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0mniscient
Aug Member 2023

0mniscient

Posts: 2,579 Adamant Posts by user Forum Profile RuneMetrics Profile
If it even can be. Jagex may have killed off any community but pvmers.

Suggestions:
Remove material drops from bossing. Kills any incentive for people to skill. There literally is 0 content for those that enjoy skilling , except Croesus.

Materials can be obtained from low-level/slayer monsters in the lower amounts.

Introduce more legendary items for skilling.

Introduce a skill xp sink, or a minimum, increase xp caps. Allows new level cap and content with requirements worth working towards.

Stop the introduction of new proteans & rework MTX so xp is less of a reward in place of xp/resource boosters.

Introduce new TT rewards.

NERF NECROMANCY

To prevent future power creep, make bosses scalable.

Minigame rewards that are tradable. People who enjoy them can play for reward and those that don't can purchase. Make some minor ones so that people have to at least try the game. I mean ring upgrades used to be tied to minigames...

Update old dead content. I mean there is so much just pick.

Item repairs via related items and not coins. Example. SGB repaired with magic short bows or equivalent.

Get rid of PVM hub & allow an adrenaline crystal that can be created at a player's house. Introduce new teleport tabs as boss drops or teleports that can be built in POH.

22-Sep-2023 01:52:10 - Last edited on 22-Sep-2023 02:03:54 by 0mniscient

0mniscient
Aug Member 2023

0mniscient

Posts: 2,579 Adamant Posts by user Forum Profile RuneMetrics Profile
For those that cry "leaderboards" there can be a monument or something in game that depicts the old leaderboard before the lift.

The game is stale and dead. Necromancy just killed it even more.

22-Sep-2023 01:55:06 - Last edited on 22-Sep-2023 01:57:28 by 0mniscient

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22-Sep-2023 03:32:37

0mniscient
Aug Member 2023

0mniscient

Posts: 2,579 Adamant Posts by user Forum Profile RuneMetrics Profile
Weird take about skillers. Its like you want less people to play the game. Not sure why you think that is healthy for the game. Less people playing = more MTX needed. So you say you want MTX out, but then you also don't want to make the game more enjoyable for those that don't like PVM.... not sure how you expect MTX to be dialed back without replacement $$$$.

As for bossing hubs. It literally makes content hard to happen. You can make POH more important by making each person's POH a personal PVM hub though boss drops for upgrades. Giving the PVM for free and doing absolutely nothing was bad for the game.

As for minigames. I don't like forcing people to play part of a game they don't enjoy. It bad for a game. So a balance between some rewards that aren't so much of a grind and some that are a grind, but can be sold is a win-win.

Give an example of a skilling hub. You mean prif? I think prif was too OP, but compared to the MTX xp gains prif isn't even worth complaining about.

22-Sep-2023 04:33:12 - Last edited on 22-Sep-2023 04:38:06 by 0mniscient

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
If you can come up with some adequate replacement for common loot for bosses - come up with it. I am fully with you, that a boss kill shouldn't be potentially drop the equivalent of an afternoon of skilling the same thing - but you a) do not think about skilling sources being extremely inadequate at times (like for magic logs or bird's nests as a more recent example) and b) obviously do not care about PvM having value of its own - that is not derived from its uniques - or dropping tons and tons of salvage or other alchables, which would cause issues on their own. Some bosses suffered heavily from their stone spirits and/or seeds fiascos. Slayer idem. Just think about why anima stones and wood spirits haven't been rolled out widely?

Elaborate - legendary items.

Dunno what I should think about a xp sink, but in general - if they do want to bump on more levels, they will. Wouldn't be too hard to adjust the xp curve, if they somehow can't bypass that 200m total xp restriction. But seeing that most skills aren't even 120s right now, I can't see it being needed to be fair.

Yeah would prefer that with proteans (and in extension dummies) as well, but obviously this community still is so driven by xp, it makes sense for exploiting that as part of their business model. As for MTX less of an xp reward - take a loot at the hero pass, it certainly doesn't spill out any xp in contrary to the yak track. But yeah - the loot boxes still do.

Dunno - what do you want of new TT rewards? More fortunate fodder, useful things? Useful equipment? Elaborate.

Necromancy doesn't need to be nerfed, the other styles need to be made equally awesome - honestly I never had had so much fun with combat in this game than with that skill, albeit it still has a few kinks that could be improved - but when I had to fall back to the other styles, they feel bad now - and that's not just a damage thing. And then they should find reasons why you would use style x in any given situation.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

22-Sep-2023 05:39:00 - Last edited on 22-Sep-2023 05:49:00 by Rikornak

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Yeah no thanks to generally scaling things. Why would you even want to level up and/or get better equipment, if you're not even able to stand better against the very same content?

Can get behind some tradeable minigame things. But I mean a lot of things just wouldn't be worth bothering about in the modern game - probably not even at the time they were released.

And well - ring upgrades still are bound to a minigame - just not newer ones. Take a look at OS - they also haven't extended their NMZ imbues to their recently released rings from the DT2 bosses.

Will help again if you were to tell us, what you would like to see updated in general. I can totally agree with them taking some skilling activity and making something good out of it again. But as it stands - a bit too vague.

Why not repairing things with either option? Take a look at the new smithed equipment. Either you pay coins - or you use bars to repair it.

Great idea - abolish a place players do enjoy in favour of some 2006 junk Jagex doesn't even want to work with anymore (or why do you think they came up with the fort to make construction great again?), most players do not care about. And on top of that, your replacement is way inferior compared to what it is supposed to replace. Where are the Boss portals, where is the bank access, where is the quick access to that place? Do you want to cram that all into that small square?
Improvements: Tooltip / (F2P) QoL v2
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22-Sep-2023 05:47:51

0mniscient
Aug Member 2023

0mniscient

Posts: 2,579 Adamant Posts by user Forum Profile RuneMetrics Profile
Its flawed to think bosses need to drop every time. The real value in bossing isn't the side drops, but the main drop. No one gets excited to see magic logs as a drop and the same level of disappointment would be there if there was no drop. Common drops could be removed in favor of uncommon and rarer.

Tavias rod, etc. Not all skills have one.

There isn't 120s because most skills have no reason to have 120. For example, I have 100 divination. Why, because there is no benefit going higher. If I had new content to work towards, I would be working on increasing it.

I am not defending MTX or Hero Pass. IMO, those should be focused on cosmetics and strictly items that increase skilling xp/items. Not replace the skill. I don't think anyone is buying keys for lamps this day and age, but maybe. However, ideally they get rid of them together.. but im a realist.

New items. No one does TT for fortunate fodder. That isn't the fun of it. Its chasing the rares. Necromancy items could have been added rather than made during the way to 99, so missed opportunity there by lazy devs. MTX dyes should have been added. I think if Jagex wants to introduce a dye into MTX, make it a limited quantity and then release it to TT after. Its middle ground.

You are in denial if you think necromancy isn't too OP. The brief feeling of euphoria to large damage numbers and stacks may make the brain feel good for the short-term, but power creep isn't good for the health of the game. It makes old bosses obsolete and boring and forces only certain bosses to provide a challenge. That's not good.

22-Sep-2023 05:57:38 - Last edited on 22-Sep-2023 05:58:44 by 0mniscient

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
0mniscient said :
As for bossing hubs. It literally makes content hard to happen. You can make POH more important by making each person's POH a personal PVM hub though boss drops for upgrades. Giving the PVM for free and doing absolutely nothing was bad for the game.

Give an example of a skilling hub. You mean prif? I think prif was too OP, but compared to the MTX xp gains prif isn't even worth complaining about.


To be honest - I like the idea of places being upgradeable by engaging with certain content. But why shouldn't this even be possible with the PvM hub as it currently stands? Obviously Jagex didn't want to use that, with the exception of get a few thousand kills to unlock/improve the facilities and speed a lot of logs to make the fireplace better. But in general - the idea isn't bad - but there is no. frikking. reason. to use that within your inferior 'personal PvM hub' idea.

And yeah giving it for free - you need a couple of boss kills (alongside unlocking the hub in the first place with 60 combat or 1k total) before it fulfills any purpose - you need 4k boss kills, hours worth of marks of war (or do you want it to be hundreds to thousands hours again like back in the day?) and 1k of each old core log to fully upgrade it. Think again why some minigames are as hated as they are.

Prif is about as much of a skilling hub as most areas with exclusive skilling options are. The closest thing to a skilling hub would be the fort once over again. It has an exclusive construction method, as well as offering great places to utilize the skills you could in here, while giving you benefits for doing so. There is a reason why the portables community chose it as an alternative to Lumbridge Market.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

22-Sep-2023 05:58:50

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
0mniscient said :
...


The side loot is there to keep you interested in this boss until you see a main loot. Bosses like the magister or legiones are horrible, since they can't even keep up with your supply costs if you're unlucky. Of course players won't get excited over some 200 magic logs drop. But it's good enough to help them seeing a bit of progress when they're just out of luck. I mean of course they just could go the DK route and let uniques drop as 1/64 - then trashy common loot wouldn't be an issue either - but even then junk drops just do not feel good - just... more acceptable. But for some 1/256 boss - yeah no.

Okay - hero items. Sure. Albeit those are rather bound to certain pieces of content, rather than distinct skills. If they want to introduce more - sure.

Divination is one of the easiest skills to extend further in the future, since it already has a clear concept of how it should work within 99 levels. Most older skills are off - obviously not as off as the old mining and smithing, but I often would say a lot of things are higher levelled than they should be - especially considering how things tend to clutter around at levels 80 and higher for most of them.

Ironically I think that fortunate fodder heavily contributed to its recent popularity for the same reason as adequate boss loot does. Even without the jackpot (which in RS3 certainly isn't less valuable than in any other iteration of that game) you see a bit. I did an elite TT in OS a few years ago. 2 Uniques. Something worth around 20k. Feels good right? Especially when things like that happen for hundreds and hundreds of them, until the game feels mercifully to finally give you said jackpot.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

22-Sep-2023 06:11:51 - Last edited on 22-Sep-2023 06:18:41 by Rikornak

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Yeah - power creep. Things being OP. It doesn't help the game either to be stuck in some niche for way too long. Take a look at world of warcraft - in the first expansion, the upgrades you would have received from the first tier of raids were so minor over the things you just received while levelling up, players haven't bothered doing them - THE core feature of that game at that point. Which lead them to using a system, in which your numbers go up such extremely they nowadays have to perform stat squishes every once in a while, so numbers do not look like as ludicrous. They had to do this thrice by now.

This is how their first squish looked like: https://static.wikia.nocookie.net/wowpedia/images/9/9f/Item_squish.jpg/revision/latest/scale-to-width-down/1000?cb=20131115212411

The second one was even more extreme, albeit I can't personally say how the third one was, since I haven't played that game anymore at that time, but considering it just happened one explansion later some things probably even went more out of bounds. And that wasn't even about diminishing your powers (you will perform comparably before and after that), it just was about making things look more adequate again.

I mean if you're used to pre-EoC combat and/or OS it's obvious you actually see getting yourself more powerful much quicker. But that's certainly not even close to what other games do.

And even OS found overutilizing that t75 niche for way too long - it's a bit like t92 for RS3. Issue is the longer you stay, the more you fill and fill every single niche, the more basically is penting up, eventually forcing you to do a bigger jump at once. I think those upgrades you can't even see (like OS has lots of them in the mid game still) can work for some players. But most players do want to see progress - which basically is given by most new best in slot things in OS now for this reason - as minor as might be once again.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

22-Sep-2023 06:13:16 - Last edited on 22-Sep-2023 06:29:05 by Rikornak

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