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Elite Skill : Transportation Thread is locked

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Sesemaru
Jun Member 2022

Sesemaru

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So you have people who are enjoying a benefit of not needing the item they are abusing gatherers who rely on. They get to train endlessly without needing these items, so they aren't being taxed for their time at all. So essentially the benefit they themselves are enjoying, they are robbing everyone else of to make their time as profitable as possible. You are essentially saying we should enable these people to keep abusing us. If we have transportation for our resources, everyone will enjoy that benefit, so we won't be being abused. They are charging us for the resource as if we are always using them on high level resources, and because of that they are right, and we can't gather med-high level resources at all. So we have to ignore the med-high level resources like they are not even part of the game, because they aren't worth collecting. You may buy them, but you wouldn't collect them for gp or even for personal use, unless you can afford to spend 500 gp for every magic or shark you collect, because it costs 1k gp to collect an item that's not worth 500.
So convenience indeed does come at a price, but that price is greater than for 4/5s of the game you can afford to do. Transporting resources wouldn't take away every use of signs, signs would be used for pvm, as like I said, transporting would have nothing to do with. Your dragon hides you can collect sadly for a very low amount of profit as the amount of hides going around is too great to make collecting more worth doing, which that's the thing about signs. They are convenient, but they gather items at such fast rates that everyone is selling everything they collect which at a point, there is too many, but the people selling energy for signs are still selling them at the same cost, but there is less activities we can use them for. So we find an activity that the cost of energy hasn't abused us out of being able to do, by also mass collecting a resource until it is no longer worth it to collect.

13-Sep-2023 12:33:59 - Last edited on 13-Sep-2023 12:38:54 by Sesemaru

Sesemaru
Jun Member 2022

Sesemaru

Posts: 369 Silver Posts by user Forum Profile RuneMetrics Profile
If we had transportation, people wouldn't be beaten into selling what they have collected, by the people who sell energys to be able to collect more. The games economy is perpetually getting worse because people have to give in to the market's demand and sell what they have collected for whatever rate the market is telling them, or they can't afford to buy more energys to collect more of the items they choose to collect as long as they are still worth collecting.
So people could be more able to dictate to the market because it would cost a lot less to be able to keep collecting what they do, and they wouldn't need to sell what they have to be able to afford to collect more. So this would put people who train every skill in the position divination now benefits from and hoards. You have to get up to a certain level though, before it will be constant to transport things. Also, divination is one of the required skills for this skill, which means divination itself is a stepping stone to this more efficient method of resource collecting. So the people who currently benefit from divination, would advance to an even more efficient method, and one that can make other skills as efficient as they are with divination, which they may prefer. Because it would be nice to have a choice how we want to spend our time rather than have an only profitable, or only a couple profitable skills.
This skill would be a solution to that.

13-Sep-2023 13:29:43

Deltaslug

Deltaslug

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I have to agree with Kings Abbot and Afgncaap

Wood boxes and ore boxes are already pretty simple to get.

Porters and Grace of the Elves exist to handle the auto banking aspect.

Even then, Evil Trees already have an auto banking feature.

And you literally talk about magic note paper ... which is a pre-existing MTX item. ... and it is tradeable (see GE) There is the untradeable version, Enchanted Notepaper, which you can also manufacture with Invention (Elder Logs + another material)


Tbh, when you create an Elite Skill that basically requires an Elite Skill in order to provide a means of trying to move items to bank/storage ...... you're not necessarily making it streamlined.

14-Sep-2023 01:30:52 - Last edited on 14-Sep-2023 01:33:24 by Deltaslug

Sesemaru
Jun Member 2022

Sesemaru

Posts: 369 Silver Posts by user Forum Profile RuneMetrics Profile
We only have one pre-existing elite skill, so why not make new elite skills requirements for new elite skills to come out. What is so wrong with that? Especially when appropriate. You are dealing with something you're not familiar with; things that can be moved, at times by themselves and at times by others. Perhaps you can need to get blueprints for these new things to be able to make. This would make divination an easy first, but ultimately give us a better solution. When elite skills are a new thing anyways there's no reason to not make them involve each other as means to progress each other.
Whenever dealing with something that deals with things that are new to the game, it only makes sense to involve invention, and any skill that's not basic, is likely to require that, as again it is dealing with non-basic things that are new to the game. When I say new to the game, I mean new to the game world, which not all new skills would necessarily be new to the game world, because if a skill seems appropriate we would act as if the skill pre-existed it's existence, as if we always had it; transportation would be a new thing to the game world.

To not involve a skill when it is appropriate, because it is also an elite skill, would be to ignore appropriacy. And again, we only have that one elite skill; this only being the second elite skill, no rules have been written for how we deal with elite skills from there, because we have yet to set any rules with regard to needing them or not needing them to progress each other. As we have yet to have an elite skill even to interact with a new elite skill as there has not been the opportunity for that condition.

14-Sep-2023 07:14:31 - Last edited on 14-Sep-2023 07:18:12 by Sesemaru

Sesemaru
Jun Member 2022

Sesemaru

Posts: 369 Silver Posts by user Forum Profile RuneMetrics Profile
Again, those items you speak of, are more expensive than the med-high level resources are to obtain, so you seem to be just ignoring that point I've made and keep repeating the same thing as if I never said it. We need a skill because the games economy is so terrible that collecting resources that require 76 fishing (shark), and 80 WoodCutting (magics) just for an example,
med-high level resources are not profitable to obtain using the methods given (signs) you lose 500 gp if you use signs with these resources. These should be profitable activities.
So you can not power train on resources like these, because it yields a negative result to use signs with them. So an alternative to collect things like these at a profitable speed is needed.

14-Sep-2023 08:49:43 - Last edited on 14-Sep-2023 08:52:00 by Sesemaru

Deltaslug

Deltaslug

Posts: 32,671 Sapphire Posts by user Forum Profile RuneMetrics Profile
The value of items can fluctuate. And all it takes is devs doing something to drive up or down the price of an item.

Bones and ashes for example were mostly higher before the release of Necromancy. Then they released the Parcels from the Dead event just before they released necromancy. So many bones and ashes were added to the market that it drove prices down.

Similar with Pure Ess. The same event gave out lots of pure ess. People used it or sold it.
Then Necormancy came out and one of the best Rituals for XP required lots of pure ess. As people tried to power train to 120/200m, the price of pure ess spiked. Once many of the players reached their goals, the prices has started to drop.

Low level Seeds, general fruits and vegetables, and most raw fish were cheaper before Player Owned Farms came out. Now all of a sudden, players had a need AND a sink for the various items to feed their farm animals. So ... prices spiked ... and it took a long time for them to go down a bit. To this day, some of the items prices are still a bit higher than they would have been for their level in the past.

So someone can't 100% stick to the argument that the price for something will be cheaper.
You also need to factor in that not everyone buys stuff. Some people get the stuff themself.

Gather divine energy and then craft some necklaces.
Lots of ways to get uncut gems, and uncut and cut gems are pretty cheap on the GE anyways.

For some of us ... you can get porters from several sources. Same with Memory Shards which can come from a variety of sources.



Let's not forget that players don't need this feature for Farming since tool leprechauns are next to all farming patches.

14-Sep-2023 13:35:16

Sesemaru
Jun Member 2022

Sesemaru

Posts: 369 Silver Posts by user Forum Profile RuneMetrics Profile
I know prices are subject to change, but this would ensure they are always profitable.
We have signs for high end resource collecting, and for some high end resource collecting there wouldn't be a nearby transportation hot spot, they can be selective of where they put transportation to ensure that the signs are still being used for some resources.
Even for slight differences in distance it could make all the difference. An example, for the farming guild when you use the ardougne lodestone you are right next to the bank, but that would be quite annoying to have to go that far every time you had to bank. We could have transportation for resources even mid distance between banks and resources, because even that would make enough of a difference to make it worth having.
It's kind of annoying when you have a bank within view, but it's just far enough to be an inconvenience, and so we are using signs or magic notepaper because of it being a slight inconvenience to use the bank. That wouldn't have to happen anymore. And they can always purpose the game to make this skill more useful than it would have been if it weren't in the game. If they are creating new areas with this skill in mind they can make it useful especially to those areas, because they would make the layout differently than they would have if the skill didn't exist. It would be easier to see how it could be useful if it did exist, because the game would be being made with a dependency on it. If they made even a couple of new areas with resources to give the skill an obvious necessary use, then that would be something to build on. And they could find some locations where it also is convenient to integrate it into the game beyond the areas where they were layed out with a great need for the skill.

14-Sep-2023 15:56:01

Deltaslug

Deltaslug

Posts: 32,671 Sapphire Posts by user Forum Profile RuneMetrics Profile
Then how about a compromise: rework the idea to narrow the focus to the problem and utilize existing mechanics and skills without trying to create a new skill.

Porters are part of the divination skill. Invention itself is broad. So is crafting.

You don't want to use something too broad like a full skill to do something like this. Just look at the problem you have with Firemaking and Agility. Even the division of Attack and Strength for a singular melee skill while magic and range stand alone.


There are items in game that require 2 or 3 skills to make ... Ie crossbows.

Crafting has the issue where jewelry, pottery, leather working and glass blowing are all lumped under it.
Necromancy, you could have made the argument it should have just been a magic or summoning feature, not a stand alone combat style.

14-Sep-2023 16:50:54 - Last edited on 14-Sep-2023 16:53:21 by Deltaslug

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