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Elite Skill : Transportation Thread is locked

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Sesemaru
Jun Member 2022

Sesemaru

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It is worth noting, the magical transfer notes are specific transfers for what is in the resource container; they are much cheaper than magical notes because they take use of your experience in the skill. And this skill is an elite skill, so it is more effective at what it does than divination is at what it does as well. Divination will still be useful for non-basic resources, but this will be a more useful method of transporting resources. Regardless of whether prices are reduced because of the skill or not, you will need to become proficient at this skill to a) make more gp or b) keep up with reduced prices as a result of the skill. It's not a certainty that prices would drop as a result of the skill, but they may. However this skill would bring the ease of farming to other skills which can only be a good thing, and perhaps make people more self reliant on collecting their own resources. Seeing as they have to train this skill which would require the use of other skills. So there would be wagon/boat/cart/air vessel hot spots that would appear as locked until unlocked, and then they would appear as they were meant to and you would use them for transporting your resources to your resource container, which you would then transfer to the bank on another hotspot, as many as you can, one load of inventory at a time. But since it would be right there it would be a quick deposit. Only solid items and only select resources can be put in these transportation vessels, which will include all nearby tradeable ores/logs/fish/other type of resource to these vessel's locations. Again, you will need to collect this resource yourself, if you did not, it will not transfer. So any inventory you yourself collect, can go into the resource container or the vessel to transport it there, but if you obtained it by any other means it can't.

12-Sep-2023 16:27:52

Sesemaru
Jun Member 2022

Sesemaru

Posts: 369 Silver Posts by user Forum Profile RuneMetrics Profile
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I don't see this as a skill, nor it being really necessary.

There's magic notepaper, porters, ore/log boxes, (portable) deposit boxes, and lots of teleportation to pretty much everywhere including banks.

This would be cheaper than those methods, I don't even believe portable deposit boxes are tradeable and they are extra rare items. You at the most cheap signs are paying 1k per charge, if what you are collecting only is worth 3 or 4, then that is greatly cutting into what you're getting out of it. This would be like paying a servant for 1 trip what you are paying for a single charge; much more for your efforts than taxing every item you get. If you use magic notepaper on mid-high level resources you are losing gp, you can't do it, so you can't use signs either because they are more expensive. Med-high level activities can make a profit if they don't cost more than it takes to transport them. Mining is much more profitable than fishing and woodcutting, probably in part because of the mining/smithing rework, and probably partly because of the metal bank being able to just sit there and deposit it into itself, probably partly also because many things in summoning use mining resources to create; even the granite lobster uses a mining resource despite benefiting fishing. But this would make it so like training smithing at the metal bank you could keep doing what you're doing without having to go anywhere, so gathering skills can be like artisan skills. Mining is the only skill that's profitable at med-high levels while transporting your item directly upon receiving, this would make it so woodcutting and fishing could be without having to travel to a bank yourself. This would probably make the prices of those things drop, but if they didn't then they wouldn't be profitable activities, so they should anyways.

12-Sep-2023 17:18:11 - Last edited on 12-Sep-2023 17:23:23 by Sesemaru

Sesemaru
Jun Member 2022

Sesemaru

Posts: 369 Silver Posts by user Forum Profile RuneMetrics Profile
Divination will always have charge packs to keep energy a desirable resource, so the skill will still have it's place and will always be profitable, and they could even add new items to signs like salvage to give it more functions. Which may take away some of magic notepapers usefulness, but transportation will have no place in pvm, so anything obtained by it, transporting won't work for. There are locations where it wouldn't be needed, but you could more efficiently collect high level resources at a low cost to transport, or med-high level resources even at all, but at a low cost nonetheless. This could change how they create new areas as well, they could create new areas that more heavily rely on it, but we do have areas that could now, just not as much as there would be if it existed. Some high level resources are far from a bank or deposit. And many med-high level resources are far from banks or deposits.
Even if you can teleport to a bank, which even the closest lodestones to banks aren't right next to a bank, but fairly close. Even then though there is still a break in what you're doing, this would be nonstop.

12-Sep-2023 18:13:40

Sesemaru
Jun Member 2022

Sesemaru

Posts: 369 Silver Posts by user Forum Profile RuneMetrics Profile
I just think there is so much character this skill could add to the game going through the phases of the races learning to become more efficient at what they don't do well in the skill, before showing you what they do well, so you can be as efficient as them at what they do well, and moving on to help other races become more efficient at what they don't do well to learn what they do well also. Until finally becoming as efficient as you can be.
The ogres perhaps will have large stone wheeled carts they push around to move large deposit wagons for example until they come to be taught that ogres can transport lighter wood wheeled carts at a faster rate. The ogres will be good at storing, but not transporting as they could be. They are slow creatures that are obviously very strong so they were able to move the stone wheeled carts, but they gain some speed when they advance to wood wheeled carts, though they are a slow race so their transporting fastest is low. You will have whatever race you are assisting at the time transporting for you. The gnomes will be the fastest, but obviously they will transport lower quantities than the ogres are capable of.
The dwarves will use mine carts so they are capable of transporting at a faster rate than you would think a dwarf able, though not as fast as the gnomes, so they will start off at a more balanced speed and quantity than the other ones. Making them more efficient.
The elves will be balanced as well, but the dwarves will slightly favor quantity over speed and elves will slightly favor speed over quantity.

There can be more factors this is just a basic example of what the skill could have.
There could be air vessel transporting speed, boat transporting speed, cart transporting speed, and different quantities for all of them, some of them may need to be loaded from the resource deposit again after loading them to get to the resource deposit, but you'd never have to go far to load an air vessel/cart/boat.

12-Sep-2023 21:22:36

Sesemaru
Jun Member 2022

Sesemaru

Posts: 369 Silver Posts by user Forum Profile RuneMetrics Profile
So it would be a minor inconvenience to load an air vessel/cart/boat from a resource deposit.
The only times you'd have to deposit a second time is if you are in a mine or cave or somewhere not in the outdoors.

12-Sep-2023 21:23:43 - Last edited on 12-Sep-2023 21:27:02 by Sesemaru

Sesemaru
Jun Member 2022

Sesemaru

Posts: 369 Silver Posts by user Forum Profile RuneMetrics Profile
So the gnomes would be the starting race to assist being fast though very low quantities to transport. So perhaps from 1 - 15 assisting the gnomes at becoming as experienced as they can become at transporting before learning their mastery of the skill at speed.
Then the ogres when they do deposit in great amounts, but very slow from 16- 30 helping them become as proficient as they can be at the skill. Then helping the trolls from 31 - 45 at a slightly faster rate, but slightly lower quantity than the ogres, making them slightly better as the quantity lost will be greatly made up for with the speed that is transported at.
Then from 46 - 55 you will be helping gnomish-dwarves who are faster than dwarves, but do not move as great quantities, as purebred dwarves. After that from 56 - 65 you will be on to gnomish-elves who move slightly less than gnomish-dwarves (who move less than dwarves) at a greater pace than the gnomish-dwarves (the much greater speed overcompensates for the slightly lower quantity) Then you will be on to the elvish-dwarves from 66 - 75 who move slightly less amounts than dwarves at a slightly slower pace than elves so they are the most efficient thus far. Then from 76 - 85 you're on to the dwarves who carry greater quantities which more than compensates for its slower pace than the half-breeds, because still an efficient speed. Then the elves you will help from 86 - 95 who transport at a faster pace but less quantity than the dwarves. Then 96 - 99 you collaborate with the dwarves and elves on a more efficient method realizing that the dwarves can store far more than they can transport and the elves can transport far more than they can store, putting them together for as efficient of a transportation method for resources as can be obtained, using the dwarven resource storage with the magical elven transfer notes.

12-Sep-2023 23:51:39 - Last edited on 13-Sep-2023 00:15:28 by Sesemaru

Sesemaru
Jun Member 2022

Sesemaru

Posts: 369 Silver Posts by user Forum Profile RuneMetrics Profile
So with the low level races in this skill they would start off efficient at what they are efficient at as they can be for the most part, with some growth, but you would be improving what they aren't efficient at until they become as efficient as possible in those things they aren't efficient at to begin with. Whether it be speed or quantity; maybe they could come up with an aspect I haven't, all I've got is speed and quantity variance. There will be speed for all 3 land/water/air whichever you are helping will have a different speed and quantity depending on which of the 3 they are transported using, a different speed and quantity for each race depending on which one you are assisting in that way, and which you are being assisted by.
There will be different combinations of those speed and quantity, so you will have optimal speed with minimal quantity, and optimal quantity with minimal speed and combinations everywhere in between for each method. With dwarves and elves being a combination of both after they grow to their optimization; they are the races that have the greatest potential at their methods, the dwarves don't for example start out with as great of a storage as the ogres who initially have the greatest quantities, but the dwarves have more room for growth in that area and ultimately surpass them but are much faster transporters, likewise the elves aren't initially as fast as the gnomes at transporting, but ultimately they surpass them as well. But like going from the ogres to the trolls you move on to the race that is able to put the greater speed and slightly lower quantity together for an advancement in productivity, which is why the elves are superior to the dwarves for transporting, but then the elves are able to optimize the dwarves productivity, by using transportation on their optimal resource storage for optimal productivity at both things.

13-Sep-2023 01:38:03

Sesemaru
Jun Member 2022

Sesemaru

Posts: 369 Silver Posts by user Forum Profile RuneMetrics Profile
Because when the elves master the air, water, and land they learn the immediacy of air, the fluidity of water, and the certainty of land to get the items to where they are going with the ability of transportation teleportation. They then have optimized their transportation method, and the dwarves at this point will have grown their storage to optimal quantity. So they can put their methods together for optimal transportation.

13-Sep-2023 02:00:10

Afgncaap
Jan Member 2022

Afgncaap

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Convenience costs. The more you want to automate or streamline getting things to banks the more you should have to pay.
Notepaper and Porters are ways to do this and by extension you can pay more to get Grace of the Elves to store more porters, and pay even more again to get Dark facet of Grace to store even more porters again.

If you make it cheaper to bulk store or quickly store these items you devalue the items you are harvesting with these methods and ruin the current economy, or worse push it so that only the higher level people who can afford the cheaper storage methods can be competitive on pricing for selling on the GE.

13-Sep-2023 03:38:50

Sesemaru
Jun Member 2022

Sesemaru

Posts: 369 Silver Posts by user Forum Profile RuneMetrics Profile
Like I said we'll always have charge packs, and for that divination will always be valued for it's energy. Right now it's not worth getting med-high level resources at all, the only reason you would collect them is for personal use from power training gathering, which you are at the current prices unable to do. It costs twice as much for example for a charge as sharks or magic logs are worth. And more for magic notepaper more than they are worth as well.
The least we could have for these med-high level resources is to be able to gather them without stopping so that we are power training our gathering skills while making it enough to make it worth doing. Consider this, the reason you would gather sharks or magics, is for what they are worth. Because they are slow exp for either of them because they catch and cut very slowly compared to lower level methods. So if they aren't worth any gp, people aren't gathering them. Chargepacks are likely the reason divine energy is worth what it is anyways, so we are paying a lot for, if we are using signs, something they aren't ridiculously expensive because of. Divination right now, is too important of a skill, it is the sole reason our items are transported to the bank or wherever they are. If we had another skill competing for that ability, then we wouldn't be abused as much by the ones selling them.
Fact is this, we cannot collect med-high level resources, so we train past them on lower level things until we can collect high level resources and actually be able to afford doing that at a fast rate. Right now even high level resources are being abused by people who are selling energy. Right now collecting energy is probably the most profitable way you can spend your time. This makes sense as energys are one of the only gathering resources that are stackable, so the ones gathering their resources, without needing signs to gather them, themselves, are making us pay greatly for a convenience they don't need.

13-Sep-2023 12:15:30

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