Let’s face it, PvP was already half-dead, but with the new wilderness update and opt-in PvP functionality we can say that PvP is now completely dead.
The monsters in the wildy are not really on-par with the danger we used to have when PK’ers were around.
I think it is time to revive PvP and bring the intense dopamine filled moments back into the game. However, this time it should be better balanced and more accessible to all types of players. How can we achieve this? Well, I have some ideas...
There are several topics that came to mind when I was thinking about revived PvP, which are:
1. Reward system
2. Risk system
3. Bounty hunting
4. Mercenaries for hire
5. Money sinks
6. Ranking and titles
7. Safe areas
8. D&D's
9. Wilderness Flash Events
1. Reward system
There are currently some reasons why a player would go to the wilderness:
Some unique drops from certain monsters
Access to the wilderness loot table while killing monsters
Increased slayer XP
This is all fine and all, but there is zero risk to get these extra’s nowadays. What’s the fun in that? So what should we change to the rewards?
First, we would need a magic loot chest (place it somewhere in edgeville). All loot from the wildy should be automatically placed in this chest. Second, there needs to be a wilderness timer. This timer works as a threshold on the loot obtained:
- The first hour nothing will change, you will get loot as usual.
- On the second hour you will get increased loot from monsters, this should not affect unique drops.
- At the third hour you will get an increased chance on unique drops
- At the fourth hour you will get access to a special loot table
- After the fourth hour you will get an extreme increase in drops
The timer will reset to zero when you loot your chest or when you are killed after your fourth hour.
17-Apr-2023 01:09:07
- Last edited on
17-Apr-2023 01:14:28
by
Roleutrio