Forums

Fallen Magic

Quick find code: 237-238-243-66166705

SuccubiThigh

SuccubiThigh

Posts: 1,012 Mithril Posts by user Forum Profile RuneMetrics Profile
Wintumber 5th, 196 of the 5th age. The trip from Ardougne has come near to an end according to the captain, and we can expect docking in Port Sarim soon. Even as my body suffers the bitter cold, a sense of relief overcomes me. I’m too afraid to warm myself with magic, even within the privacy of my quarters. The inability to use magic grows more difficult each day that passes, as I find myself coming to terms with life in a way I never imagined. Things that were once a trivial task with magic have become a new lesson for me each day.

The Order still searches for me. All I have are the clothes on my back. I pray every day in the hopes that they do not find me. The anxiety I experience each day ravages me, as I’ve had too many close calls with The Order in recent months, keeping me permanently on edge. Luck has been on my side thus far, and I hope it continues. This is the closest to a feeling of hope I’ve ever experienced.

Travelling from Relleka on foot was a difficult process, and soon I must repeat it to achieve my goal: contact with one of the last bastions of independence in Gielinor, the druids of Taverly. There, with their ways of herblore and summoning, I hope to learn these foreign powers to achieve my ultimate mission. Rallying separatists will be a difficult but necessary process, and while I expect to find comradeship in Taverly, I doubt they will be willing to risk the wrath of the Order so much as to openly rebel, lest they suffer how I have.


While I am closer to achieving my goal than ever, I shall repeat the same thing I put on every page so that anyone who finds this journal may continue my cause. My name is Gelph. I am the last of the Moonclan. My people were wiped out by the Rune Archival Order, and it is my duty to see an end to their reign of terror over Gielinor. While this will never make my people return, I shall see to it that these crimes shall never occur again.

20-Jun-2020 03:24:51

SuccubiThigh

SuccubiThigh

Posts: 1,012 Mithril Posts by user Forum Profile RuneMetrics Profile
The year is 196 of the 5th age. Years have gone by since the adventurer passed, and gods lay dormant under the earth and away from Gielinor. The mysteries of runes have never been settled, and the magic supply of the world has dwindled. Runes have become a scarce resource, carefully curated and controlled by magicians as to never be wasted. Great vaults of runes were gathered locked away by the main guilds, in order to preserve the few runes that still existed. The secrets of the talismans and altars were never uncovered.

In these tumultuous times, a group known as the Rune Archival Order formed, seeking to archive, protect and conserve every magical item available in Gielinor. The Order paid handsome bounty for any artifacts of even remotely arcane nature, regardless of origin. Many archaeologists, adventurers, and thieves made fortunes off of these payouts, and some even were formally incorporated into the ranks of the Order itself.

This treasure hunt cumulated in what was known as "The Great Heist." In one day, traitors to the Wizard's Tower, Mage's Guild, and Training Arena teleported out great stocks of runes, artifacts, and equipment pieces. The Archival Order had attained unmatched magical might among its members. With this newfound power, phase 2 of the Order’s plans began.

The Archival Order demanded that all nations in Geilenor surrender their entire stocks of magical resources and swear fealty. Many, of course, refused, but these dissenting voices were soon silenced. Armies of Misthlan, Asgarnia and Kandarin, without the assistance of their mages to rely on, fell before the Order. One by one, all of the nations capitulated, and the Treaty of Varrock was signed to end the war.

20-Jun-2020 03:25:26

SuccubiThigh

SuccubiThigh

Posts: 1,012 Mithril Posts by user Forum Profile RuneMetrics Profile
Having the resources of 3 kingdoms, the campaign continued onto the rest of the world. The Desert Kingdoms, Karamja, Dwarf Realms, Gnome Realms and Elven Realms all fell to the Order. A New World Order was realized, and few remained able to challenge their supremacy. On Septober 3rd, 195 of the 5th age, the Order began their march into Fremenik Territory.

This would be their biggest challenge yet. In the face of dire emergency, the Lunar Clan, Fremenik and Isles all formed an alliance to stop the order from conquering them. The Lunar clan posed the only other magical threat to the Order, and the Fremenik Wars raged on for over a year, ending in a victory for the Order, though at great cost. In the end, the Lunar Clan was nearly wiped out, and the Fremenik population enslaved.

The Rune Archival Order dominates the known world. With little to challenge this hegemony, the last phase of their plan has begun, and is all but guaranteed to come to fruition.

----

Welcome to Fallen Magic. This is a role play inspired by one from 2009 I participated in by a player known as 1tk1. I was young, dumb and not all that great at role playing, and hopefully I have progressed since then. I hope to make a good, self contained adventure for you to participate in. The scope I have imagined is grand, and I hope to be able to fulfill it.

20-Jun-2020 03:26:36

SuccubiThigh

SuccubiThigh

Posts: 1,012 Mithril Posts by user Forum Profile RuneMetrics Profile
1. Journal Entry.
2.History
3.Greetings
4.Table of contents. You are here.
5.Role play rules, and how the world works.
6.Character guidelines.
7.The biography.
8.Characters
9.Characters, continued.
10.Reserved.
11. Reserved.
Reserved.
Reserved for a while

20-Jun-2020 03:27:32

SuccubiThigh

SuccubiThigh

Posts: 1,012 Mithril Posts by user Forum Profile RuneMetrics Profile
The World of Fallen Magic is one of high fantasy with powerful and rare magic. Do not treat this as it is in runescape normally, as simply another option of 3. Magic is awesome, and more than the normal amount of runes can be used to achieve goals.

Runes will be a resource for the party. If you make a magically inclined character, expect to be rationing. In addition, runes can be used in different ways than normal. Its encouraged to be creative and make your own spells as long as they can be justified in the rune use and guidelines. The elemental ones are fairly self explanatory, each can create or move their respective element. For the rest, it'll be as follows:

Mind: used to achieve mental effects on others. This can range from a low level mage frightening someone to a high level one controlling someone. Its also used as a catalyst in low level damage spells.

Body: Used to enhance the physical, organic creatures, or to control them. Make someone stronger, or tightens someones muscles so they cannot move easily.

Cosmic: Used to enhance physical, non organic items. Make a sword stronger, or give an amulet special properties.


Chaos: Used to debuff and curse others. Make someone weaker, or confuse them. Fulfills the same roles as mind and body runes in a debuffing sense, and then some.

Nature: used to transmute one object to another, which can be used on people as well. Turn others to stone, turn stone to wood, turn water to wine.


Law: used to traverse the abyss and move objects.


Death: used as a catalyst for medium damaging spells, and controls all aspects of the inevitable. Make someone age faster, disease, hunger.


Blood: Used in the most powerful of damaging spells. With enough, you can destroy cities. Can also reinvigorate the body and heal it.

Soul: the most powerful and most rare of runes. Capable of altering the course of a battle in small amounts, changing fate, the cosmos and reality in large. Imagination is key.

20-Jun-2020 03:28:03

SuccubiThigh

SuccubiThigh

Posts: 1,012 Mithril Posts by user Forum Profile RuneMetrics Profile
Rules of engagement

Typical role play rules apply, but I'd like one thing of you when it comes to resolving conflict: it should be done in a way that creates an interesting story. Do not focus on winning. Every action should have purpose in creating tension and an interesting outcome.

Your character is not, and likely never will be a god. You are a schmuck that has found their way in Asgarnia and is making their way in life somehow. Combat skills are recommended, but not necessarily required. I hope to have room for many archetypes and roles to be able to have their place in the party. If your character is really good at crafting amulets, forging, fishing, smithing, it might end up being useful. Dont make jack of all trades, try to find a concise skillset for your character that you feel might contribute to the party.

As far as races go, I'm open to almost anything if you can justify it. Of course, things like Dragonkin, Mahjarrat, or other extremely high powered races are off limits. Id prefer if the party remained at least mostly human.

Equipment should be what you can reasonably expect to obtain as a maybe fairly well off noble at most. Of course, use anything you want as far as the aesthetic appearance goes, but you may only ever have one really special piece of equipment, and you should justify having it at all.

And of course, have a good backstory that facilitates a reason to go on adventures and fight the power.

20-Jun-2020 03:28:32

Quick find code: 237-238-243-66166705 Back to Top