Rexost
said
:
I work off of the RSTS (Rex Standard Time Scale) where one year in real life is sixteen minutes and fourteen seconds in game.
I've mostly played a character relatively unaffected by the flow of time, as in Rex. His immortality was used to explain why he's never batted an eye about helping deliver children one week and fighting alongside them the next. Time is relative, as its been stated before.
My philosophy for 42 has always been the same over the many years I've played:
Have fun. Its just a game.
When I actually still roleplayed, it was the norm to not care about time-scale as a whole, but it was also a point in time where "sandbox" and "public" roleplay were being separated by arbitrary reasons.
Basically, "you do you, by default we're 1:1 until we're not" was the general consensus, if you got 'unsynced' from local time, you'd go to sandbox for your needs and come back - unless you, for whatever stupid reason, hated the idea of sandbox/private group RP.
There were also those occasions where people wanted to do balls and birthdays and celebrations regarding specific things that happened in RP, and if you were to gather up all that shit and all the "IC notices" for those events, you'll quickly figure out that it makes no chronological sense whatsoever.
Because it didn't have to and it's too much of a pain in the ass to keep up with timelines. Then there's time travel...
Let's not get into time travel, but I will say that one of my characters, an Elf, ended up being biologically aged 200, when she was only born, like, 100 years prior to the end of the Fifth Age. (It was a consequence of some RP she went through, shit was weird back then and very few things had explanation.)
Anyway, time sucks. Hell, even in real life, we're learning that the whole "arrow of time" thing is actually bunk and no longer works mathematically, so why sweat "realism" when our own reality can't even figure time out?