The only situation which I think a quest token could be valid for is to access locked areas.
I do not think a quest token should provide any quest rewards, like weapons or items or XP or the quest cape.
A person who uses a quest token should have a special status on their quest, such as "bypassed". This allows them to still start and complete the quest normally to receive the rewards.
The problem is that I think there are some areas which should be exempt from this treatment, and it starts to become a question of, "ok well then which quests can actually be bypassed?"
For instance I wouldn't support making Prifddinas available through the use of quest tokens.
There are probably better solutions to the root problem than by using skip tokens, though.
For instance we have the quest armor (armor of trials). Maybe it just needs a buff? Offer some upgrade via bonds which provides temporary empowerment of the armor.
Imagine that you spend 1 bond (in addition to having all the quest armor already unlocked) and now your quest armor is T92 while you are in quest-related combat, for two weeks.
Heck make it T99. Give it some nutsy bonuses like passive healing every 5s and clears bleeds every 2s and prevents stuns from lasting more than 0.5s.
Similarly offer an upgrade to the Lorehound which costs a bond and now for two weeks he will offer tips and advice for solving quest puzzles and highlight things on your screen to help you figure it out.
All in all, seems better to actually challenge the player to do the quest, even on hyper-easy mode, rather than just "boop, it's done!".
03-Aug-2023 09:48:38
- Last edited on
03-Aug-2023 09:53:13
by
Kopaka