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Yak Track Getting To Hard

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Ronnie R15
Oct Member 2010

Ronnie R15

Posts: 398 Silver Posts by user Forum Profile RuneMetrics Profile
So I've been doing Yak Tracks since the beginning and I've always enjoyed getting the prizes from them, but I've slowly noticed a problem. The newer Tracks have been getting harder, now I don't know why this is happening, but I do know that this is making many of the tasks (In particular the "Skill & Kill" ones.) ridiculously time consuming. They can easily take several hours just to complete one of the "Skill & Kill" tasks (I'm at one that requires 80 points; which will take 4 hours to complete, and I'm not even half way done on the current Track. This isn't really fair for the people, most of us can't sacrifice that kind of time a day if we want to complete a Yak Track, especially since it was happening along with another event. So I suggest two things:

1. Make the future Yak Track more reasonable in terms of time consumption. A good example would be with the "Skill & Kill", instead of it maxing out on 80+ points (Meaning it would take 4+ hours to complete.) have it max out on 50 points (2 and half hours.). This would be a much more reasonable amount of time for the players.

2. Players currently doing this Yak Track receiver some extra help. This is because not only are some of the task ridiculously time consuming some players are also trying to complete it along with the "Fresh Start Worlds" event. Two ways you can help those doing the Track are in making the Track last longer or by giving them some free Task Tokens to help them.

03-Jan-2023 02:25:22

Daddy Roshi
Jan Member 2018

Daddy Roshi

Posts: 3,348 Adamant Posts by user Forum Profile RuneMetrics Profile
skill and kill is meant to be slow its just a way around doing the other tasks that people may not wanna do like burying x amount of bones or gain x amount of xp in a specific skill it lets u train on w/e u want but still make progress and theres plenty of time to finish yak track u have just under a month to finish it and u can always use bonds for extra skips if u absolutely want to finish it and what other event are u referring to? the wrapping paper event that all u have to do is gain xp in a skill for paper? how does that affect yak track? pretty much goes hand in hand with it
200m defence 08-10-2021


comp cape 12-19-2021

03-Jan-2023 03:43:56

Ronnie R15
Oct Member 2010

Ronnie R15

Posts: 398 Silver Posts by user Forum Profile RuneMetrics Profile
I understand that the "Skill & Kill" is meant to be slower, but what I'm saying is it's getting too slow. Also, not everyone can just buy the bonds needed to complete it. The event I was referring to was the "Fresh Start Worlds" since the "Yak Track" shared the month of December with it.

03-Jan-2023 04:43:21 - Last edited on 03-Jan-2023 04:59:36 by Ronnie R15

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
I genuinely don't get it why players try to push through the track exclusively with skill/kill and then complain about time investment...

You're not supposed to do the S/K task continuously - it's basically just a last resort if you do not like the skill the current task for whatever reason. But let's be honest - most skills by now can be done fairly quick without too much of monetary investment (and most are even profitable while doing them within a reasonable time investment). There are a couple of borked things or things you just do not want to do, but it's hardly an issue if you're just doing a few tasks that way. And even if not - you've got 8 weeks, that is more than enough.

Not saying the current system would be perfect - but earlier iterations had way more broken tasks and they didn't offered you a last resort option of just sitting them out - they outright forced you to skip them with real money if the combination of two tasks was borked (either literally or just for you). And yeah - speaking of skips: The game allows you to skip two tasks for free if it absolutely has to be. Other tasks basically can be massively sped up by utilizing the proteans and dummys the track literally throws at you.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

03-Jan-2023 06:24:19

Deltaslug

Deltaslug

Posts: 32,671 Sapphire Posts by user Forum Profile RuneMetrics Profile
Note #1: The early yak tracks didn't have as many skill/kill options .... you had to do either firemaking OR Mining for a Task or Kill X creatures OR do a bunch of Agility Laps. Play X minigames OR do 4 treasure trails. Players wanted a degree of agency. So devs started making the Skill/Kill option more frequent.
Thus now why you can do a thing they suggest OR spend 30 minutes to 6 hrs skilling depending how far you are in the track.

Note #2: The Yak Tracks aren't intended to be completed that day (unless you're wanting to buy skip tokens)
If you're participating from the time it launches, then you've got like 6 weeks? 7 weeks? To do all 50 tracks. To be fair, the first 10 tracks can be completed fairly quickly. And there are usually a few "gimmes" that can be completed fairly quickly (ie: the chat with the yak track NPC, something like convert energy for divination, some oddball task like give an item to an NPC)
So unless you took a break from the game and only coming back in with 1-2 weeks in the Track, you can typically finish it.

Note #3: Yes, they push the MTX stuff (TH is always there when you log in). but, it is still "optional"

Note #4: This particular yak track is underwhelming when it comes to rewards in terms of cosmetics, even compared to previous tracks. especially for the non-premier track. So you might not be missing much. The Yak Coins require the premier track.



Now I do agree, not entirely fun to see the skill/kill start reaching the 5 and 6 hour point when you're only on like task 40 (not entirely an exaggeration).

tradeoff is that you've been given a degree of agency to pick and choose what activity you want to do. So if you're doing an AFKable skill, it's probably not going to hurt you.
(for me for example, on my main, I was working on 120 firemaking on the yak track for fall 2020. there were several firemaking tasks to burn logs. there were a number of the skill/kill/chill tasks ...

03-Jan-2023 12:52:23

Daddy Roshi
Jan Member 2018

Daddy Roshi

Posts: 3,348 Adamant Posts by user Forum Profile RuneMetrics Profile
Deltaslug said :
Note #1: The early yak tracks didn't have as many skill/kill options .... you had to do either firemaking OR Mining for a Task or Kill X creatures OR do a bunch of Agility Laps. Play X minigames OR do 4 treasure trails. Players wanted a degree of agency. So devs started making the Skill/Kill option more frequent.
Thus now why you can do a thing they suggest OR spend 30 minutes to 6 hrs skilling depending how far you are in the track.
I like that they made it so every task is either do this one task or skill and kill since I'm going for 120 rc I rather not stop training it to do something I don't care to do it basically makes it so ur not forced to do something u don't want to which is great I'm glad they made that a part of the track

And there are some really easy tasks like u mentioned as well like the div task u can do that one in 30 minutes if even that long I finished one so fast I didn't even realize I had finished it till several minutes later lmao

@ronnie thank u for the clarification on which event u were talking about

@jeremy y should it get a 3rd option? Skill and kill is fine as is it let's u train whatever u want and still make progress what if none of the 3rd options are anything u wanna do? Then ur still stuck doing skill and kill regardless if it's not something u wanna train on
200m defence 08-10-2021


comp cape 12-19-2021

03-Jan-2023 15:42:04

Ronnie R15
Oct Member 2010

Ronnie R15

Posts: 398 Silver Posts by user Forum Profile RuneMetrics Profile
@ Rikornak: I actually try to do the normal task instead of the "Skill & Kill", but unfortunately I've noticed that it's the task that was progressing fastest. All I'm try to do is improve upon the current system and throw some ideas around.
@ Jeremy Cheng: That might work.
@ Deltaslug: I wasn't trying to complete the entire "Yak Track" in a day, just one maybe two if I have time. Usually I try and do the skill task though some skills; at least in my experience are just no good (Construction, Farming, Dungeoneering, Thieving, though I'm sure this might be different for others.) for this kind of thing. I was literally trying to do a Thieving Task and found the "Skill & Kill" task ending up getting completed faster.

04-Jan-2023 04:28:12

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