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New skill - Butchery

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[#EN8EI1LP2]

[#EN8EI1LP2]

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This doesn't sound complete enough to be a skill, seeing as all it would do would be to add another step to the cooking process (catch fish, cut logs, light logs, cook fish).
But, it does sound like an interesting addition to the cooking skill. New fish and animals that need special techniques to access their healing and extra nutritional benefits (lets face it, we have enough plain food already) would be a very cool additoin to the game.

15-Jul-2010 17:19:07

Scavlord
Jan Member 2008

Scavlord

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I fail to understand why folks want to call this cooking.
Throughout history there have been butchers that were called to farm and ranches, lived throughout cities and towns. These folks sole job was to take slaughtered animals and cut them into usable pieces. These folks are highly trained and butchers (now meat markets) are located in towns and cities throughout the entire world. These folks weren't cooks and would be insulted to be called such. They provided meats to be cooked.
It's a completely different job and profession and always will be.
I would really like to see different and better foods from the animals we kill. Yet the work required to add an additional drop to most of the creatures in the game would be a substantial undertaking and to do such to give an added feature to the already diverse cooking will just never happen, I believe.

16-Jul-2010 00:13:59

[#EN8EI1LP2]

[#EN8EI1LP2]

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Here's why we want to call it cooking: because on its own it would be another firemaking. It is just way too specific to be a skill by itself, and I really don't want have this situation happen:
Level three just fresh out of the tutorial decides to kill a cow. Since you don't get any armor from the new tutorial, they sustain a bit of damage killing it.
L3: "Wow, I got hurt pretty badly. I bet I can cook the meat from this cow"
approaches the cow and attempts to take its meat
"You don't have the tools or hte butchery level to take meat from this animal"
L3: "NOOOOOOOOOOOO!!!!!!"

In other words, what I'm saying is that the only way to make this skill important is to disrupt the flow of making food and complicate things beyond what is reasonable.
But, I still do think that it would be an interesting additon to cooking and a good way to introduce new foods that would be in high demand with low supply (an ideal situation for anyone who gets the items and cuts them themselves).

16-Jul-2010 16:41:20

Scavlord
Jan Member 2008

Scavlord

Posts: 1,024 Mithril Posts by user Forum Profile RuneMetrics Profile
Wrathanet, Thanks for the very constructive reply.
I fully understand your point and I hope to hear from you regarding my reply.
I had hoped that the creation of this skill would not have to effect the dozen or so animals that already drop some form of meat. I have tried to avoid the mention of cows just for this reason. But lets say for a moment that this was a F2P skill and the cow carcass now needed to be butchered. It makes sense that the first item that a level 1 butcher would be able to work on would be a cow.
Now as I remember it the first animals I started killing were not cows but actually chickens. I killed alot of chickens before I could successfully kill a cow. If you were given a knife or they were available in general stores for 1gp and a level one could butcher a cow than this wouldn't be a problem.
But again, my first thoughts were that the few animals that presently drop some form of meat wouldn't change.
You mention that this is way too specific. I know I've mentioned this before so I apologize for repeating myself but new skills are becoming fewer and farther between. We waited over 2 years for the last skill and I believe about 2 years for the one before that. Jagex has stated they would like to be around 50 years from now and as I see it new skills are going to have to become very specific if the theme of the game is to remain the same.
I would just like to see more skills, not less, and as I've stated before, adding an additional drop to most of the creatures in this game would definitely be a huge undertaking and I can't imagine Jagex would consider it for a second as just an addition to cooking.

17-Jul-2010 01:14:28

gerzikules69
Sep Member 2021

gerzikules69

Posts: 5 Bronze Posts by user Forum Profile RuneMetrics Profile
Okay, I've read to about page 15 and a lot of the same stuff was being said so I decided to skip the rest and post all of what I've thought, ideas people have already posted that would work, and just point out all the different controversies in this thread.
First off, fish losing their value. When a carcass is butched, say a lvl 40 carcass, it will heal slightly less than lobster, and have slight stat boosts, still not outdoing herblore. Therefore, not killing off fishing, as they still heal more, and not killing off herblore, as it gives better boosts.
Secondly, the carcass drop system. I say none of the current meat dropping monsters should be changed, as they already impact new players games (when I first started I survived only off woodcutting trees and cooking chicken/beef.) I think that certain monsters that need to be worked on so that they can be made cookable (e.g. steel dragons) should be worked into the skill. For instance, you kill a steel dragon and pick up the corpse. You use some tool (maybe a hammer or just your longsword) to crack the steel body and then carve the meat into something cookable.
Lastly, there should be designated areas to butcher meat (like anvils and furnaces for smithing) and a buildable room in your POH which isn't in the kitchen cause they're already kinda crowded :P . And to everyone who's "noezz i dun want to haz gore on my wallz!!!1" It's runescape, the closest thing I've seen to blood is the runes.
That's my thoughts.
100% Support.

17-Jul-2010 06:14:23 - Last edited on 17-Jul-2010 06:14:51 by gerzikules69

[#EN8EI1LP2]

[#EN8EI1LP2]

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Aeria: If you look at some of the dungeons and battle grounds around RuneScape, you will notice red splatters that look suspiciously like red blood cells and plasma :P
In response to the most recent rebuttle, wanting a new skill doesn't justify making one that could easily be released as content in an existing skill. Even though you want almost everything to drop meat, that doesn't make it diverse and complicated.
At most, a cutting animation will be made, one sprite will be created for each of the following: animals, fish and birds, and items will be created from the sprites with slightly different shading and properties. If Jagex can create dungeoneering in a few years, this won't even take 6 months. Yes, some new creatures/locations could be made, but new content like that could just as easily be released for herblore, theiving, summoning, or, really, any existing skill or a combonation of skills.
Here is proof that Jagex will consider making this a part of cooking: Barbarian fishing. Cutting the fish gives you cooking experience, and gives you fish offcuts and roe or caviar. This is a good possibility for your suggestion: having some creatures that are harvested solely for their meat, and others that can be butchered for some valuable material, such as poisonous pufferfish meat that can be used for extremely potent poison, and either bait for hunting/fishing or some food that just heals by a small amount.

18-Jul-2010 17:22:37 - Last edited on 18-Jul-2010 20:52:20 by [#EN8EI1LP2]

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