I'm excited. I've really been enjoying the new Wilderness so having a reason to spend even more time there is exactly what the doctor ordered. The rewards sound great; stuff like reliable direct access to the Obelisks (instead of having to teleport into the Wilderness and walk to them), the Alchemical Onyx enchantments, and a KBD encounter that has better drop rates than the infamously stingy normal boss is all welcome stuff. The Brawling Gloves buff for the Puzzle Box isn't really a gamechanger, but it'll still be nice to have. And the events themselves sound interesting enough; definitely going to be nice to finally see some of the Daemonheim-exclusive baddies show up elsewhere, there's a nice mix of skilling and killing content on display, and it's nice to know that we're getting some new miniquests.
I do have one concern, however; the Day One schedule suggests that each type of event will only be available twice per day, 12 hours apart, and that these hours won't be rotating. This sounds like it could potentially be a real problem for people who have strict limits on when they can play (students, people working steady jobs, teenagers living in households with strict curfews, etc.); it could easily mean that there will be events that some players will never actually get to see because they just can't be online for either of those two hours. Content like Warbands rotates around frequently because of its seven-hour intervals which means that players in that situation can at least experience them once every couple of days, so hopefully there's a bit more of a rotation down the line.
13-Oct-2022 18:33:56
- Last edited on
13-Oct-2022 18:35:19
by
Vengeance of