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Necromancy Auras

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Jeremy Cheng
Aug Member 2013

Jeremy Cheng

Posts: 25,647 Sapphire Posts by user Forum Profile RuneMetrics Profile
Suggesting we get two auras for necromancy, one for rituals one for combat:

Ritual boon aura: 3%/5%/7%/10%/15% (up to legendary) chance of doubling ritual output (stacks with multiply III)
and chance of saving inks and light sources.

Necromancer's friend in need aura: 3%/5%/7%/10% (up to supreme) chance of summoning a wight (more stronger version of the sliske mask wight) that deals necromancy spirit damage to your target, same duration as ghost.

Thoughts?

01-Oct-2023 09:59:54

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Pulseironic said :
id rather an aura that during its duration my conjures didnt have one. might only be 30-60 minutes, but would be nice to not have to resummon them every minute and eat adrenaline id rather spend on scythes.


They are going to fix that. Adrenaline costs from conjures is removed and you'll be able to unlock a 'conjure undead army' ability at level 99.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

03-Oct-2023 09:48:21

GoldenGodOfD
Oct Member 2023

GoldenGodOfD

Posts: 39 Bronze Posts by user Forum Profile RuneMetrics Profile
Rikornak said :
Pulseironic said :
id rather an aura that during its duration my conjures didnt have one. might only be 30-60 minutes, but would be nice to not have to resummon them every minute and eat adrenaline id rather spend on scythes.


They are going to fix that. Adrenaline costs from conjures is removed and you'll be able to unlock a 'conjure undead army' ability at level 99.


Can I get a link to that confirmation? Because how would the Life Transfer spell work? I think the Life Transfer should catch a hefty nerf, like take 15% damage instead of 50% because 50% leaves me dead 90% of the time it's bullspit

03-Oct-2023 15:34:01

BrunoNutto
Feb Member 2023

BrunoNutto

Posts: 3,328 Adamant Posts by user Forum Profile RuneMetrics Profile
GoldenGodOfD said :
Rikornak said :
Pulseironic said :
id rather an aura that during its duration my conjures didnt have one. might only be 30-60 minutes, but would be nice to not have to resummon them every minute and eat adrenaline id rather spend on scythes.


They are going to fix that. Adrenaline costs from conjures is removed and you'll be able to unlock a 'conjure undead army' ability at level 99.


Can I get a link to that confirmation? Because how would the Life Transfer spell work? I think the Life Transfer should catch a hefty nerf, like take 15% damage instead of 50% because 50% leaves me dead 90% of the time it's bullspit


I don't know if it has been confirmed 100% since this tweet, but it's certainly in the works.
https://twitter.com/JagexRyan/status/1702360741343351223

03-Oct-2023 16:13:41

GoldenGodOfD
Oct Member 2023

GoldenGodOfD

Posts: 39 Bronze Posts by user Forum Profile RuneMetrics Profile
BrunoNutto said :
GoldenGodOfD said :
Rikornak said :
Pulseironic said :
id rather an aura that during its duration my conjures didnt have one. might only be 30-60 minutes, but would be nice to not have to resummon them every minute and eat adrenaline id rather spend on scythes.


They are going to fix that. Adrenaline costs from conjures is removed and you'll be able to unlock a 'conjure undead army' ability at level 99.


Can I get a link to that confirmation? Because how would the Life Transfer spell work? I think the Life Transfer should catch a hefty nerf, like take 15% damage instead of 50% because 50% leaves me dead 90% of the time it's bullspit


I don't know if it has been confirmed 100% since this tweet, but it's certainly in the works.
https://twitter.com/JagexRyan/status/1702360741343351223


Thanks G but that doesn't state anywhere that the Adrenaline cost is removed which I highly doubt it would be, because if it were then it'd dwarf every single other combat style by a mile.

03-Oct-2023 16:42:24

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
GoldenGodOfD said :
...


Ryan mentioned this in the comments of said tweet, since it wouldn't make too much of sense to have the individual abilities to have adrenaline costs, when summoning them all at once is free of charge - as can be seen on the screenshot.

If I were to guess I'd say, the command ability of the ghost and potentially the fourth conjure won't become free, so this spell might still have some purpose, if you want to conserve adrenaline for that matter. But so far it seems they're only planning to cap it out at 50 % of your base hp (instead of total).
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

03-Oct-2023 17:25:37 - Last edited on 03-Oct-2023 17:40:30 by Rikornak

GoldenGodOfD
Oct Member 2023

GoldenGodOfD

Posts: 39 Bronze Posts by user Forum Profile RuneMetrics Profile
Rikornak said :
GoldenGodOfD said :
...


Ryan mentioned this in the comments of said tweet, since it wouldn't make too much of sense to have the individual abilities to have adrenaline costs, when summoning them all at once is free of charge - as can be seen on the screenshot.

If I were to guess I'd say, the command ability of the ghost and potentially the fourth conjure won't become free, so this spell might still have some purpose, if you want to conserve adrenaline for that matter. But so far it seems they're only planning to cap it out at 50 % of your base hp (instead of total).


Even then 50% of your HP is too costly like I don't use this spell ever because when I do I die 99% of the time no matter which instance I'm in

04-Oct-2023 13:55:55

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
You can fully block the damage by using the barricade ability.

Otherwise it's a bit risk vs. reward. A lot of players are willing to take it, but it's perfectly fine if you do not see it as worth it. But that's personal preference and not an issue with the incantation per se - but yeah - needlessly punishing players for using tank armour.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

04-Oct-2023 15:29:55

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