I'm down for anytime, so it comes down to whoever the players are and what works for them. I'll add that to the bio. I'm US based. by "how", I'm just assuming what you mean by this, but it'd be a session-based thing. If that doesn't answer your question, let me know.
21-Jun-2020 03:01:33
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21-Jun-2020 03:05:48
by
SuccubiThigh
Appearance: 5'5, pale with black bunned hair and emerald eyes. She has cattish facial features beneath her gothy, witchlike make-up. She wears a high collared grey and black robe over her skinny visage.
Skills and Talents: Necromancy, and traditional gielinor witchery. She has knowledge of potionmaking, occult rituals, and some ancient practices.
Backstory: Born to a witch coven in Khazard, she now travels to reclaim what she can for the magical community at large.
The woman has spent the most of her life selling potions and spells alike, privately proclaiming her worship of the chaotic god Zamorak, a worship she grew up with. As the magical world dwindled, so did what she could do. Certainly, the woman made deals with the Dagon Hai and the Zamorakian Magical Institute in order to gain trust to access their rune supplies but that was only to sate her problems short term. The growing need for runes encompassing her work now stares her directly in the face.
Does she join the Archival Order or does she attempt to crumble the organizations hold on magic? A true zamorakian knows the answer to such an obvious question.
Equipment: An athame, A book of shadows, runepouch, herbalists gear, five whole bananas, and an enchanted broom.
Timezone: Central
Scheduling: Add Ovi#6270 on discord to keep in touch. I am usually free after 5:30pm cst.
"You never know what kind of man you'll be until the end."
-Howl Aren
21-Jun-2020 07:39:11
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22-Jun-2020 00:51:07
by
Wizard Ovi
Personality: It's never easy to just put it into key words.
Appearance: Relatively unchanged from his 6th Age counterpart, minus the face-burn and tattoo on his wrist.
Skills and Talents:
Jeoffrey has almost a total mastery over melee combat. He has an intimate understanding of the body and is greatly in tune with his own. He's quick to pick up on new martial arts, as well as identifying styles and adapting to them. His reflexes are heightened extensively.
Years of strain, driving himself to the brink of death every time, has pushed his tenacity to unbelievable levels. He has a conscious ability to fire up a steady stream of adrenaline. His muscles almost refuse to tire, and his determination is unwavering when he sets himself on a task. His antibodies are so accustomed to battling toxins that he will rarely show visible effects from poison or venom.
Jeoffrey has broken many of his instincts related to fear. He cannot naturally feel the "flight" instinct, and whenever fear is magically induced, he won't experience it in any way but rage.
Backstory: In this AU, Jeoffrey had never been taken in by a cult, and as such escaped a lot of the mental scarring that corrupted his personality. He still eventually traveled the path of a slayer master, however most of his early life was spent inside the borders of Misthalin, where magic was slightly more common due to the Wizards Tower being local. Seeing the scarcity of magic on his travels across the world while on tasks, he was easily drawn in to the rebel faction, where he may prove extremely useful against unusual monsters.
Equipment: A Skillcape of Slaying, which is enchanted different from the game application (a few ideas for this we can talk over more), a set of bronze armor and a 2h sword, and gauntlets with thick metal jutting over the knuckles to add to his punches.
Timezone: -05:00 EST
Scheduling: Almost always around, check discord status.
The Sicarius
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They think they are "the many", and I "the few". They think this gives them the right to walk over me.