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I don't see this as a skill, nor it being really necessary.
There's magic notepaper, porters, ore/log boxes, (portable) deposit boxes, and lots of teleportation to pretty much everywhere including banks.
This would be cheaper than those methods, I don't even believe portable deposit boxes are tradeable and they are extra rare items. You at the most cheap signs are paying 1k per charge, if what you are collecting only is worth 3 or 4, then that is greatly cutting into what you're getting out of it. This would be like paying a servant for 1 trip what you are paying for a single charge; much more for your efforts than taxing every item you get. If you use magic notepaper on mid-high level resources you are losing gp, you can't do it, so you can't use signs either because they are more expensive. Med-high level activities can make a profit if they don't cost more than it takes to transport them. Mining is much more profitable than fishing and woodcutting, probably in part because of the mining/smithing rework, and probably partly because of the metal bank being able to just sit there and deposit it into itself, probably partly also because many things in summoning use mining resources to create; even the granite lobster uses a mining resource despite benefiting fishing. But this would make it so like training smithing at the metal bank you could keep doing what you're doing without having to go anywhere, so gathering skills can be like artisan skills. Mining is the only skill that's profitable at med-high levels while transporting your item directly upon receiving, this would make it so woodcutting and fishing could be without having to travel to a bank yourself. This would probably make the prices of those things drop, but if they didn't then they wouldn't be profitable activities, so they should anyways.
12-Sep-2023 17:18:11
- Last edited on
12-Sep-2023 17:23:23
by
Sesemaru