Its flawed to think bosses need to drop every time. The real value in bossing isn't the side drops, but the main drop. No one gets excited to see magic logs as a drop and the same level of disappointment would be there if there was no drop. Common drops could be removed in favor of uncommon and rarer.
Tavias rod, etc. Not all skills have one.
There isn't 120s because most skills have no reason to have 120. For example, I have 100 divination. Why, because there is no benefit going higher. If I had new content to work towards, I would be working on increasing it.
I am not defending MTX or Hero Pass. IMO, those should be focused on cosmetics and strictly items that increase skilling xp/items. Not replace the skill. I don't think anyone is buying keys for lamps this day and age, but maybe. However, ideally they get rid of them together.. but im a realist.
New items. No one does TT for fortunate fodder. That isn't the fun of it. Its chasing the rares. Necromancy items could have been added rather than made during the way to 99, so missed opportunity there by lazy devs. MTX dyes should have been added. I think if Jagex wants to introduce a dye into MTX, make it a limited quantity and then release it to TT after. Its middle ground.
You are in denial if you think necromancy isn't too OP. The brief feeling of euphoria to large damage numbers and stacks may make the brain feel good for the short-term, but power creep isn't good for the health of the game. It makes old bosses obsolete and boring and forces only certain bosses to provide a challenge. That's not good.
22-Sep-2023 05:57:38
- Last edited on
22-Sep-2023 05:58:44
by
0mniscient