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˜“°'*• Rune Round Run •*'°”˜

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Lady Airlea
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Lady Airlea

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The Course is comprised of nine total locations, acting as One Starting Location (Menaphos), seven checkpoints, and a finishing Location (Oo'glog).

Each checkpoint to checkpoint was measured with a few professional racers barreling the distance, and only that distance, to get the fastest possible time. This is to ensure there is no teleportation used during the race, to gain a significant lead if judges cannot notice it otherwise.

At each checkpoint, forms of identification are checked to ensure the racer and mount are both the same as the entry applicant. You may not switch riders or mounts during the Run.

It's this simple factor that makes this race so difficult. With the first two checkpoints, and indeed, a significant chunk of the race happening in hot climates, not overworking your mount is key to victory. As is survival skills such as acquiring food and water in a variety of climates.

Given the length of the race, stopping five minutes to purchase supplies in the general stores located near checkpoints will not harm a racer in a measurable amount. The difficult part will be balancing the weight of your supplies with the drain over-packing would cause your mount, especially in harsher climates.

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The One True Nat
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12-Jul-2018 16:15:14 - Last edited on 13-Jul-2018 12:34:12 by Lady Airlea

Lady Airlea
Mar Member 2011

Lady Airlea

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Menaphos Square

As the Starting Point for the race, Menaphos was chosen due to its size and influence, being capable of hosting the racers and some spectators. The local bazaars make a fine place for bazaar adventures, allowing the racers to stock up on plenty of supplies from ice, to currency from their banks, a variety of fish and meat, and of course, alcohol.

Alcohol is useful for more than getting drunk! Mixing it with water kills the bacteria in natural water making it safe to drink.

Menaphos is hot, and recieves rain rarely. It is expected to have sunny weather, as racers go East to Sophanem and cross the river Elid, toward the next Checkpoint, Nardah.

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12-Jul-2018 16:15:17 - Last edited on 13-Jul-2018 12:39:03 by Lady Airlea

Lady Airlea
Mar Member 2011

Lady Airlea

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Nardah Camp

As the fight wages below, this open area makes an ideal spot to check racers, while not incoviencing the small town of Nardah with a race barrelling through their village.

Nardah is not as well stocked as Menaphos, meaning most supplies will be first come first serve. The presence of Choc-Ice here is unique to Nardah, and considered a very popular tourist activity.

As the Elid is the major water source for the region, it is safest to ride along the Elid regardless of route, for less extreme temperatures and lack of dehydration. But too close puts you in the maw of the local Crocodiles.

To reach the next checkpoint, Shantay pass, requires a second crossing of the Elid back to the west side.

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12-Jul-2018 16:16:59 - Last edited on 13-Jul-2018 12:44:50 by Lady Airlea

Lady Airlea
Mar Member 2011

Lady Airlea

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Shantay Pass

Shantay Pass itself is a tight bottleneck between the Kharidian Desert, and Al Kharid. All racers would need to pass through it, making it an ideal checkpoint.

The pass usually sells water and desert travel supplies, though it's expected the pass itself will quickly run out of stock, forcing racers to buy inside the city of Al Kharid, from the likes of Ali Morrisane and his competitors. Known for sleazy business practice, it's expected that products may not be of... Quality.

Yet, this is the best option to restock unless you plan on making a stop in Lumbridge, as the next destination is Varrock.

If you're sick of the desert, and need to swap scenery to ease the burden on your mount, Lumbridge is an ideal detour. Other than forcing you to cross the river Lum twice to reach Varrock from Al Kharid, the home of new Adventurers is a great place for supplies, consistently fair and well-stocked. The Temperate climate will also fare better on mounts not acclimated to the desert.

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12-Jul-2018 16:17:51 - Last edited on 13-Jul-2018 12:52:48 by Lady Airlea

Lady Airlea
Mar Member 2011

Lady Airlea

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Varrock Square

Varrock Square is a bustling location within the Varrockian Metropolitan area, not far from the Grand Exchange of products, Varrock is a veritable marketplace of the world. Restocking on supplies is extremely easy in Varrock, as is finding a comfortable place to stay in one of its three Inns.

While Varrock is wealthy and has plenty of supplies to share to racers, this wealth is poorly distributed, leading to an increase in gang activity. The race has heightened security in Varrock, to ensure the safety of Racers on the main road into the city, and out through the West. Stopping in the slums to restock on runes, or liquor, may put you at risk.

The next destination is Falador Crossroads, making the ride easiest to the West, through or around Barbarian village. The village has not been cleared as safe for competitors.

The village has not been cleared as safe for competitors. It is strictly advised to go around it.

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12-Jul-2018 16:18:42 - Last edited on 13-Jul-2018 12:59:31 by Lady Airlea

Lady Airlea
Mar Member 2011

Lady Airlea

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Falador Crossroads

Riding North of Falador, the temperate region of the crossroads is a fairly smooth ride. However, the presence of bandits and Kinshra to the North of the city makes it a dangerous route. If attacked by bandits or Kinshra, racers are permitted to act in self-defense.

Falador itself is relatively low on crime, especially when compared to other cities like Varrock or Ardougne. As another trade-heavy city, and one with the best metalworkers of the entire course, it is by far and large a good idea to have metal repaired here.

The next locale for the race is Taverley, a rather quaint and peaceful Druid village. Taverley does not have much for supplies, but what they have will be given cheaply by the kindly, Guthixian clergy who comprise most of the population. And it will certainly be needed.

Between Taverley and the Checkpoint of Seer's Village is White Wolf Mountain. A vicious mountain said to be entirely impossible to pass in winter, even a summer or autumn crossing will prove hard on a mount. While the distance is the same between most checkpoints as an Aviansie flies, the distance is much longer in actuality by following the winding trails of the mountain.

It's expected many racers will have dropped out due to desert heat before here, and many more will drop out due to Mountain cold.

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12-Jul-2018 16:19:25 - Last edited on 13-Jul-2018 13:07:47 by Lady Airlea

Lady Airlea
Mar Member 2011

Lady Airlea

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Seer's Village

Having passed by Camelot, and ignoring it, since 'tis a silly place, Seer's Village is a Kandarin town with Fremennik roots. The Seers who live here attracted quite a few people who forge items, and expecting a very well-earned profit, many merchants have flocked to the Seers' checkpoint.

Seers' Village has a rather spacious and comfortable Inn, as well as some local fishing and rangers' guilds that would probably let well-accomplished racers renowned for those talents spend the night.

Other than a ride through to Hemenster, and onward to Ardougne, the road is fairly quiet. Goblins mill about the route, posing a risk to anyone not prepared to fight.

Aside from quiet forest scenery, this is also near the Temple of Ikov, Guthix's tomb, and the Legend's Guild. These three sites are all important to the right people, and may prove an adequate reason to arrange a quick detour.


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12-Jul-2018 16:19:57 - Last edited on 13-Jul-2018 13:15:31 by Lady Airlea

Lady Airlea
Mar Member 2011

Lady Airlea

Posts: 5,379 Rune Posts by user Forum Profile RuneMetrics Profile
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Ardougne Castle Bridge

Right by the River Dougne, within the city of Ardougne, is the checkpoint. At the intersection of this and the main road to the market, there are two inns in the area, the Flying Horse and the Poison Arrow. Likewise, Ardougne is a bustling complex, and unlike Varrock the poor people are behind a big wall so crime is less common.

(Not really it still happens.)

The Ardougne marketplace is a great place to restock, and highly recommended, as this is the last major city on the race route.

Between Ardougne and the final checkpoint before the end of the race, Yanille, is a series of Ports and bandit towns owned by the Mahjarrat Khazard's "soldiers." It's advised to avoid settled areas until reaching Yanille, as most of these areas pose a threat to racers.

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12-Jul-2018 16:19:59 - Last edited on 13-Jul-2018 13:22:46 by Lady Airlea

Lady Airlea
Mar Member 2011

Lady Airlea

Posts: 5,379 Rune Posts by user Forum Profile RuneMetrics Profile
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Yanille Gate

The East gate of Yanille is the final checkpoint before the end of the race. Yanille is a city of Magic and Magi, hosting a Magic guild. It's also one full of hunter supplies, a smart investment for those who have not gathered them already, given the hunting between Yanille and Oo'glog is excellent, and food other than... Ogre Rock Cake, is scarce in the settled areas.

As far as safety, Yanille is a very safe city. Not since the days of the Sicarius occupation has the town had significant issue with crime.

As a downside, the Ogres just outside Yanille are frequently hostile unless reasoned with, and though they are... Lacking in the mental department, reasoning with them either means intimidating them or giving them gifts.

People are known to go missing in the Jungle of the Feldip Hills, especially South of Gu'Tanoth.

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12-Jul-2018 16:20:01 - Last edited on 13-Jul-2018 13:28:48 by Lady Airlea

Lady Airlea
Mar Member 2011

Lady Airlea

Posts: 5,379 Rune Posts by user Forum Profile RuneMetrics Profile
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Oo'glog Gate

The final stretch of the race, Oo'glog gate is situated right outside the Ogress resort town of Oo'glog. The Ogresses have adapted human culture well, and provide many amenities for rest and relaxation, a much needed rest given the horrors of the course before them.

There is no need to restock here. There is very little crime, and will be little during the race, as the Oo'glog resort is well-staffed for some much needed R&R. A small port hosts charter ships, which will take the racers back home if they so choose.

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12-Jul-2018 16:20:34 - Last edited on 13-Jul-2018 13:33:28 by Lady Airlea

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