Vonfextrix, have to disagree with the statement: "i doubt anyone would ever use this skill unless it had lots of ties to quests."
If added in the manner I have suggested whenever you kill a creature it would drop a carcass that could them be butchered into various meats that could be cooked or sold to cooks. If you don't have the butchering level to process the carcass it could be sold to folks wanting to advance their butchering level, or simply sold for profit. In this way the skill would support any skill or activity where you kill something (other than another player, hopefully) and could add to your construction skill through building a butchers room and required blocks and benches as well as to the smithing skill for different types of butchering tools (different metal cleavers, knives, and saws each requiring different levels to use).
I would also hope that a players proficiency and productivity increases with each level. For example, if the skill requires level 40 to butcher a green dragon carcass then a level 40 might get just 2 steaks from it while a level 85 butcher might get 6 steaks from the same carcass, or even the choice between steaks or a greater healing filet.
With what I've mentioned and the fact that most players spend a great deal of time killing various creatures it would likely be one of the most used skills in the game, not least.
Of course this could just be added to cooking but as I've stated numerous times, I would like to see more skills in the game, not less.
25-Sep-2012 15:55:21