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Whats the point of dxp weekend Thread is locked

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Narangren
Sep Member 2022

Narangren

Posts: 160 Iron Posts by user Forum Profile RuneMetrics Profile
Elohari said :
Narangren said :
Just because it doesn't do anything for you doesn't mean that others don't appreciate it.
Besides, does its existence hurt you in any way?



Yes it does, it fluctuates the market making it harder and more expensive to buy anything for weeks. Incredibly annoying.


Oh, no! It's so horrible that your maxed character has to spend more gold! Ridiculous.
Incredibly annoying for one to be so arrogant as to believe that they are the only person that matters in this world.
Narangren Tirthallion, sword-for-hire, at your service.

12-Feb-2021 15:03:56

Deltaslug

Deltaslug

Posts: 32,671 Sapphire Posts by user Forum Profile RuneMetrics Profile
Long ago, in a time before MTX and 3 brothers ran the game, the game was built around a long grind. It took many times longer to level up than it does today.

Over the years, they slowly added in more and better ways to train up levels, but it was a slow progression.

Then one day, they decided to reward their players with the idea of a Double XP Weekend.
You get to spend all of a weekend gaining as much XP as you could (well ... ok a higher multiplier with a downward sliding scale that eventually averaged out to 2x for most players) ...

Afterall, the game had been adding more and more higher level requirements for quests and such and reaching 99 was a thing.

After this, the game began to cater more and more to the rapid gain of XP as the player base had migrated away from the grind and the early game to wanting to be able to access the content (Especially end game content) as quickly as possible.

But there were issues with the DXP Weekend as it was just that ... a set weekend. If you missed it ... you missed it ... and would have to wait 6 months before the next occurrence. Also the health issue of having to spend all your time over a literal weekend trying to get all the XP you can at one time.
For not all players have the luxury of being able to invest 4+ hours a day into a game.

But here we are.
We have many skilling activities that can easily do 100k xp/hr, with some breaking 300k to 1m xp/hr.
But we also have more and more "end game" content that literally requires be high leveled or maxed in order to get do it consistently.
You have an in game story that to complete it all requires multiple skills in the 80s (and Arc stories in the 90s) and a degree of ability in combat.

This long period gives players, especially newer and returning players, the chance to close the gap to those goal.
This period also gives players the flexibility to spend the 40 hours of bonus time as it fits their schedule, not a set 72 hour period in game.

12-Feb-2021 15:39:43

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,176 Sapphire Posts by user Forum Profile RuneMetrics Profile
Elohari said :
Dilbert2001 said :
Elohari said :
Draco Burnz said :
You do know theres lvls beyond 99 right?

So thats one of the reasons.

Plus what does IM not partaking have to do with anything?

They chose for the mode to be that way so.



The point was to show that its useless to a majority of the playerbase. which it is. I would have thought that was obvious.


Ironmen are the majority of the playerbase? ROFL!!! :D


It's almost like you ignored the part where i said mains. Combined with the amount of maxed mains, yeah im pretty confident in saying majority. It's almost like you knew what you were doing and trying to twist it to fit a narrative.


I just replied to your comment that ironmen was the majority of the playerbase.

Regardless, real world data (like the January 2021 Monthly Hiscores of over 410,000 identifiable players) suggests you are utterly wrong as new and low level players totally crushed maxed players in term of in game participation.

12-Feb-2021 15:45:57

Imnarra

Imnarra

Posts: 595 Steel Posts by user Forum Profile RuneMetrics Profile
Just going to add this here: I have been playing off and on for over 15 years and I am not maxed. So Dxp definitively helps me! I am going to training invention, archaeology and slayer this time around. I can't wait!

12-Feb-2021 20:23:13

Azega
Oct Member 2020

Azega

Posts: 60 Iron Posts by user Forum Profile RuneMetrics Profile
"Everyone on mainscape is already basically maxed."
"The point was to show that its useless to a majority of the playerbase."


Ridiculous and obviously untrue claims. Not sure why you've got a vendetta against dxp, but you're very clearly in the minority.

15-Feb-2021 02:32:50

KILLpavlosog
Dec Member 2023

KILLpavlosog

Posts: 4,699 Adamant Posts by user Forum Profile RuneMetrics Profile
Elohari said :
Everyone on mainscape is already basically maxed and irons cant even make use of it. seems like a pointless endeavor these days.


For other players not yet maxed. Some players only play this game during dbl xp weekend now. Game is in a horrible, complacent spot.
Best wishes to all.
Jagex declared WAR on April 2nd, 2012 by implementing MTX.

16-Feb-2021 07:14:35

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,176 Sapphire Posts by user Forum Profile RuneMetrics Profile
Embroidery said :
Elohari said :
Everyone on mainscape is already basically maxed.


I've been playing for over 10 years and not "maxed". Not everyone has to play the way you do :)


Right! Many formerly maxed players would take a break every now and then like Max, the Varrock NPC. DXP Live is a good time for them to say "I'll with back" like Arnold Schwarzenegger. :)

16-Feb-2021 19:22:02

Kronhos

Kronhos

Posts: 2,416 Mithril Posts by user Forum Profile RuneMetrics Profile
Honestly i wouldn't care about dbxp if they didn't just shovel them when they are out of ideas for new content and just slap a bxp and call it a week.

Maxed/comp player content is so scarce that you can stay idle for months...
Expecially for skillers

17-Feb-2021 02:46:00

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