Forums

~Necromancy & Skillers~

Quick find code: 16-17-376-66280900

H 1 L D A
Apr Member 2020

H 1 L D A

Posts: 1,666 Mithril Posts by user Forum Profile RuneMetrics Profile
Do we really know that combat skills outside of Necromancy will be getting boosted by the skill being leveled itself in any specifics yet?

So far, my understanding is that it is its own combat skill and has its own style that deals typeless damage to all enemies and has no advantages/weaknesses relative to the other styles, and that while the skill itself will raise one's combat level the method out of combat will be used to earn more essential items for rituals, which can be sold probably, or used to further your own necromantic pursuits.

A Cole, one of the criticisms I had of Necromancy when the name of the skill was released was how it seemed very easily relatable to a handful of other skills. (Magic, Prayer, Summoning, Divination, etc.) when considering all of the kinds of things that would make a lot of sense regarding it.

Now, the only other comparable skill is Magic, which has its own combat style, and which can be trained using combat spells or outside of combat through skilling-oriented spells like Superheat Item or High Alchemy through the use of Runes.

Uniquely, conducting rituals seems more like a gathering skill - so perhaps those resources and the profits they may provide are the reason skillers would brave getting the combat xp?
Quest Cape Owner since 2021

Maxed
- July 31st, 2022

30-May-2023 23:18:22

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,176 Sapphire Posts by user Forum Profile RuneMetrics Profile
Necromancy is a standalone skill, the 4th Combat Style in Jagex's own words. Even if it has limited ties to the other 3 combat skills, it should be very "limited", quoting Mod Raven's comments.

I am pretty sure training Necromancy won't level up skills of the other 3 combat styles.

Jagex never said Necromancy has anything to do with Magic, Summoning and other skills. Many players just theorized so because some players have proposed a new skill based on magic and summoning which shares the same name "Necromancy" many years ago.

From what have been revealed so far, skilling through the 12 Rituals and killing through the 4 different combat ways both level up Necromancy. However, content and rewards aren't exactly the same. If you want big fat boss drop, you can't get it from Rituals. On the other hand we probably can't get many items crafted from Rituals through bossing. The economies between pvm and skilling will be quite different.

30-May-2023 23:32:00

A  Cole
Nov Member 2003

A  Cole

Posts: 14,682 Opal Posts by user Forum Profile RuneMetrics Profile
H 1 L D A said :
Do we really know that combat skills outside of Necromancy will be getting boosted by the skill being leveled itself in any specifics yet?
Necromancy will be the fourth skill in the "combat triangle" - essentially making it become a square.

As far as I can see, you will be able to use Necromancy alongside Melee/Range/Magic, hence helping at bosses. At the very least, group bosses may become a lot easier as there will be a fourth combat type that could also help out people in your team akin to the Lunar spellbook. This is me simply speculating.

H 1 L D A said :
Uniquely, conducting rituals seems more like a gathering skill - so perhaps those resources and the profits they may provide are the reason skillers would brave getting the combat xp?
This is the crux of this thread. Skillers have many other methods of collecting items and selling them for profit. If this is the only reason for them to train Necromancy, then is it worth forfeiting that combat level?

I am torn on this point. The money making would have to be akin to bossing to intrigue me. I'd rather there be ways Necromancy can be implemented into general usage rather than just combat.

However, I'm also perfectly happy with Necromancy being a combat only skill. If this is the case, then I am not happy that they're advertising it as skiller-friendly.


~A~

30-May-2023 23:47:59

A  Cole
Nov Member 2003

A  Cole

Posts: 14,682 Opal Posts by user Forum Profile RuneMetrics Profile
Dilbert2001 said :
From what have been revealed so far, skilling through the 12 Rituals and killing through the 4 different combat ways both level up Necromancy. However, content and rewards aren't exactly the same. If you want big fat boss drop, you can't get it from Rituals. On the other hand we probably can't get many items crafted from Rituals through bossing. The economies between pvm and skilling will be quite different.
My major gripe with Archaeology is that it could have been split into two skills; Archaeological Collection, and Archaeological Restoration.

Both of these mechanics are embellished enough within the Archaeology skill to stand alone as single skills, and by separating them we could have had a much more interesting race to the top, as well as in-game economy.

It sounds like Necromancy is getting the same treatment as Archaeology. Perhaps it would have been better to consider two skills; one that collects and processes resources, and the other being the combat skill.

Divination and Invention are perfect examples of this, apart from them being released at different times.

It would be a lot more fun if two complimentary skills could be released at the same time!


~A~

30-May-2023 23:52:31

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,176 Sapphire Posts by user Forum Profile RuneMetrics Profile
Archaeology is a major success, the best ever skill in Jagex's history, before Necromancy. When players like it as a package skill which is good for the economy, there is no point to make it 2 skills. Same thing with Necromancy, and it seems like even more players are liking it now.

Of course, there may be few players who don't want to level up combat for 15 years and will not be jumping for joy for Necromancy and want it to be 2 skills, but why should Jagex care about the few who are disinterested in Necromancy?

31-May-2023 00:03:13

A  Cole
Nov Member 2003

A  Cole

Posts: 14,682 Opal Posts by user Forum Profile RuneMetrics Profile
Dilbert2001 said :
Archaeology is a major success, the best ever skill in Jagex's history, before Necromancy. When players like it as a package skill which is good for the economy, there is no point to make it 2 skills. Same thing with Necromancy, and it seems like even more players are liking it now.

Of course, there may be few players who don't want to level up combat for 15 years and will not be jumping for joy for Necromancy and want it to be 2 skills, but why should Jagex care about the few who are disinterested in Necromancy?
For the record, Archaeology is my favourite part of RuneScape, let alone favourite skill. I have over 1.1B XP in the skill, with plenty more banked.

It's still okay for me to have a gripe with it. It's very much a retrospective gripe too. In my opinion, it would have been better split into two skills. It's okay for me to hold that opinion, it's okay for me to share that opinion, it's okay for me to believe that same logic could apply to future releases, and it's okay for me to suggest that on these forums so that a J-mod may see it and may consider it in future releases. That same J-mod also has the right to dismiss the idea outright, or consider it for a long time before scrapping it.

I've never seen the results of a survey of players opinions regarding this topic, so it's intriguing that you know that most players prefer it the way it came.

As for my discussions on Necromancy, I'm here now to find out as much as I can so I can make an informed decision on whether to prepare to train it or not. In the process, I can offer up how Necromancy could be beneficial to my playstyle. The more feedback Jagex gets, the better. After all, isn't it better to hear from a more varied player base rather than just the PvM community that Necromancy is clearly designed for?


~A~

31-May-2023 00:30:32

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,176 Sapphire Posts by user Forum Profile RuneMetrics Profile
Financial reports and Jagex's official comment speak louder than surveys:

"The report notes that 2020 saw a 10% increase in overall revenue with just a 7% increase in subscriptions, while microtransaction earnings rose by a significant 38%. Overall, RuneScape saw product revenue grow by 18% and OSRS grew by 6%. Jagex notes these growth figures were spurred on by content updates like the addition of Archaeology and RuneScape’s Steam launch."


https://massivelyop.com/2022/01/10/jagex-2020-financials-outline-increases-in-revenue-subscriptions-and-microtransaction-sales/

31-May-2023 00:38:53

A  Cole
Nov Member 2003

A  Cole

Posts: 14,682 Opal Posts by user Forum Profile RuneMetrics Profile
Dilbert2001 said :
Financial reports and Jagex's official comment speak louder than surveys:

"The report notes that 2020 saw a 10% increase in overall revenue with just a 7% increase in subscriptions, while microtransaction earnings rose by a significant 38%. Overall, RuneScape saw product revenue grow by 18% and OSRS grew by 6%. Jagex notes these growth figures were spurred on by content updates like the addition of Archaeology and RuneScape’s Steam launch."


https://massivelyop.com/2022/01/10/jagex-2020-financials-outline-increases-in-revenue-subscriptions-and-microtransaction-sales/
This does not prove the following statement:

"Archaeology as a single skill is better than Archaeology split into two skills".

You're simply showing that the financial report during a time when everyone was locked in at home was better than the year before when everyone wasn't locked in at home.

Correlation does not imply causation.


~A~

31-May-2023 00:41:35

H 1 L D A
Apr Member 2020

H 1 L D A

Posts: 1,666 Mithril Posts by user Forum Profile RuneMetrics Profile
A Cole, I think what happened here is that Jagex either:

> didn't necessarily cater this Ritual-centric update to "Skillers" and instead catered it toward "Tradesmen"-esque types who "prefer"to avoid engaging with combat at all just so that it casts a wider net.

or

> Just flat out misunderstood some of the appeal behind Skiller accounts is the Level 3 combat level.... for some inexplicable reason.

I think Dilbert is right in that ultimately, the whole skill is supposed to form this cohesive economy within itself in that Rituals support Necromantic Combat and Necromantic Combat somehow supports Rituals (probably from being dependent on the resources one gets for conducting them - as well as supplying the T95 Necromancy gear if it comes with no Defense requirement.)

There's probably going to be a value for the part that generates items for training the skill, but the tough question probably won't be answered until we have the skill in our hands for a little bit.

"Is that wealth opportunity worth gaining combat xp for?"
Quest Cape Owner since 2021

Maxed
- July 31st, 2022

31-May-2023 00:51:21

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,176 Sapphire Posts by user Forum Profile RuneMetrics Profile
A  Cole said :
Dilbert2001 said :
Financial reports and Jagex's official comment speak louder than surveys:

"The report notes that 2020 saw a 10% increase in overall revenue with just a 7% increase in subscriptions, while microtransaction earnings rose by a significant 38%. Overall, RuneScape saw product revenue grow by 18% and OSRS grew by 6%. Jagex notes these growth figures were spurred on by content updates like the addition of Archaeology and RuneScape’s Steam launch."


https://massivelyop.com/2022/01/10/jagex-2020-financials-outline-increases-in-revenue-subscriptions-and-microtransaction-sales/
This does not prove the following statement:

"Archaeology as a single skill is better than Archaeology split into two skills".

You're simply showing that the financial report during a time when everyone was locked in at home was better than the year before when everyone wasn't locked in at home.

Correlation does not imply causation.


~A~


Consumers voiced with their wallets already. They are happy to spend money on Archaeology , the one skill which pushed RS3's revenue growth to 18%.

31-May-2023 00:52:56

Quick find code: 16-17-376-66280900 Back to Top