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Quick pass obstacles

Quick find code: 185-186-414-66225983

Tomato 56789
Apr Member 2022

Tomato 56789

Posts: 15,317 Opal Posts by user Forum Profile RuneMetrics Profile
I support.

Honestly agility needs a rework in general. Many of the shortcuts are archaic and useless. Clue hunting I only use a handful of them and 3 of which are are 1-2 seconds saved in Trollheim lol.
Casual legacy trash of 19 years in RS, author of 6 books irl

14-Jun-2023 01:24:40

Adarajin
Jan Member 2005

Adarajin

Posts: 14,238 Opal Posts by user Forum Profile RuneMetrics Profile
Tenebri said :
i wouldnt mind a quick pass.
it could also be 10+ levels over the original unlock. so a lvl 70 obstacle like in taverly dungeon to blue dragons, at level 80 you can quick pass it.
this also gives some unlocks past 99 when that happens ;) ;)
This sounds like a good implementation to me :-)
Things may be looking down now, but I see a light at the end of the tunnel;
Do you think I should get off the tracks?

15-Jun-2023 05:47:32

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
There are a lot of shortcuts that should be remade in some fashion.

But yeah - when a shortcut obviously is slower than running/surging/diving around it, the solution definitely is not 'instant skip with 10 levels higher'. It's fixing that damn thing - especially when it already got some overinflated agility requirements for what it is anyway. You can use those movement abilties with agility 5 after all. I don't think I need to list the shortcuts you're able to use at that point.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

15-Jun-2023 06:53:37 - Last edited on 15-Jun-2023 06:54:31 by Rikornak

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