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Quest Tokens

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TatuKing
May Member 2023

TatuKing

Posts: 5 Bronze Posts by user Forum Profile RuneMetrics Profile
Players can purchase Quest Tokens that enable them to bypass certain quests in the game.

The purpose of introducing Quest Tokens is to cater to players who enjoy the game but have limited time to play or don't find joy in completing quests. This would provide them with an option to progress without being hindered by quests they don't want to do. The main goal is to increase player engagement by removing barriers to progress.

Quest Tokens can be acquired through Treasure Hunter items or direct item purchases, meaning players can either earn them in-game or buy them directly with real money.

Certain quests should remain mandatory to maintain the integrity of the game and its economy. These include quests that unlock crucial areas or expand significant content such as new magic spellbooks or prayer books.

The number of Quest Tokens required to skip a quest would depend on the length and complexity of the quest. Short quests may cost 1 Token, while longer ones might require 2 or more.

To prevent abuse and maintain a balance, there could be a limit on the number of Quest Tokens a player can purchase within a specific period of time.

The primary aim is to save time for players attempting lengthy quest lines, making the game more enjoyable for them. Quest Tokens would be mainly used for skipping minor quests that serve as prerequisites for larger, more significant quests.

The goal of implementing Quest Tokens is to provide players with a quality of life improvement, making the game more accessible and enjoyable for those who dislike or lack time for certain quests. It could potentially help retain players who might otherwise quit due to quest-related frustrations.

In summary, the idea introduces a monetization feature in the form of Quest Tokens that players can buy or earn in-game to skip quests they don't want to complete. It aims to strike a balance between player convenience and preserving the game's core questing experience for critical content.

-Thank you

30-Jul-2023 22:28:33

emotions
Jun Member 2019

emotions

Posts: 14,413 Opal Posts by user Forum Profile RuneMetrics Profile
Support ofc since I haven't done many quests. Realistically though some players wouldn't be happy if they achieved it all or have the quest cape/master cape.....again devalues the accomplishment.

If there is a skip token, even it out with a crazy price,having a cool off period doesn't seem enough, or perhaps extremely rare on treasure hunter as you mentioned.
“We’re all stories, in the end. Just make it a good one”

31-Jul-2023 06:18:24

Tomato 56789
Apr Member 2022

Tomato 56789

Posts: 15,317 Opal Posts by user Forum Profile RuneMetrics Profile
Tenebri said :
hell no

why do people want to pay for a game to be completed for them?
whats the point in playing at that point


This.

Also - why play RPGs if you don't care about lore? There are other games with skills and medieval combat aesthetics where there isn't much story.

I remember the days playing back in middle school when some quests took a few days to complete. Quests in general should be longer because of the powerful rewards. Ava's devices, powerful teleports like Drakan's medallion and Dave's Spellbook which drastically speed up activities like clues, fairy rings, ancient magics and prayers, etc. The time investment for the quests is worth it.
Casual legacy trash of 19 years in RS, author of 6 books irl

01-Aug-2023 19:57:24 - Last edited on 01-Aug-2023 20:00:40 by Tomato 56789

Kopaka
Dec Member 2023

Kopaka

Posts: 3,578 Adamant Posts by user Forum Profile RuneMetrics Profile
The only situation which I think a quest token could be valid for is to access locked areas.

I do not think a quest token should provide any quest rewards, like weapons or items or XP or the quest cape.

A person who uses a quest token should have a special status on their quest, such as "bypassed". This allows them to still start and complete the quest normally to receive the rewards.

The problem is that I think there are some areas which should be exempt from this treatment, and it starts to become a question of, "ok well then which quests can actually be bypassed?"

For instance I wouldn't support making Prifddinas available through the use of quest tokens.

There are probably better solutions to the root problem than by using skip tokens, though.

For instance we have the quest armor (armor of trials). Maybe it just needs a buff? Offer some upgrade via bonds which provides temporary empowerment of the armor.

Imagine that you spend 1 bond (in addition to having all the quest armor already unlocked) and now your quest armor is T92 while you are in quest-related combat, for two weeks.

Heck make it T99. Give it some nutsy bonuses like passive healing every 5s and clears bleeds every 2s and prevents stuns from lasting more than 0.5s.

Similarly offer an upgrade to the Lorehound which costs a bond and now for two weeks he will offer tips and advice for solving quest puzzles and highlight things on your screen to help you figure it out.

All in all, seems better to actually challenge the player to do the quest, even on hyper-easy mode, rather than just "boop, it's done!".

03-Aug-2023 09:48:38 - Last edited on 03-Aug-2023 09:53:13 by Kopaka

TatuKing
May Member 2023

TatuKing

Posts: 5 Bronze Posts by user Forum Profile RuneMetrics Profile
Thank you for sharing your feedback and considering the potential impact on the game and its community. Offering a Quest Token as a quality of life item for more casual players is an interesting concept. Introducing such an item could indeed help players with limited time to enjoy the game without being burdened by the extensive quest requirements.

In order to balance out the convenience of skipping quests. Penalizing with reduced experience gain or locking the quest cape are valid ways to ensure that players who use the token still face some consequences for skipping content.

-1% XP Per quest skipped: This penalty is a fair way to discourage players from abusing the Quest Token too frequently. It gives players a reason to consider whether they really want to skip a quest or complete it.

Quest cape locked: This is a good measure to preserve the prestige and accomplishment associated with obtaining the quest cape. Players who want to showcase their questing achievements would still have to complete all the quests to earn and maintain the cape.

Certain Quests not skip-able (PVM): Implementing some limitations on which quests can be skipped is a wise choice. Certain quests might be crucial for accessing certain areas, content, or game mechanics, and allowing players to skip these quests entirely could have negative effects on game balance.

It's worth noting that the specific implementation details would require careful consideration by the game developers. They would need to assess how often the Quest Token can be obtained, whether it's tradeable, and other balancing aspects to ensure it remains a quality of life addition and not something that hinders the overall game experience.

05-Aug-2023 17:25:49 - Last edited on 05-Aug-2023 17:27:39 by TatuKing

Adarajin
Jan Member 2005

Adarajin

Posts: 14,238 Opal Posts by user Forum Profile RuneMetrics Profile
No support for quest skipping, absolutely none at all - a huge portion of this game is about the lore, and quests are where the lore comes from.

What I can support is making options to make the quests have an 'easy-mode' to be easier to solve, while still completing them (with maybe a deduction on the xp awarded?)... wait, isn't that story-mode for bosses? Now they just need simplifiers for the puzzles and we'd be great.
Things may be looking down now, but I see a light at the end of the tunnel;
Do you think I should get off the tracks?

06-Aug-2023 19:49:01

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