Ah, here it is. The thing I was looking for.
I believe, perhaps to a fault, that dragons shouldn't be used. And this is going to sound complicated.
It's not because of
what they represent,
but rather of
representation
.
Dragon represent power. Authority. Dominion over land, myth, and sky. There is a reason why dragons were feared, and often turned to represent authority in many kingdoms, both in ages past and presence. Perhaps even the future, but scrying is for mages.
My issue with it is that it is incredibly hard to represent it outside of anything but narrative, background highlight. And because of this, the common player has an hard time understanding, or in many cases over-representing it in their imagination. And that is a powerful tool. And as many masters have said, a tool is not a weapon. It is the intent behind it.
So, to wrap this back together, you here have a powerful tool, but you don't have the intent behind the tool. Do you intent to keep the dragon permanently? To make it go rampant, destroying the White Castle? Have a troupe of player-freelancers group up and storm the location where the Black Dragon fled, and lead them to an eventual hurrah 'The beast is dead! Long live the King!', followed with "HEY WAIT JUST A MINUTE HE JUST PARKED THE DRAGON THERE IN THE FIRST PLACE!", and we go back into a circle of blame-game with politics, intrigue, and deception.
Or is the intent something else? The intent is the unknown, and the unknown breeds fear. But we can fight the fear, we have been fighting fear since time immemorial. I recommend excitement. Get excited over the unknown, as the unknown has the potential to either make you go "oh my Zaros! That was AMAZING!", or "We told you so." So you both win*/win in either case.
Thanks for reading!
* = Depending on if you're a follower of the silent god. If not, then you've lost.
25-Feb-2019 22:50:18