Jeremy Cheng
said
:
Support. I'm tired of being forced to spend billions just to keep up. This has to stop. No more 120s and
no more skill reworks.
Woah now let’s not go crazy. Still two sides of the combat triangle that need their M&S style rework.
Check out
Thieves guild layout redesign.
Happy ‘scaping
Depends - archaeology (yes, a freshly released skill, that hasn't got two decades of content releases so far), farming and herblore make better use of 120 levels than other skills of 99. Slayer and Invention are fairly mediocre - but why again has dungeoneering (or invention when it was released) 120 levels?
I do not support an extension just for the sake of having a 120 there (virtual levels are enough for that), but just a couple of players being too lazy also isn't an excuse not to extend a skill.
Velderuum
said
:
Nobody is forcing you to grind to 120, It is your choice, it is also you're own choice to keep wanting max cape/Comp cape.
Plenty of us enjoy the 120's or there'd be more complaints by now.
Enjoy the game how you want, Cause nobody is telling you to get 120 in 1 month.
support.
if anything existing 120's should be squished back to 99 max.
"we cant fit all the content into 99 levels"... as if they can't just fit more than one unlock per level as they always did...
arch 120 offers just a few extra relic powers over 100m exp (which you cant activate at the same time anyway), CONTENT INTENSIFIES! and no i don't consider new dig areas as content as they just give the same materials + renamed artifacts just to make it look different.
The funnier part:
- firemaking would be the most useless 120 atm. but would also be one of the cheaper 120s you could get
- thieving might be the only one that would be "acceptable" due to the Afk nature of things like safe cracking and priff elves
imo the worst part of 120's skills is that lvl 1-99 gives 95% of the content while 99-120 just unlocksa little extra stuff for 10x the effort of doing 1-99.