How RS3 is now:
- Earn your accumulation of rewards
- Everyone can achieve "everything" if you work for "everything"
The Vision:
- Choose your certain accumulation of rewards
- You're locked into having certain things others don't
Path of RS3 now:
1.) Quest/Skill/Activity
2.) Unlock
3.) Now playable
New Path:
1.) Quest/Skill/Activity
2.) Unlock / Choose Additional Unlock Paths in Leveling/Activities/Quests
3.) Now playable with the Majority and Also can "Work With" others who may not have something
So, the specializations or chosen paths would enable certain players to have skills that other players don't. There would still be the standard quests like always but this format would be more like a well-developed Plephera of Miniquests AND/OR Mini-Activities that could build up your unlocks to make your Character Unique in the playing field of the community.
Example:
Fishing:
- Level 90 Unlock certain standard fish anyone and everyone has access to unlocking
- Also Level 90: Unlock a specialization training field that enables you to catch a certain variation of a fish that other may not have access to (and yet could still be sold on the GE)
(Example)
Level 90 Specialization Fishes
-> Choose Path
- Electrified Blue Blubbers (Electrical infused Blue Blubbers that grant a kinesthetic response to electrify an enemy that does melee damage to you for a duration of 10 seconds)
- Big Blue Blubbers (Ability to Catch Big Blue Blubbers which heal more but sap low amounts of adrenaline)
(These may not be the best perks of fish examples but the point is that some will be able to acquire these and others won't, making the demand for specializations intriguing with the incentive of specializing in place)
What if you don't like your specialization anymore?
- Rebuild your specialization.
So, in real life when you don't do something any longer, you often lose your skill. This means you're probably doing other activities you're getting good at. This is how the switch occurs.
Talk to an NPC who specializes in something else and you'll progressively lose access over-time in one area of skill, slowly sapping your unlocks as you practice the new specialization, you begin to acquire precision in the craft to unlock further what you can do in it.
1.) Choose Specialization
2.) Train to Unlock further things you can do with your 90 Fishing, for example
3.) Cap at your specialization, receiving mastery in it for training it for a duration
4.) If you want to change your specialization, your original mastery begins to lose unlocks over-time
5.) As you train your new specialization in the applicable tasks, you begin to be granted further ability until you've reached mastery yet again.
Mastery in Specializations: Sequence:
A.) Perform Common Tasks everyone does in each skill to unlock an additional aspect of a passive ability granted by the specialization
B.) Having unlocked passive abilities or even having them improved upon each other in the practice of the skill (by having the chosen specialization) you can upgrade your output in what you're able to do
How you would Choose Specializations:
Answer: The more popular NPCs
Example: There's a fishing guild. Talk to the fishing guild member for one specialization.
Evolving Example: There's also a Barbarian the outpost who knows how to catch certain fish faster. Talk to him to begin his training.
So, this is the gist of the idea but to make it more interesting. You could revive the insights of those in Gielinor who've worshipped the gods, as to pass down their knowledge as to how they've done things a certain way in order to achieve your progress in specialization.
So, if it's catching sailfish even faster:
Task given:
1.) Catch Lobster and when you have caught back to back fish in time, click the spot to force catch faster.
2.) Through training specializations you progress that mastery than to solely rely on the fishing level alone.
No.
Havign everything accessible for everyone is one of the things that makes RS unique among RPGs.
Kings Eastwood in
THE
GLOOP
, THE
BWIAN
, and THE
WIKI
music by Trewavio Morricone