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Group Ironman – The Dev Blog

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Kodak B lack
Dec Member 2018

Kodak B lack

Posts: 397 Silver Posts by user Forum Profile RuneMetrics Profile
I love this idea, but complete agree with the thought that only a small portion of the community will do this mode, who knows how much of it will be active after 2 months. Idk, not trying to be a pessimist but it seems like it's taking a lot of time and resources for something that very well could flop.

17-Oct-2019 19:02:38

Reie
Apr Member 2023

Reie

Posts: 2,259 Mithril Posts by user Forum Profile RuneMetrics Profile
HRRRMMMM... I honestly think this is a good idea. But I believe current ironmen should be able to group up with other. Though with the exception they're unable to trade over their current gear/setups. I think this would be fair, but to keep the groups at max size of 4. In my opinion 2 is too short, 6 is too large - demo 4 is just lovely balanced. <3

26-Oct-2019 11:44:34 - Last edited on 26-Oct-2019 11:48:33 by Reie

Mr Tok

Mr Tok

Posts: 160 Iron Posts by user Forum Profile RuneMetrics Profile
I'd like to see some sort of thing done with group ironman construction. At the very least I would hope you could enter the player owned house of a group member even when they're offline. This feels important to me because if the idea is to delegate, then it is likely someone will have a more advanced house than the others.

I've seen some people suggest shared poh. That would be cool too.

Another addition to poh could then be a storage chest accessible by other member of your group. It might be an easier work around than having a common storage through a bank. Perhaps it could be like a tip jar except with multiple items instead of just gp. This would at least allow easier dispersal of resources if needed and a common storage wasn't possible.

06-Nov-2019 18:49:35

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22-Dec-2019 18:52:14

Gator Dragon
Dec Member 2023

Gator Dragon

Posts: 12 Bronze Posts by user Forum Profile RuneMetrics Profile
The only Comment I will make on the topic is STOP PUTTING OUT MUTED DULL GARBAGE JUST TO AVOID USING THE ENGINE RESOURCES. if it has to be delayed because the engine team is busy then: (a): hire more engine devs, or (b) wait until you can use the engine devs. I absolutely hate when updates are pushed out muted/broken/lame and flop and come out Dead on Arrival because a core idea was cut or a plan was changed because "Engine team busy" Don't release it at all if you have to cut/mute the project in any way.

I've played this game for nearly two decades and I can attest to the fact that I would much rather see no content being released at all and waiting on good content that will last years to come, rather than half baked content that gets a nice polish and pushed out as soon as its shiny, and either flops because its underwhelming due to cuts, or over powered/buggy and gets nerfed day 1.

I'd also like to see the hyper balancing removed from these situations. too many devs are sissying around thinking something will cause problems with this 1% of the population so we cant do this, or that 1% will be affected. this happens in real life, cannot be avoided, and the solution is to sit them down and have a nice conversation with them consisting of "Too bad, so sad" By all means, make it in a way that makes it so it doesn't degrade the experiences of all the previous ironmen and ironwomen that came before, but don't release garbage because you (or your bosses, looking at you new guy.) want the content out as soon as possible and refuse to wait on the engine team to make a group bank.

I can't wait for this content to come out GOOD AND FUN but if it doesn't come out GOOD AND FUN then I'd rather it come out NEVER!

05-Jan-2020 19:25:05 - Last edited on 05-Jan-2020 19:26:01 by Gator Dragon

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,176 Sapphire Posts by user Forum Profile RuneMetrics Profile
Gator Dragon said :
The only Comment I will make on the topic is STOP PUTTING OUT MUTED DULL GARBAGE JUST TO AVOID USING THE ENGINE RESOURCES. if it has to be delayed because the engine team is busy then: (a): hire more engine devs, or (b) wait until you can use the engine devs. I absolutely hate when updates are pushed out muted/broken/lame and flop and come out Dead on Arrival because a core idea was cut or a plan was changed because "Engine team busy" Don't release it at all if you have to cut/mute the project in any way.

I've played this game for nearly two decades and I can attest to the fact that I would much rather see no content being released at all and waiting on good content that will last years to come, rather than half baked content that gets a nice polish and pushed out as soon as its shiny, and either flops because its underwhelming due to cuts, or over powered/buggy and gets nerfed day 1.

I'd also like to see the hyper balancing removed from these situations. too many devs are sissying around thinking something will cause problems with this 1% of the population so we cant do this, or that 1% will be affected. this happens in real life, cannot be avoided, and the solution is to sit them down and have a nice conversation with them consisting of "Too bad, so sad" By all means, make it in a way that makes it so it doesn't degrade the experiences of all the previous ironmen and ironwomen that came before, but don't release garbage because you (or your bosses, looking at you new guy.) want the content out as soon as possible and refuse to wait on the engine team to make a group bank.

I can't wait for this content to come out GOOD AND FUN but if it doesn't come out GOOD AND FUN then I'd rather it come out NEVER!


You know the engine team will be working on GIM when OSRS has announced it in Runefest, right? The engine team is shared among all Jagex games. If GIM is not delayed in OSRS, RS3 will get it soon too.

12-Jan-2020 17:40:37

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