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New Skill - Stamina

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Sesemaru
Jun Member 2022

Sesemaru

Posts: 369 Silver Posts by user Forum Profile RuneMetrics Profile
This could be a new skill. If all skills are eventually done the way mining and smithing are done, and the way archaeology sort of does, but a bit different. If we have a stamina skill that impacts all skills at different levels depending on the skill, we could have a skill that contributes to other skills. You cannot be the best at a skill until your stamina is at it's best as well. It won't be a make or break skill of course, but it will speed up the skill a bit more; it will be like agility is to run for training skills. It makes you get tired more slowly for the skill you're training. So you'd have the skill you're training as a factor and then your stamina as well. If your skill doesn't meet the requirement of course; stamina won't matter, but if your skill and stamina both meet the requirement for an activity, then you will endure the activity better without tiring as fast. If mining and smithing is an example of what's to come, this would be a fitting skill, especially since they haven't integrated the concept for the mining smithing rework throughout the game yet. So this could sell that concept even better. So they only would have to improve mining and smithing before they integrated the skill fully into the rest of the game. It could be like strength is to fishing for every skill.

You may ask, how do you train this skill?
There would be activities, that you wouldn't do except for to train this skill.
It can be like agility in ways, you could have a marathon of activities, to increase your stamina. You'd go from vertically splitting logs, to pulling in a heavy net of fish, to mining heavier materials that weigh you down, so when you're done with these energy taxing activities, other activities become easier. And they would. You have herblore to boost different skills at random varying levels, stamina could be like that, but permanently, until it is trained more to only become better.

29-Jul-2023 01:35:11

Sesemaru
Jun Member 2022

Sesemaru

Posts: 369 Silver Posts by user Forum Profile RuneMetrics Profile
There can be a stamina energy like run energy, except for this would be like run for the other skills, to go through them at a bit of a faster pace. Be more productive until your stamina energy runs out. And make do with normal pace if your stamina runs low, until it gets back up again. There would be a resting like with run energy, of course at the expense of more production to get to faster production again. The higher the stamina level the faster it recharges, and the higher the level the longer it remains. Agility may impact the stamina energy's recharge rate as well. Not as heavily as stamina does itself though.

29-Jul-2023 01:42:15

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
This basically is agility.

Both your run energy and your mining stamina are affected by it. Archaeology has no system of like that - if anything the time sprite would be a counterpart to rockertunities. They haven't introduced one to woodcutting either with their revamp a few months ago, so I don't see why they would introduce basically identical mechanics to other gathering skills as well. But if so - we basically got agility already.
Improvements: Tooltip / (F2P) QoL v2
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29-Jul-2023 07:19:33 - Last edited on 29-Jul-2023 07:20:13 by Rikornak

Sesemaru
Jun Member 2022

Sesemaru

Posts: 369 Silver Posts by user Forum Profile RuneMetrics Profile
Your mining stamina is affected by agility?
If that's the case there is definitely no need for this.
Wasn't aware of that.
This of course assuming they intend to do the same thing with agility for all skills.

29-Jul-2023 12:36:43 - Last edited on 29-Jul-2023 12:55:51 by Sesemaru

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
https://runescape.wiki/w/Mining#Stamina

Basically at both maxed mining and agility stats, agility makes up for a bit less than half your maximum stamina - it's certainly impactful enough.

That said, I don't think they even should copy and paste mechanics all over the place. It's nice to see, that while gathering skills are extremely similar - they have their unique nuances - and for that I liked they fixed that old woodcutting system, rather than introducing an entirely new one (which basically just would have been mining all over again). Fishing and thieving (while not a gathering skill per se) have the chance of getting multiplied loot with agility, most other gathering skills do not directly interact with it - do they need to? Why break this down?
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

31-Jul-2023 06:56:55 - Last edited on 31-Jul-2023 06:59:09 by Rikornak

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