Thanks for your feedback Tomato.
I see your point regarding expanding existing skills, but my concern with that is there are many players already maxed on out current skills, and any new content added to those skills would entertain them for a mere day or two.
With the addition of a new skill, more players can remain more engaged for a longer period of time. As we know, Necromancy is going to be a combat skill, but as I mentioned, there are many related aspects that can apply to non-combat scenarios.
By splitting things out into more skills, rather than making single super-skills such as Archaeology, you're more likely to keep more players engaged with RS for longer.
~A~
27-Jun-2023 22:37:30