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120 combat next big update?

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Vengeance of
Mar Member 2018

Vengeance of

Posts: 2,372 Mithril Posts by user Forum Profile RuneMetrics Profile
Won't happen any time soon. Jagex wants to do a Mining/Smithing rework style overhaul with Ranged and Magic gear, and I highly doubt 120 combat skills are going to happen before that (well, aside from maybe Summoning), if at all.

I can't see it happening any earlier than 2025 at this rate, probably later. So, don't worry about it for now.

13-Jan-2021 01:40:19

Jeremy Cheng
Aug Member 2013

Jeremy Cheng

Posts: 25,647 Sapphire Posts by user Forum Profile RuneMetrics Profile
Hopefully not, you can guarantee Jagex won't balance 120 combat in dangerous Wilderness PVP in RS3. The ppl who've already got 120 in every combat skill will legit oneshot any players without with a single basic ability unlocked at 120 attack with the t120 Elder God Gizmo perked Augmented Jas Godsword.

28-Jan-2021 15:36:29

Deltaslug

Deltaslug

Posts: 32,671 Sapphire Posts by user Forum Profile RuneMetrics Profile
ironpariah said :
EoC 2.5?


For the sake of discussion, that's likely what would happen.
- base skills for Range, Magic, Attack, Strength, Defense, and Constitution (for certain) raised to 120
- additions to Mining and Smithing to fill out that game to making the next tier armors for melee
- revamp/rework (to some extent) of Crafting for Range and Magic Armor to go up to 120
- rework of Fletching and Woodcutting (And some Firemaking) to add bows/ammo to support 120 in the same vein as the rework to Mining and Smithing
- additional/new ways to harvest or get Range and Magic Armor (mage armor may see a page taken from Dungeoneering with Farming needed to get the cloths)
- Something to Runecrafting for 120
- Addition of new Spells for Magic
- Addition of new combat abilities for all combat styles for 99-120 (not necessarily all at launch)
- Forced introduction of new combat and Slayer mobs to justify the combat increase (some of which just may end up being existing mobs with color palette changes and buffed stats ... hardly be the first time we saw that ... ) just to give players something new to start off with on launch
- New "harder modes" of some the existing end game bosses

So as you might see, that would be A LOT of work. Basically see multiple dev teams burning well over a year to incorporate elements of all of this ... which in turn would mean we see little else coming out for quite some time.

07-Feb-2021 00:40:28

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