About that talk they had about solving the need for a moneysink.
I wonder if it isn't possible to create a system where the non-rare drops you get from a boss (possibly all monsters) are directly taken from a running offer on the G.E. (if available). That way no new gp is generated by the game (for a considerable amount of drops), its just being switched around. Ofc this could be a source of problems concerning price manipulation. But then again the 1% tax will curb massive artificial buyouts. This kind of a system will also re-energize skills (in the tradional way) like farming and the other gathering skills.
About the idea of lowering the death cost, to increase bossing participation, that will increase the amounts of deaths, in doing so balancing out the 'loss' of death cost reductions. That idea i think is only helpful in the short term, in the long term. In the long term, those extra players that learned to boss will from that point on generate more gp from those boss drops they will be getting.
Still Yes, lowering the cost, more importantly capping the cost at a reasonable amount, is needed. As said, an unlucky death, that even might not be directly your fault (example due to a bad connection) will take away a lot of good will to continue the learning process.
I wonder if something like free deaths below a certain killcount (maybe differentiated by any new mechanics gained from rage %) could bridge that gap in a fair way.
-- Spiffy --
16-Jul-2022 02:07:29
- Last edited on
16-Jul-2022 02:28:00
by
Spiff Capt