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Wizard Ovi
Jan Member 2016

Wizard Ovi

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¸¤º”¨ .... ¸' .. ¤ .............. ¤<±> The Aren House <±> ¤ .............. ¤ .. '¸ .... ¨”º¤¸
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Galethornianism

Like many religious practices, Galethorianism is meant to assist in finding enlightenment. It has much to do with the worship of the Arens that came before us; one's parents, grandparents, or siblings if they have passed away. Many, if not all, of the Arens that are no longer with us rest within the Vault of Souls.

The Vault is located in southern Kandarin, and is only accessible by members of the Keeper Line. The Keeper of the Vault is more or less the religious leader of the family, and is counted on for last rites and other religious ceremonies. While this does include the worship of Galethorn Aren, it is not the sole worship of him. It only shares his name, due to his role as the first Aren.

Galethorns way is primarily a druidic tradition mixed with zamorakian learnings.
"You never know what kind of man you'll be until the end."

-Howl Aren

02-Feb-2022 02:41:43 - Last edited on 02-Feb-2022 06:35:30 by Wizard Ovi

Wizard Ovi
Jan Member 2016

Wizard Ovi

Posts: 672 Steel Posts by user Forum Profile RuneMetrics Profile
........... ,-¸ ....... ¤ ................... ¤ .............. ¤ ................... ¤ ....... ¸-, ...........
¸¤º”¨ .... ¸' .. ¤ .............. ¤<±> The Aren House <±> ¤ .............. ¤ .. '¸ .... ¨”º¤¸
'„¸ ¸ ,, ‹ ˆ ............... ¤ ............................................... ¤ ............................. ˆ › ,, ¸ ¸„'

The Tenets of Learning


Galethorn had written down deep and personal instructions for each and every Aren teacher to use when teaching their apprentices. These tenets turn your rudimentary apprenticeship into something more meaningful.

The Tenets of the Son
Being that Galethorn himself has been a son, and an apprentice, he has set down tenets that should be adhered to when under someone's teaching.

Obedience is required, but only when watched

Appease the Master

Know your place, the Master is the Master with reason

Betraying the Master is your final goal, whether you intend to or not

Protect the Master vigorously

Learn all you can, for the Master will one day die


The Tenets of the Master
While once a student, Galethorn too became a Master, one who teaches those their own way. He set down similar tenets for all those who became a teacher, a Master, after him.

The Son will be obedient, accept nothing else.

Treat the Son with a strict kindness, a drowned plant will never grow, nor will one cut daily.

Be humble, your power is useless without those to teach it to.

The Son is power hungry by nature, remember to remind them of their place.

Defend the Son with intensity.

Teach all you can, for one day you too will die.
"You never know what kind of man you'll be until the end."

-Howl Aren

02-Feb-2022 02:41:49 - Last edited on 02-Feb-2022 06:40:13 by Wizard Ovi

Wizard Ovi
Jan Member 2016

Wizard Ovi

Posts: 672 Steel Posts by user Forum Profile RuneMetrics Profile
........... ,-¸ ....... ¤ ................... ¤ .............. ¤ ................... ¤ ....... ¸-, ...........
¸¤º”¨ .... ¸' .. ¤ .............. ¤<±> The Aren House <±> ¤ .............. ¤ .. '¸ .... ¨”º¤¸
'„¸ ¸ ,, ‹ ˆ ............... ¤ ............................................... ¤ ............................. ˆ › ,, ¸ ¸„'

The Fusing


One of the key elements to following the beliefs and ideologies of Galethorn Aren, is the idea of the perfect agreement. The belief that all three components of one's self must agree before an action can take place.

“ In all things, may your muscles yearn for it, your bones ache for it, and your flesh crawl for it. If it does not, it is immoral. It is wrong.
In all things, may your thoughts race with it, your worries ignore it, your wants agree with it, and your mind be at rest with it. If it does not, it is immoral. It is wrong.

In all things, may your feelings be true to it, your dreams return always to it, your desires accept it, and your inner self become it. If it does not, it is immoral. It is wrong.

In all things, may your body be embraced by your mind, and may they both be embraced by your spirit. If it does not, this perfect agreement can not come to pass. You are wrong.

” -Galethorn Aren
"You never know what kind of man you'll be until the end."

-Howl Aren

02-Feb-2022 02:43:03 - Last edited on 02-Feb-2022 06:42:13 by Wizard Ovi

Wizard Ovi
Jan Member 2016

Wizard Ovi

Posts: 672 Steel Posts by user Forum Profile RuneMetrics Profile
........... ,-¸ ....... ¤ ................... ¤ .............. ¤ ................... ¤ ....... ¸-, ...........
¸¤º”¨ .... ¸' .. ¤ .............. ¤<±> The Aren House <±> ¤ .............. ¤ .. '¸ .... ¨”º¤¸
'„¸ ¸ ,, ‹ ˆ ............... ¤ ............................................... ¤ ............................. ˆ › ,, ¸ ¸„'

Galethorns Magic


During the third age, Galethorn set out to create perfect weapons. They mix, without error, Blood magic and mind magic. They are described as the following:


Carnal Magic - To master the flesh
At first, one is only capable to feel the tug of the flesh, a pinch of sorts. After much training, one is able to tear and rip the flesh, before mending it back together. Before long, one finds it possible to numb themselves of the vicsious pain that surges through one's body as they rip and tear one's own flesh with only one's mind. As one slowly moves through the tissue layers of the flesh, one gains insight into the anatomical structuring of the body. One's mastery of the Carnal arts is a long, violent, and painful road. Carnal Magi are often known for a high fortitude for damage, as well as the ability to shift the structure of their own outer bodies.

Abilities: Healing, minor shapeshifting, usage of the flesh as a weapon, ability to morph the flesh into a tool.


Osteo Magic - To master the bones
One feel their leg snap in half as they fall from a high point, the two halves of the bone begin to sew back together as the callus accelerates and mends the two halves of the bone together. If one is to master bone magic they must suffer pain just as is with Carnalmancy, but the reward is great as one is able to mend their bones back together at an accelerated rate, or even possibly use it for offensive capabilities to break their enemies, but one must become a master for that.

Abilities: Healing, Major shapeshifting (Used with Carnalmancy), usage of bones as weapons, able to break enemies bones.
"You never know what kind of man you'll be until the end."

-Howl Aren

02-Feb-2022 02:43:09 - Last edited on 02-Feb-2022 06:45:14 by Wizard Ovi

Wizard Ovi
Jan Member 2016

Wizard Ovi

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Cerebral Magic - To master the mind
One must face their ownself to gain mastery of Cerebralmancy. Your own greatest enemy is yourself, only you can tell yourself you can't do something. This path of magic takes patience as you practice it, the perks of these magics are you are able to repel most mages and seers from your mind and perhaps are able to read others minds and even control them if you are well-versed enough.

Abilities: Mind Blocking, Mind Reading (Surface thoughts), Mind Reading (Deep thoughts), Mind Control.

Spectral Magic - To master the spirit
Spectralmancy may be the most powerful of the four Aren magics. With spectralmancy one should search deep within their own souls and find out who they truly are, what their purpose on Gielnor is. This path may be the most difficult, yet the most peaceful if one is able to master it. This school of magic also provides a handful of useful powers.

Abilities: Spectral Vision (Able to see other's souls and auras.), Spectral projection (Hologram), Become ethereal, Able to use spectralmancy to directly attack the enemy's soul if they are well-versed enough. Spectralmancy can also be used to create ethereal weapons, shields, and armor.


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¸¤º”¨ .... ¸' .. ¤ .............. ¤<±> The Aren House <±> ¤ .............. ¤ .. '¸ .... ¨”º¤¸
'„¸ ¸ ,, ‹ ˆ ............... ¤ ............................................... ¤ ............................. ˆ › ,, ¸ ¸„'
"You never know what kind of man you'll be until the end."

-Howl Aren

02-Feb-2022 02:43:14 - Last edited on 02-Feb-2022 06:48:28 by Wizard Ovi

Wizard Ovi
Jan Member 2016

Wizard Ovi

Posts: 672 Steel Posts by user Forum Profile RuneMetrics Profile
........... ,-¸ ....... ¤ ................... ¤ .............. ¤ ................... ¤ ....... ¸-, ...........
¸¤º”¨ .... ¸' .. ¤ .............. ¤<±> The Aren House <±> ¤ .............. ¤ .. '¸ .... ¨”º¤¸
'„¸ ¸ ,, ‹ ˆ ............... ¤ ............................................... ¤ ............................. ˆ › ,, ¸ ¸„'

Aren necromancy

The mage looks into themselves, searching for their soul, their essence. Depending on the mage, it will be a different color. Chris Aren has a dark red soul for example. The user then channels this energy, note this requires transferring part of your soul into life energy, into their hands. The user then forces the energy into the ground or where ever the summoning is to take place. They search the ground for a vessel, any corpse or anything really, and they breath life into it. Some magi whisper at the animated creature, telling it something. As it grows near the caster as it always does, the caster MUST name them, or give them purpose.

Without purpose, the animated creature would run amuck. Now that you have animated whatever it is that you are animating, and it has a name and purpose, it is yours to command. Cheers! Aren necromancy deals with enchantments using the soul, as well as sensing the souls of nearby people. A good Aren Necromancer is never caught off guard.
"You never know what kind of man you'll be until the end."

-Howl Aren

02-Feb-2022 02:45:28 - Last edited on 02-Feb-2022 07:10:02 by Wizard Ovi

Wizard Ovi
Jan Member 2016

Wizard Ovi

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........... ,-¸ ....... ¤ ................... ¤ .............. ¤ ................... ¤ ....... ¸-, ...........
¸¤º”¨ .... ¸' .. ¤ .............. ¤<±> The Aren House <±> ¤ .............. ¤ .. '¸ .... ¨”º¤¸
'„¸ ¸ ,, ‹ ˆ ............... ¤ ............................................... ¤ ............................. ˆ › ,, ¸ ¸„'

The Blooding Ceremony

When a non-Aren shows great usefulness and loyalty to the House, they may be subject to the Blooding Ceremony, effectively adopting them into the house. This ritual is conducted by the Keeper of the house, and entails the subject gathering various materials, before pledging loyalty to the House before both the Keeper and the Grandmaster(Or the adopter if the Grandmaster is unavailable.)

Through the process, the subject is exposed to Aren blood via a shared open wound between the Adopter and the Subject. After this, the Subject experiences great searing pain, blindness, cardiac arrest, and eventually death. Most Subjects at this point die. However, some are revived shortly after death, these Subjects are then welcomed into the family as a sibling.

It is thought that whenever one is blooded, they are given their adopters curse.
"You never know what kind of man you'll be until the end."

-Howl Aren

02-Feb-2022 02:45:33 - Last edited on 02-Feb-2022 06:55:12 by Wizard Ovi

Wizard Ovi
Jan Member 2016

Wizard Ovi

Posts: 672 Steel Posts by user Forum Profile RuneMetrics Profile
........... ,-¸ ....... ¤ ................... ¤ .............. ¤ ................... ¤ ....... ¸-, ...........
¸¤º”¨ .... ¸' .. ¤ .............. ¤<±> The Aren House <±> ¤ .............. ¤ .. '¸ .... ¨”º¤¸
'„¸ ¸ ,, ‹ ˆ ............... ¤ ............................................... ¤ ............................. ˆ › ,, ¸ ¸„'

Holiday Calendar


Dwight’s Day: IRL around the Halloween period, spirits of past Arens are able to come back to Gielinor, for good or for bad.

Remembrance Day: November 17th, a day of solace to remember all fallen brothers and sisters, oocly, a day to remember our dear friend Howl.

Cleevesday: Starts on December 21st, and rolls into the new year. Celebration of Oliver Cleeve’s victory over Thorvald Souleater.

Weeping of the Willows: March 4th, A religious ceremony marking the death of Guthix.

Loyalty Day: April 16, Marks the day Galethorn received his blessing of blood

The Week of Keeping: June 21st - July 1st, A religious celebration of the Keepers of House Aren, both noble and otherwise.

Choosing Day: September 1st, The day all children of age are sorted via the Seeing stones. an occasion to see what they will do in life.

Founder’s Day: September 24th, Marks the birthday of the founder of House Aren, Galethorn Aren. This is also the public celebration of the Grandmaster’s birthday.
"You never know what kind of man you'll be until the end."

-Howl Aren

02-Feb-2022 02:45:38 - Last edited on 02-Feb-2022 07:01:31 by Wizard Ovi

Wizard Ovi
Jan Member 2016

Wizard Ovi

Posts: 672 Steel Posts by user Forum Profile RuneMetrics Profile
........... ,-¸ ....... ¤ ................... ¤ .............. ¤ ................... ¤ ....... ¸-, ...........
¸¤º”¨ .... ¸' .. ¤ .............. ¤<±> The Aren House <±> ¤ .............. ¤ .. '¸ .... ¨”º¤¸
'„¸ ¸ ,, ‹ ˆ ............... ¤ ............................................... ¤ ............................. ˆ › ,, ¸ ¸„'

Vox Ex Affectum


An end of the fifth age belief, and Aren cult group, that proposed that emotion and passion deligated who was right. Whoever had the most power was the one who told the truth, for truth is power, and truth is passion. The strongest were to lead in a sense, fairly zamorakian a design

Those of the Vox Ex Affectum group were impassioned terrorists lead by the infamous, and perhaps most famous Aren, Aranitus Aren.
"You never know what kind of man you'll be until the end."

-Howl Aren

02-Feb-2022 02:45:42 - Last edited on 02-Feb-2022 07:20:01 by Wizard Ovi

Wizard Ovi
Jan Member 2016

Wizard Ovi

Posts: 672 Steel Posts by user Forum Profile RuneMetrics Profile
........... ,-¸ ....... ¤ ................... ¤ .............. ¤ ................... ¤ ....... ¸-, ...........
¸¤º”¨ .... ¸' .. ¤ .............. ¤<±> The Aren House <±> ¤ .............. ¤ .. '¸ .... ¨”º¤¸
'„¸ ¸ ,, ‹ ˆ ............... ¤ ............................................... ¤ ............................. ˆ › ,, ¸ ¸„'

Aren Elementalism


For reasons unknown, certain Arens are uniquely drawn to certain elements in magic, obsessed even, the only discernable reason being the naturally magical Aren blood. There is great superstition over these elementally obsessed individuals and what their magical coming of age means. These folk aren't just obsessed, but prodigal.


Fire

The most noticeable of these are the fire users, as most of these elemented folk are indeed fire users. Fire users mark battle and strife as Aren seers have foreseen. Christopher Aren is one such Aren

Water

Water marks incoming peace, but not just any peace, years of peace. The last Aren recorded to have been obsessed with water magic was Kendrick Aren the Great, who reigned over the family and the ancestral lands for 500 years straight.

Air

Great change for the family is inbound if an Aren is seen obsessing over air magic in their youth. Some consider the winds of change to be a very bad thing, so the child is killed. Aranitus Aren was one of these.

Shadow

Earth magic is not something that most any Aren obsesses over, however shadow magic is. These Arens are born with things whispering in their ear, sinister things happening. You can see the signs of a shadow prodigy before they get to learning magic. Tragedy usually follows almost as soon as they learn shadow magic. One such prodigy is Beatrice Aren.
"You never know what kind of man you'll be until the end."

-Howl Aren

02-Feb-2022 02:45:49 - Last edited on 02-Feb-2022 07:40:12 by Wizard Ovi

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