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~Second/Third-Age Status V18~

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Sea King
Oct Member 2019

Sea King

Posts: 7,492 Rune Posts by user Forum Profile RuneMetrics Profile
I don't get the new numbers from

https://www.runescape.com/master-clue-rates

Can someone explain to me how to calculate the unconditional probability of getting a 2nd age melee piece?
If you are willing to chuck your most precious possessions like phats because someone said words like crashing/dying/quitting and then find yourself unable to rebuy for what you sold for, then you don't deserve to own a phat.

26-Jul-2019 03:39:36

Sea King
Oct Member 2019

Sea King

Posts: 7,492 Rune Posts by user Forum Profile RuneMetrics Profile
Oh, so 1/300 time 1/528,000? Well, there are 6 slots. So 1/2.6m chance of getting a specific 2nd age armor piece. If you are willing to chuck your most precious possessions like phats because someone said words like crashing/dying/quitting and then find yourself unable to rebuy for what you sold for, then you don't deserve to own a phat.

26-Jul-2019 04:02:16

Krimandy1
Dec Member 2023

Krimandy1

Posts: 31,567 Sapphire Posts by user Forum Profile RuneMetrics Profile
*100/1400 chance to hit the rare table. (With some modifiers for Lotd and HSR, and boosted chance to hit after failing.) HSR/Lotd is assumed in their calc. => 100/1386.

*You roll a number between 1 and 42 once you hit the rare table => 100/(1386*42) or 1/582 to hit a specific slot on the rare table.

*The super mega rare drop table is one slot on the rare table. 1/582 chance to hit it.

*On the super mega rare drop table there are 6 different second-age drop tables. One for 2a melee armour, one for 2a melee weapon, one for 2a range armour etc.

*1/300 chance of hitting a specific second-age table within the super mega rare drop table. 1/3 chance per piece on the 2a table (top, bottom & helm).

This yields an overall chance of 1/(582*300*3) = 1/523 800 chance to hit a specific 2a armour piece per roll. With 6 rolls per master clue => 6/523 800 or 1/87 300 chance to hit 2a armour piece per master clue. This is exactly 10 times rarer than Blood dye.

2a weapons are 3x more likly to be recieved than armour, due to them having their own drop table.

In a Rs3 data stream "Runescape Data in 2018 -Player achievements, boss kills and grand exchange stats" it was revieled that 1 034 641 master clues had been done post clue rework (approx 9 months after their release 2018-02).

The rate of completed master clues have likly decreased, but assuming its constant;

Now 17 months after release approx. 2 million master clues have been done.

Putting the two together:

2 000 000/87 300 = 23 second-age armour pieces of each on average.

The luck compensation effect from getting better chance after failed roll and rerolls account for maximum (1+1.25+1.5+1.75+1.75+1.75)/6 =1.5x increased chance => 35 items.

Looting of 5k master clues by Mod Shauny on stream confirms the drop rates for dyes and hints at it being correct for 2a (0 items recieved for any of the 2a items). Rate < 1/(9*5000)= 1/45 000 to get 1, not contradicting the 1/87k stat.

26-Jul-2019 09:15:03 - Last edited on 26-Jul-2019 13:46:55 by Krimandy1

Sea King
Oct Member 2019

Sea King

Posts: 7,492 Rune Posts by user Forum Profile RuneMetrics Profile
Krimandy1 said :
*100/1400 chance to hit the rare table. (With some modifiers for Lotd and HSR, and boosted chance to hit after failing.) HSR/Lotd is assumed in their calc. => 100/1386.

*You roll a number between 1 and 42 once you hit the rare table => 100/(1386*42) or 1/582 to hit a specific slot on the rare table.

*The super mega rare drop table is one slot on the rare table. 1/582 chance to hit it.

*On the super mega rare drop table there are 6 different second-age drop tables. One for 2a melee armour, one for 2a melee weapon, one for 2a range armour etc.

*1/300 chance of hitting a specific second-age table within the super mega rare drop table. 1/3 chance per piece on the 2a table (top, bottom & helm).

This yields an overall chance of 1/(582*300*3) = 1/523 800 chance to hit a specific 2a armour piece per roll. With 6 rolls per master clue => 6/523 800 or 1/87 300 chance to hit 2a armour piece per master clue. This is exactly 10 times rarer than Blood dye.

2a weapons are 3x more likly to be recieved than armour, due to them having their own drop table.

In a Rs3 data stream "Runescape Data in 2018 -Player achievements, boss kills and grand exchange stats" it was revieled that 1 034 641 master clues had been done post clue rework (approx 9 months after their release 2018-02).

The rate of completed master clues have likly decreased, but assuming its constant;

Now 17 months after release approx. 2 million master clues have been done.

Putting the two together:

2 000 000/87 300 = 23 second-age armour pieces of each on average.

The luck compensation effect from getting better chance after failed roll and rerolls account for maximum (1+1.25+1.5+1.75+1.75+1.75)/6 =1.5x increased chance => 35 items.

Looting of 5k master clues by Mod Shauny on stream confirms the drop rates for dyes and hints at it being correct for 2a (0 items recieved for any of the 2a items). Rate < 1/(9*5000)= 1/


Wow, thanks!
If you are willing to chuck your most precious possessions like phats because someone said words like crashing/dying/quitting and then find yourself unable to rebuy for what you sold for, then you don't deserve to own a phat.

26-Jul-2019 19:51:26

Itnachos11
Nov Member 2016

Itnachos11

Posts: 1,007 Mithril Posts by user Forum Profile RuneMetrics Profile
2 days ago isn't able to conflict an instant buy from today, and i dont thing instants can conflict instants? (Someone correct me if wrong here) "Itnachos11" FC is a friends chat for PCing nothing because you're not allowed in.

29-Jul-2019 10:52:57

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