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POF3?

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Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,176 Sapphire Posts by user Forum Profile RuneMetrics Profile
Roddy Piper said :
Instead of doing all of that I would have just added 2 new herb patches at existing farm locations. Easy money.


You are absolutely wrong if you think this update is just about herbs. It is just the beginning of a series of updates to balance the economy and bring skillers and pvmers closer. The are doing many updates like these to other skills gradually, as well as reducing death cost and put in GE taxes.

03-Nov-2022 00:53:40

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,176 Sapphire Posts by user Forum Profile RuneMetrics Profile
Fish Kitten said :
Roddy Piper said :

It seems like a parody to me. I would write this udpate as a joke. The plant power chart showing increased yield per seed is the punchline. Folks will be rolling on the floor once they see it.


You aren't wrong about that. Why would anyone waste money with ultracompost at max "plant power" when the difference is +1 (total) herb yield?
This is just the next chapter in Jagex's poor execution and creation of solutions in search of problems. Did they state anywhere what the intended purpose of this update really was?

edit: The update to the nightshade patch is the only thing remotely worthwhile and that's about 10 years too late.


Yes, they said in the livestream the intended purpose is to balance out skills, pvm and the economy. They aren't just going to update farming. They will do other balancing acts to other skills gradually next year too.

03-Nov-2022 00:55:50

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,176 Sapphire Posts by user Forum Profile RuneMetrics Profile
Vengeance of said :
Dilbert2001 said :

No, it doesn't look like we are getting POF3 in the Wildy yet


T'is a pity. I thought I might have been onto something with the realization that the Bondes were apparently able to run a successful farm in the post-annihilation Wilderness (and I'm a little surprised that, after most of the past few permanent updates were Wilderness-centric, that we're headed back to what seems to be next door to Het's Oasis -- you can see the back of the Tree of Balance in the first screenshot, giving us a good idea of where this Garden is going to be). Ah well, maybe that'll still pay off someday.

I also wasn't expecting the new update to have some much needed balance changes for Thieving and Runecrafting. Early game pickpocketing is going to be much less obnoxious now, and it looks like Runecrafters will have a much easier time keeping up with the demand of PvMers to fuel their spells. Sure, it'll likely mean the cost per rune is going to go down significantly (shop runs will presumably no longer be a better source of runes than the skill designed for making them!), but hopefully the increased yield will more than make up for it.


They are balancing a lot of skills and pvm activities. Why can't pvmers enjoy non-pvm skilling? And why can't skillers try pvm if death is free or cost is low?

Actually they are already bringing pvmers and skillers together with the Wildy Flash Events. We can find both kinds of players attending plenty of events.

Don't forget FSW. It is aimed at levelling the playing field between existing, and new and lapsed players.

And yes, I think the WIlderness Spirit Realm Farm is a better location than Al Kharid.

03-Nov-2022 01:00:22 - Last edited on 03-Nov-2022 01:17:36 by Dilbert2001

Roddy Piper
Jan Member 2011

Roddy Piper

Posts: 13,751 Opal Posts by user Forum Profile RuneMetrics Profile
Dilbert2001 said :
Roddy Piper said :
Instead of doing all of that I would have just added 2 new herb patches at existing farm locations. Easy money.


You are absolutely wrong if you think this update is just about herbs. It is just the beginning of a series of updates to balance the economy and bring skillers and pvmers closer. The are doing many updates like these to other skills gradually, as well as reducing death cost and put in GE taxes.


Yeah, I disagree with most of that. They are trying to rebalance the economy in too many ways at once. Will they even notice if they have gone too far and ruined the game for a lot of people? If so, would we need to wait 10 years for them to admit a mistake?

I question all of it. Measure twice, cut once. That is something they should really be doing, especially since there are costs involved in erasing mistakes.

Like if they are saying their goal is to lower boss rewards for someone like me, but with lower death costs? None of that applies. I'll take the hit on death and I actually do want rewards for my effort.

Deaths costs is a limited problem for a limited number of players. But we will all suffer for it. Are those folks even heavily complaining right now? If the devs backed off would everyone just forget about it? Maybe.

03-Nov-2022 11:55:33

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,176 Sapphire Posts by user Forum Profile RuneMetrics Profile
^^
Who said they are doing the re-balancing at once?

They aren't changing all kinds of gear and items at once and call it ERB. Have you seen any riot in RS3? Of course not because in RS3 they are taking small steps.

Death cost reduction is not just for a few pvmers. The general public, especially non-pvmers are the ones who are benefited the most. Look at FSW (the RS3 version), they are running in no death cost mode now. Everybody is happy. Engagement numbers tell the real story. I believe RS3 look at the engagement numbers of players who are interested and ignore the few who are disinterested and not even engaged in the activities.

03-Nov-2022 14:32:39

Fish Kitten
Sep Member 2013

Fish Kitten

Posts: 1,199 Mithril Posts by user Forum Profile RuneMetrics Profile
Dilbert2001 said :
Yes, they said in the livestream the intended purpose is to balance out skills, pvm and the economy. They aren't just going to update farming. They will do other balancing acts to other skills gradually next year too.


Ok but that presupposes there was an imbalance somewhere which is always dubious when it comes to Jagex making the claim. The news post only mentions cleaning up seeds that are clogging our banks or some such nonsense. The fact that some herb seeds still retain value (or did until they got massively dumped into the game like spirits) runs counter to their claims that PVM has supplanted actual farming herbs traditionally. And in my experience, whenever Jagex cites "balancing" as the impetus for some game change, they tend to break the scale.

03-Nov-2022 17:17:14 - Last edited on 03-Nov-2022 17:20:05 by Fish Kitten

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,176 Sapphire Posts by user Forum Profile RuneMetrics Profile
Fish Kitten said :
Dilbert2001 said :
Yes, they said in the livestream the intended purpose is to balance out skills, pvm and the economy. They aren't just going to update farming. They will do other balancing acts to other skills gradually next year too.


Ok but that presupposes there was an imbalance somewhere which is always dubious when it comes to Jagex making the claim. The news post only mentions cleaning up seeds that are clogging our banks or some such nonsense. The fact that some herb seeds still retain value (or did until they got massively dumped into the game like spirits) runs counter to their claims that PVM has supplanted actual farming herbs traditionally. And in my experience, whenever Jagex cites "balancing" as the impetus for some game change, they tend to break the scale.


Again, watch the entire livestream. Economics of herbs and farming boss loot aren't the only thing they are going to change.

Herb seeds of course still retain value, that's why they said herb seeds won't be useless like stone spirits to pvmers, and that's why pvmers aren't that concerned about getting less profits.

Jagex tend to break what scale when they cites "balancing"? When and what scale in RS3?

03-Nov-2022 18:25:34

Fish Kitten
Sep Member 2013

Fish Kitten

Posts: 1,199 Mithril Posts by user Forum Profile RuneMetrics Profile
Dilbert2001 said :

Again, watch the entire livestream. Economics of herbs and farming boss loot aren't the only thing they are going to change.


And?
You saying 'this update will be good because Jagex intends to change other things as well' isn't a very convincing position. You're still running under the assumption that *those* changes are necessary to begin with too. My point was, Jagex has yet to convince me that seeds are "clogging up my bank" or whatever, and that this is the solution.

Step one to solving a problem is determining if there's indeed a problem.

04-Nov-2022 02:25:25

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04-Nov-2022 04:24:00

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