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~Necromancy & Skillers~

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A  Cole
Nov Member 2003

A  Cole

Posts: 14,682 Opal Posts by user Forum Profile RuneMetrics Profile
H 1 L D A said :
> didn't necessarily cater this Ritual-centric update to "Skillers" and instead catered it toward "Tradesmen"-esque types who "prefer"to avoid engaging with combat at all just so that it casts a wider net.
I believe that this is the case. Necromancy is clearly a combat skill, but requires other items to train it. They've decided that some of those items should be obtained using Necromancy, hence comes the skilling element. This is fine and okay for most players, but isn't necessarily conducive for all play styles - even though the tone of the message makes me believe that the J-mods do believe it's conducive to all play styles.

H 1 L D A said :
> Just flat out misunderstood some of the appeal behind Skiller accounts is the Level 3 combat level.... for some inexplicable reason.
And this is why I'm here. I was perfectly aware that Necromancy would be a combat skill, but now I'm confused because Jagex has come across as confused as who they're targeting the skill towards - at least in the teaser news.

H 1 L D A said :
I think Dilbert is right in that ultimately, the whole skill is supposed to form this cohesive economy within itself in that Rituals support Necromantic Combat and Necromantic Combat somehow supports Rituals
I don't doubt this at all. However, as I said in another post, this could have potentially been split into two skills so that at least part of it would be conducive to all play styles. Of course, I don't know how much content will be in the rituals side, but I'm sure it could easily be bulked up to be a stand alone skill.

We'll see what comes I suppose. Hopefully they'll release more information regarding how skillers may or may not be affected. I'll be happy whichever they decide - I'm just a little lost at the moment as to whether skillers do actually gain any benefit aside from profit making.


~A~

31-May-2023 01:07:34

A  Cole
Nov Member 2003

A  Cole

Posts: 14,682 Opal Posts by user Forum Profile RuneMetrics Profile
Dilbert2001 said :
Consumers voiced with their wallets already. They are happy to spend money on Archaeology , the one skill which pushed RS3's revenue growth to 18%.
I'm not going to argue with you on this topic on this thread. It's completely off topic.


~A~

31-May-2023 01:09:22

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,176 Sapphire Posts by user Forum Profile RuneMetrics Profile
Necromancy is the 4th Combat Style and a combat skill. There should not be any arguments on that. I don't get where Jagex said anything about Necromancy being "conductive" to all players. Necromancy can be trained with skilling, killing or both. It is also very beneficial to all player styles (maybe except the few who don't want to raise their combat level).

Players who want a long missing new combat style definitely gets the 4th one.

Players who want to make new skilling items certainly get their wish.

Players who want to make money can certainly do it whatever way they want.

Players who want like questing, lore, mysteries and the exploration style definitely will have plenty of quests and lore based content to enjoy.

The best thing is RS3 is giving all kinds of players who want different kinds of things in a totally bland new skill which, without recycling old content. This is going to be a skill with very fresh content we haven't been playing before.

31-May-2023 01:26:33 - Last edited on 31-May-2023 01:30:35 by Dilbert2001

A  Cole
Nov Member 2003

A  Cole

Posts: 14,682 Opal Posts by user Forum Profile RuneMetrics Profile
Dilbert2001 said :
Necromancy is the 4th Combat Style and a combat skill. There should not be any arguments on that. I don't get where Jagex said anything about Necromancy being "conductive" to all players. Necromancy can be trained with skilling, killing or both. It is also very beneficial to all player styles (maybe except the few who don't want to raise their combat level).

Players who want a long missing new combat style definitely gets the 4th one.

Players who want to make new skilling items certainly get their wish.

Players who want to make money can certainly do it whatever way they want.

Players who want like questing, lore, mysteries and the exploration style definitely will have plenty of quests and lore based content to enjoy.

The best thing is RS3 is giving all kinds of players who want different kinds of things in a totally bland new skill which, without recycling old content. This is going to be a skill with very fresh content we haven't been playing before.
The confusion arose when they said skillers can enjoy some of this content. As there are different types of skillers, I was hoping this point could be clarified further.

However, what you said seems to be true based on the information we have so far. It looks like there will be a portion of skillers locked out of this because it's a purely combat skill. I'm not counting the skilling aspect as something for all skillers because:

1. Necromancy will increase combat level;

2. The XP rate for the skilling activity is said to be minimal, therefore you can't effectively train Necromancy with skilling (and rightly so, IMO).

I'll take my suggestions for skilling aspects of Necromancy to another forum.


~A~

31-May-2023 08:36:26

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,176 Sapphire Posts by user Forum Profile RuneMetrics Profile
They mean skillers in general sense, the ones who focus on skilling game play. Players who spend 90% of their time doing non-combat skilling but still engage in pvm activities such as BA, and pvp activities such as Warbands, for skilling resources and xp gain are still skillers.

Note that pvmers have to level plenty of non-combat skills like Herblore, Invention, Archaeology etc to harness the best pvm benefits, why will skillers have a problem just spending a tiny fraction of time killing a few mobs, especially when they have the choices of killing Lumbridge rats.

They have actually talking about "skill pures" in today's livestream. They said these tiny number of the RS3 community choose not to level up combat, but the game is not designed just for them. Note that skill pures have problems long ago they can't complete most quests, even the RSC ones, why is there a problem now in 2023 with Necromancy?

31-May-2023 19:32:31

A  Cole
Nov Member 2003

A  Cole

Posts: 14,682 Opal Posts by user Forum Profile RuneMetrics Profile
Dilbert2001 said :
Note that skill pures have problems long ago they can't complete most quests, even the RSC ones, why is there a problem now in 2023 with Necromancy?
Nobody said there's a problem with Necromancy.

Indeed, today's video did clarify a few things that was raised in this thread. It seems Necromancy will not be a skill for me right now.


~A~

31-May-2023 23:39:44

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,176 Sapphire Posts by user Forum Profile RuneMetrics Profile
A  Cole said :
Dilbert2001 said :
Note that skill pures have problems long ago they can't complete most quests, even the RSC ones, why is there a problem now in 2023 with Necromancy?
Nobody said there's a problem with Necromancy.

Indeed, today's video did clarify a few things that was raised in this thread. It seems Necromancy will not be a skill for me right now.


~A~


You already let us know you didn't want to level combat since like 15 years ago and Necromancyis not a skill for you now. We knew it already.

My post you just quoted is obviously meant for players who think Necromancy is for them, and it means not you. Thanks.

01-Jun-2023 17:55:08

A  Cole
Nov Member 2003

A  Cole

Posts: 14,682 Opal Posts by user Forum Profile RuneMetrics Profile
Miu said :
Hopefully ritual supplies can tie into other skills. Otherwise no reason for skillers to even bother.
This is pretty much where I'm coming from. Yes, Necromancy can be trained without entering into combat, but that doesn't make it skiller-friendly. Many skillers will require a reason to go and train this new skill, and outside profit making, there doesn't look to be a reason to train it.


~A~

01-Jun-2023 23:12:29

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