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The Republic of Sarimia

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CoronaThymeU

CoronaThymeU

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Early in the afternoon a crowd had gathered in the market place of Draynor. The crowd was made up of several peasants cheering along as a man in the center ranted and raved. Behind him stood several armed personnel in mismatched amalgamations of armour, as well as several stacked crates.

"We have never needed the invasive hand of nobility to interfere with our lives," the man shouted. "We are capable of ruling ourselves, and the rule of the common-man will begin today!"

The peasants cheered in unison. After decades of alternating between harsh rule and no rule, they people of Draynor have had enough. The shouts of this man spurring them into zealous action.

"People of Draynor! Today your destiny is in your own hands! Today we are without noble
rule. Today, we deny noble rule!"

Another cheer. The crowd was getting increasingly rowdy. The market guards eyed each other in the background, unwilling to stop this now that their pay was in question. Several peasants began to wave pitchforks and other crude tools. Flipping stalls and chasing the fat merchants out of the square.
The man in the center looked to one of his guards and nodded. The guard nodded in return and turned around picking up a crate and setting it in front of him.

"To the people of Draynor, I offer you tools. The tools for your liberation!"

The guard pried open the crate and tipped it before him. The crate tipped and from the top weapons and small pieces of armor of varying quality spilled out onto the square. Swords, maces, helmets. The other guards in the man's company barely had time to grab their own crates before the peasants rushed forward. Exchanging their pitchforks and hatchets for swords. Donning helmets and greaves. The man had brought plenty of pieces to go around, from behind a nearby building two guards placed a rack of spears to which the peasants could arm themselves from.

"Now go forth, and claim your destiny!"

27-Dec-2017 04:18:06

CoronaThymeU

CoronaThymeU

Posts: 298 Silver Posts by user Forum Profile RuneMetrics Profile
OOC Intro
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The Peasant's Republic is a player owned city based in Draynor. Pretty simple. The idea being that after decades of rule and now lack of rule, the peasant's have decided to lead themselves as autonomous peasants. This of course effects role play but also the PoC out of character as well. I intend for this to be a free place for role play, the nature of the town allowing for that.

Beyond that there's not much to say here. Hope you join us for some role play!

27-Dec-2017 04:18:11 - Last edited on 27-Dec-2017 04:26:12 by CoronaThymeU

CoronaThymeU

CoronaThymeU

Posts: 298 Silver Posts by user Forum Profile RuneMetrics Profile

Table of Contents
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1.0 In-Character Intro

1.1 Out of Character Intro

1.2 Table of Contents

1.3 Application

1.4 Census

1.5 Current Events

1.6 Map and Borders of the Republic

1.7 In Character Information

1.8 The Market Square

1.9 Diplomacy

2.0 - 2.9 Reserved

27-Dec-2017 04:18:16 - Last edited on 27-Dec-2017 04:31:00 by CoronaThymeU

CoronaThymeU

CoronaThymeU

Posts: 298 Silver Posts by user Forum Profile RuneMetrics Profile

Bar rat/Olga Crushbone/ MercaUndomer

Production Specialist/ Dr. Sofia Blackwell/ EmilyUndomer

Citizen/ Aries Skydral/ Miss Aries
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This is really just a formality, you don't need to apply to join in role play. This is just to keep track of those who have characters in Draynor. Please include how your character is tied to Draynor in your application. Whether they're a local or came for the spirit of revolution.

Username:
Character Name:
Age:
Race:
Brief Physical Description:
Brief History:
Other Info:

Census
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Position/Ic name/ Username

Syndic/Oswald Garner/ Lordylordylo

Drill Instructor/Yue Tuskoth/ PleaseSneak

Citizen/Aerisop Aren/ Aerisop Aren


Citizen/ Terril Tabrannus/ EvynSpriggan

27-Dec-2017 04:18:22 - Last edited on 27-Dec-2017 04:33:43 by CoronaThymeU

CoronaThymeU

CoronaThymeU

Posts: 298 Silver Posts by user Forum Profile RuneMetrics Profile
Current Events
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1. Perhaps using the market square as the setting for revolution wasn't Syndic Garner's best idea. The peasants have destroyed several of the stalls and ransacked their goods. New merchants are needed to revitalize Draynor's economy.

2. Draynor's population swells with refugees fleeing from oppression. Refugees and locals rub elbows as the small town grows more crowded by the week. Two distinctive factions have formed due to this. Once believing Draynor and the true freedom the land offers should only be available to those who fought for it, the Legacists. While the other faction, the Altruists, believe that Draynor should be open to all who seek freedom from oppression.

3. Sarim joins the Republic, The Syndic has appointed the commanding officer that led the capture of Sarim: Yue-Lee Tuskoth, to be the deputy and owner of Port Sarim.

4. The City of Sarim, Draynor and Varrock have been blockaded by the Kandarin Fleet.

5. In response to the declaration of the new Holy Empire of Kandarin, the Revolution's Top Brass, Yue and The Syndic have agreed to unite the two halves and create The Republic of Sarimia, in defiance of this New Empire.

27-Dec-2017 04:18:28 - Last edited on 27-Dec-2017 04:39:51 by CoronaThymeU

CoronaThymeU

CoronaThymeU

Posts: 298 Silver Posts by user Forum Profile RuneMetrics Profile
Map and Borders of the Republic
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(Map coming soon)

While the Republic does not respect the nobles' right to rule, they do respect the political entities that surround them. Sitting snug between the Kingdom of Asgarnia and the Duchy of Lumbridge, extending north to the bend in the River Lum, the Republic has acquired the Port City of Sarim.

27-Dec-2017 04:18:34 - Last edited on 27-Dec-2017 04:38:30 by CoronaThymeU

CoronaThymeU

CoronaThymeU

Posts: 298 Silver Posts by user Forum Profile RuneMetrics Profile
In Character Information
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Draynor is a small agrarian town with an economy being based around wheat farming, pottery, and a meager lumber industry. Many Republican goods, no matter how meager, will be at a better price in the shops around the village. As the people are invested in protecting local industry first. Other industries include what little fishing can be done by the sea and at the small riverfront to the North, and Wrecking. The practice of salvaging ships blown ashore.

The Peasants now practice a system of shared-ownership of the land, a system wholly dedicated to almost entirely eliminate the landowner. Those who work are entitled to the products of their labor. Therefore the peasants who work the fields are entitled to some of what the fields produce. There is no estate-owner who owns the field and decides what happens to the product without actually working the field.

The Republic is "led" by the Syndic. The Syndic is supported by a council of Peasants. The Syndic mostly acts as the diplomatic face to the Republic. The actual power the Syndic and the Council has is fluid. Those who the council members represent may form a committee and withdraw said member from representation at anytime.

27-Dec-2017 04:18:41 - Last edited on 27-Dec-2017 04:41:32 by CoronaThymeU

CoronaThymeU

CoronaThymeU

Posts: 298 Silver Posts by user Forum Profile RuneMetrics Profile

Diplomacy
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Nations

Duchy of Lumbridge - The Duchess and the Syndic have agreed to remain non-hostile. Furthermore the Duchess of Lumbridge has agreed to allow Republican peasants access to the Lumbridge Mill for a monthly some of gold. The Peasant Republic has also been leased land in Lumbridge Swamp for the purpose of lizard breeding.

Kingdom of Asgarnia
- No Relation Established

Empire of Kandarin
- Tensions, Hostile.

Kharidian Caliphate
- No Relation Established

Kingdom of Hynafiaid
- Formal treaty of Camaraderie, Co-operation, and Commerce signed.

Kingdom of Arenvale
- No Relation Established

Varrock
- Neutral relationship


27-Dec-2017 04:18:49 - Last edited on 27-Dec-2017 04:43:37 by CoronaThymeU

CoronaThymeU

CoronaThymeU

Posts: 298 Silver Posts by user Forum Profile RuneMetrics Profile
Recent Events....



Militancy is on the rise in both respecting Cities. Word has spread that there may be conflict. Nonetheless, rumors or not both The Syndic in Draynor and Yue-Lee in Sarim have joined together into one, in recognition of Sarim being deprived of it's major source of income due to the blockade. The two now share agriculture, goods, and of course security. Militia from Draynor are being sent to bolster Sarim's smaller Militia Force. Flyers are spread throughout the City of Sarim: "Join the Fight! Protect your Freedom, The Revolution Cannot be Stopped!"

27-Dec-2017 04:18:57 - Last edited on 27-Dec-2017 04:53:32 by CoronaThymeU

CoronaThymeU

CoronaThymeU

Posts: 298 Silver Posts by user Forum Profile RuneMetrics Profile
Sarim/Draynor Militia Uniforms:
FootSoldier:
Full Iron Armor, Green Cloaks, Jade Necklace, Any Form of Iron Waponry.

Archer:
Full Iron Armor, exception of a Chainbody and the option of wearing a Helmet.

Mage:
Robes of their choosing, Green Cloak, Jade Necklace.


Syndic's Sentinels

Steel Platebody, Platelegs, Leather gloves and Leather boots. Jade Necklace, Green Cloak. Steel Full Helm and a weapon crafted of steel via their choosing.

27-Dec-2017 04:19:04 - Last edited on 28-Dec-2017 06:18:10 by CoronaThymeU

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