Zuk wasn't absolutely needed in EGW, but a Tzhaar boss was because Ful needed minions. It just happened RS3 put Zuk there because he made sense with the RS3 implementation, especially a melee bosses swinging a big T95 BiS sword. However, Inferno doesn't make sense so there is no place for it in RS3.
OSRS ripped off Venator weaponry from RS3 but not Kharid-et because it makes far more sense than introducing something stupid called "Bloodletter" bow. However, there is no need for Kharid-et in OSRS no as the game is too primitive to handle so much lore based content behind it. They may add Kharid-et in the future. Who knows? But for now there is no need for it because all those Archaeology and new content in RS3 are too much for the overly simplistic OSRS.
On the other hand, Zeah is overly simplistic for RS3. They don't have value for RS3, at least for now.
27-Apr-2023 22:27:32
- Last edited on
27-Apr-2023 22:56:19
by
Dilbert2001