This could be a new skill. If all skills are eventually done the way mining and smithing are done, and the way archaeology sort of does, but a bit different. If we have a stamina skill that impacts all skills at different levels depending on the skill, we could have a skill that contributes to other skills. You cannot be the best at a skill until your stamina is at it's best as well. It won't be a make or break skill of course, but it will speed up the skill a bit more; it will be like agility is to run for training skills. It makes you get tired more slowly for the skill you're training. So you'd have the skill you're training as a factor and then your stamina as well. If your skill doesn't meet the requirement of course; stamina won't matter, but if your skill and stamina both meet the requirement for an activity, then you will endure the activity better without tiring as fast. If mining and smithing is an example of what's to come, this would be a fitting skill, especially since they haven't integrated the concept for the mining smithing rework throughout the game yet. So this could sell that concept even better. So they only would have to improve mining and smithing before they integrated the skill fully into the rest of the game. It could be like strength is to fishing for every skill.
You may ask, how do you train this skill?
There would be activities, that you wouldn't do except for to train this skill.
It can be like agility in ways, you could have a marathon of activities, to increase your stamina. You'd go from vertically splitting logs, to pulling in a heavy net of fish, to mining heavier materials that weigh you down, so when you're done with these energy taxing activities, other activities become easier. And they would. You have herblore to boost different skills at random varying levels, stamina could be like that, but permanently, until it is trained more to only become better.
29-Jul-2023 01:35:11