knights, the Church of Saradomin and the Big Blue himself, the majority of Falador's population are Saradominist.

15-Jan-2017 12:27:43 - Last edited on 25-Jan-2017 17:40:01 by AroAustralis

AroAustralis
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• Rimmington •
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Rimmington is a quiet fishing village located to the west of Port Sarim. Home to many woodcutters, fletches, crafters and farmers, the village is for those who wish for a quiet and peaceful mundane life.

The Rimmington Guard is small and rarely seen making patrols through the village's quiet streets. Still, if trouble occurs the nearby White Knight barracks is only a hop, skip and a jump away from Rimmington.

The Population of Rimmington are mostly Saradominists with the odd villager being a rumoured Zamorakian Witch or a crazed Brassican mage.

15-Jan-2017 12:27:46 - Last edited on 25-Jan-2017 17:13:28 by AroAustralis

AroAustralis
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• Port Sarim •
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Port Sarim, the capital of Sarimia and home to Gielinor's largest port. A melting pot of cultures as merchants and adventurers from across the globe gather.

A large presence of guards would be noticed within the city the town's home to one of Asgarnia's prisons. The guards also serve to protect the local populace from the ever growing criminal underbelly and possibly the threat of piracy. To the west of the city lies Outpost Basilisk, a military barracks that houses some White Knights.

With the White Knights and Church of Saradomin's heavy presence in the port city, it can be said that a large Saradominist population would exist here.

15-Jan-2017 12:28:07 - Last edited on 25-Jan-2017 17:11:23 by AroAustralis

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The Citadels
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15-Jan-2017 12:28:09 - Last edited on 25-Jan-2017 17:06:24 by AroAustralis

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Aethyra
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“While he lay dead, we remember.”

Aethyra is a Duchy located just North of Vorago, in central Northern Asgarnia. The Renderra of Aethyra survived by first establishing a brutal warrior reputation, then remained isolated, detached from the recent Kinshra and White Knight Conflicts.

There are two populations of Aethyra. The natives, with their warrior culture and steadfast Guthixian beliefs, and the new, immigrant population seeking shelter from the War. Ancient, Formidable, and traditionalist describe Aethyra well.

That said, there are five counties to Aethyra.

Stellavista, led by the Zamorakian Kalcin Family
Lessia, maintained by Dwarves,
Giant's Hill, maintained by Ladies Sajid and Noir
Keystone, lazily maintained by the Realtá family
And of course, the Soulwood, the seat of the Renderra family.

Due to its rocky terrain, much of the land is worthless for farming. Many of the mines, barring Lessia, have long dried up from countless wars. Aethyra’s land is used mostly for cattle ranching, care of sheep (which none dare eat), and other ranch animals. Some food, specifcally squashes, maize, and sparing amounts of subsistence farming comprise most flora, aside from the towering oak and yew trees.

Most money from Aethyra today comes from pelts, divine energy products, and the cattle ranches. Considered useless by outsiders, and priceless to natives, many are right to question if the Aethyrites who remain are truly devout, or devoid of intelligence.

Regardless, this sleeping giant is as threatening as Vorago to the South, with the native Aethyric Bowmen and Order of the Raven making their nest here.

15-Jan-2017 12:28:19 - Last edited on 25-Jan-2017 16:51:01 by AroAustralis

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