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Zeah in the Sixth Age

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H 1 L D A
Apr Member 2020

H 1 L D A

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So because we have Croesus, we don’t ever need a skilling boss ever again?

That’s a pretty funny assertion. As someone that sees a game with a dramatically malnourished PvP scene and every minigame involving it being -actual- dead content (unlike Zeah!) I -could- argue that we already had Nex as a big final god wars dungeon boss and that we didn’t need Telos or Zamorak. Or really, we already had one God Wars dungeon. Did we “need” two more?

No - but those two dungeons are inescapably well loved by players.

In the same vein, after OSRS released Wintertodt, they “already had a skilling boss”, so by your logic they didn’t need to later release Tempoross. Temp is a very popular boss nevertheless.



I happen to believe that RuneScape 3’s team, while certainly more keen on addressing “what the game needs” than the Old School team due to the processes each operate with, isn’t afraid to add content to the game if they believe players would like it, even if it is following already existing content. That wouldn’t make the content “useless” and it certainly has nothing to do with a lack of features.

At -worst-, the content would be “unoriginal.” You know what else wasn’t original?

Zuk.
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26-Apr-2023 18:22:40

Dilbert2001
Jun Member 2006

Dilbert2001

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I am sure we will have more skilling bosses, quests and such, but we absolutely don't need Zeah in RS3. Why can't we have more skilling bosses in Wilderness, Anachronia etc instead of Zeah?

Players don't like Zeah. Jagex already polled it. Players like Anachronia and Dragonkin etc. Jagex already told us so, and that's why we got content like that. That's also why we have BGH in Anachronia, that are also actually skilling bosses, prior to Croesus.

How would Zeah be "original" in RS3 anyway?

26-Apr-2023 18:48:39

H 1 L D A
Apr Member 2020

H 1 L D A

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That's the point though isn't it? If TzKal-Zuk can be a massively successful update after transitioning over to RS3 from Old School in what is essentially a smaller Inferno that rewards the player with actual loot while they progress, the originality doesn't even need to be there writ large.

That's the beauty of both games drawing from the same storylines. They can crossover with significant ease.

Did you know that one of Robert the Strong's companions, Camorra, was pretty nicely retconned into Zeah's lore as the founder of House Shayzien? Robert the Strong's group is tied directly to the Dragonkin - which means should Jagex ever choose to release Zeah in RS3, there is lore well within their wheelhouse to draw from already - and if the Dragonkin are so popular as you say, there's a link between the new continent and said species already on the storyboard.

Dragon Slayer II, while not an update that utilizes Zeah for too terribly much, made in roads with the far flung continent and the rest of Gielinor two years after the area was released, building it out as a real place on the world.

Both games have the same story beats and monsters and major figures to draw from. It's a luxury that afford both teams the ability to overlap stories (like how Old School RuneScape's Myreque quest line is 'similar' to RS3's, without having the same turn of events - even if the Morytania that an Old School player experiences is different from the one an RS3 player does!)

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PLEASE put more bosses in the game elsewhere. The Wilderness especially (after it's been made dangerous again like it should be!) - nobody is saying the rest of the game shouldn't get more content. I just think that Zeah is something that is perhaps a possibility one day, when the team has a suitable storyline they want to introduce the continent with.

---

I think you could probably argue that Xeric and the Arceus House use a little of Xau-Tak's power... A possible adaptation.
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Maxed
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26-Apr-2023 21:51:51 - Last edited on 26-Apr-2023 22:01:07 by H 1 L D A

Dilbert2001
Jun Member 2006

Dilbert2001

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Zuk in RS3 and OSRS aren't even remotely close. Zuk has lore in RS3 but it is nothing more than a minigame NPC without a story in OSRS. Do we see Inferno in RS3? We don't because we don't need Inferno when we have better content in EGW. Likewise we don't need Zeah because we have far better content than Zeah already.

We can have the same 5th and 6th Age NPCs in both RS3 and OSRS but we absolutely don't need them to come from the same place and have the same stories and content.

We also have Skeka and plenty of lore about her in RS3, while Skeka is just a myth in Fossil Island. It just makes absolutely no sense because OSRS barely mentioned Skeka then we need Fossil Island in RS3. :D

26-Apr-2023 23:28:35

H 1 L D A
Apr Member 2020

H 1 L D A

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First of all. The Inferno and Zuk's challenge at the TzekHaar front are not "the same", but they are essentially similar wave-based challenges with the same final boss and back-slot items as rewards for satisfactory clears. All RS3 does differently is introduce common loot to the wave progression and exchanges challenge duration for technical mechanics. While I'm not saying "The Inferno is in RS3", I'm not going to sit here and agree with the notion that they are both entirely different either. From the game's music, to the final boss, to the molten lava aesthetic to the heavy difficulty, these two encounters are of the same vein.

Secondly, you're simply wrong about Skeka. She's not "mythical" in the slightest. The House on the Hill found on Fossil Island previously belonged to her. She actually existed in both games.

Thirdly, the reason we don't need Fossil Island in Rs3....is because Anachronia is Fossil Island. The only difference, is that in Rs3 the island is time traveling from a prehistoric era, whereas in OSRS the island is in the present day.
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Maxed
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27-Apr-2023 02:56:59

Dilbert2001
Jun Member 2006

Dilbert2001

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^^
Isn't Infernal Cape similiar to Fight Cave? Isn't Tzhaar Front similar to Fight Cave? Why don't you see Tzhaar Front is derived from the very old Fight Cave minigame and not Inferno? There is no Inferno reference in Tzhaar Front whatsoever. Actually we know a lot more about Zuk, the shared NPC between RS3, OSRS and other Runescape franchise games later perhaps. If you have to cherry pick something, you picked the wrong cherry. RS3 evolved FIght Cave to Fight Klin in 2012 and OSRS Inferno came only in 2017. Essentially Infernal was inspired by RS3 Fight Klin rather. We have Fight Cave and the revolutionalized Fight Klin in RS3, why do we need Inferno which was clearly inspired by them? That's also why Inferno doesn't make sense in RS3. Same story with Zeah, when we have already evolved and much better content than Zeah in RS3.

A myth is something we haven't seen. Zamorak is a myth in OSRS but in RS3 it is a living and breathing god in RS3 the World Guardian has defeated and banished. Lore and substantial in game content make a huge difference between how good a name NPC is, not where they come from.

Anachronia and Fossil Island definitely have very different content. In RS3, Anachronia has vastly different navigational and base camp mechanics the other places don't have. It also has minigames (or skilling bosses) or D&D like BGH nowhere else in all Runecape games. Fossil Island just has carbon copy of the same old same old from recycled content. That's why we don't need Fossil Island. That's also what the RS3 Jmods told us, when they made a new continent it would have to have very different content than the other continents, and Anachronia fit the bill but not Fossil Island.

27-Apr-2023 15:46:18 - Last edited on 27-Apr-2023 15:59:45 by Dilbert2001

H 1 L D A
Apr Member 2020

H 1 L D A

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….because the TzekHaar Front literally ripped Zuk out of Old School RuneScape, along with his boss fight’s music track. It’s hard to argue that the Inferno wasn’t a source of inspiration for the front when you are using the exact same boss that didn’t exist previously in RS3 to begin with. Jagex didn’t HAVE to use Zuk for the front at all…

In both games, Zamorak is banished from Gielinor by the Edicts of Guthix. Zamorak is either all of a sudden a myth in RS3 after we banished him again (which makes zero sense….). or he’s not a myth in Old School.

It’s the same island lore wise. Both islands have Dragonkin features found there. Both are sailed to by the Varrock Museum. Fossils and living Dinosaurs are literally the same things at different points in time. Sure, the content is different there. That’s not relevant.



My argument has never been that RS3 “needs” Zeah. However, if they ever wanted to expand their map westward, they now have stories to draw from in that direction.

Nobody is expecting a carbon copy. If RS3 can put a new spin on Zuk, they can with Zeah. It’s not an impossibility.
Quest Cape Owner since 2021

Maxed
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27-Apr-2023 19:56:57

Dilbert2001
Jun Member 2006

Dilbert2001

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We may have over 9,000 NPCs shared by all Runescape franchise games with very different lore and adventures because the games are in different dimensions. Zuk in OSRS obviously doesn't have the rich lore and adventures as the Zuk in RS3.

Zuk is in RS3 because a Tzhaar boss fits its unique EGW lore. If in the future there is certain item/NPC in Zeah that fits the content of RS3, I don't see why we can't have it similar to how OSRS put RS3's Archaeology product Venator weaponry in their game in lieu of the the Bloodletter their community originally voted for. However, RS3 doesn't need Zeah's content just as OSRS doesn't need Kharid-et even it clearly items from RS3.

27-Apr-2023 20:08:28

H 1 L D A
Apr Member 2020

H 1 L D A

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I’m not saying Zuk is out of place - i’m making the argument that he wasn’t necessarily needed, much in the same way you are arguing Zeah isn’t.

One of the teaser trailers for the TzekHaar Front, for example, had Zuk poke fun at players who pegged the TokHaar as the obvious representatives for Ful by name dropping them as his recognizable visage first appeared. Given the events that took place during the Battle at the Monolith, that was easily a direction they could have gone.

I would argue that even if Archeology isn’t explored in Old School, Kharid-et is still a very important landmark due to the Zarosian-Kharidian conflict being established canon. It tethers Zarosian military presence in the area. I’d honestly be a little disappointed in the OSRS team if Desert Treasure II fails to acknowledge it somehow.

It would seem we’re closer to agreement than you might think then. As much as I think Zeah is totally viable, it’s not something that I feel needs to be prioritized and I would like to see Jagex provide ample reasoning for us to venture out west first.
Quest Cape Owner since 2021

Maxed
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27-Apr-2023 21:58:44

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