I don't even care if the update ends up being terrible, the news post alone guarantees a 10/10 review from me. Easily the best thing I ever read on this site.
This is the first useful update not gated by excessive questing and gear requirements in... Literally a year, since the div rework. They need to do this more often.
29-Apr-2022 03:12:20
- Last edited on
29-Apr-2022 03:12:37
by
Yuuki Terumi
Yuuki Terumi
said
:
This is the first useful update not gated by excessive questing and gear requirements in... Literally a year, since the div rework. They need to do this more often.
Considering you need to do the most recent quest though, unless consider its requirements "excessive".
Dont understand why it need it as a req but oh well.
Master Quest comes after intricately long line of quests:
CHECK
Master Quest requires combat:
CHECK
Process of creating Dinarrows long, complicated and requires multiple high level skilling activities:
CHECK
Chances of this becoming dead content within two months:
HIGH
The only players who will want the new Dinarrows are hard core PvMer's.
Hard core PvMer's tend not to spend so much time skilling, particularly for long, arduous amounts of time. They instead tend to buy their supplies from skillers.
Skillers like new training methods, but in this case, they've been unnecessarily locked out.
Therefore how long will it be till this will be as popular as the Jadinko cave is for Firemaking and Fletching training? Whoever came up with this update seems to be out of touch with how RS works.
Master Quest comes after intricately long line of quests:
CHECK
Master Quest requires combat:
CHECK
Process of creating Dinarrows long, complicated and requires multiple high level skilling activities:
CHECK
Chances of this becoming dead content within two months:
HIGH
The only players who will want the new Dinarrows are hard core PvMer's.
Hard core PvMer's tend not to spend so much time skilling, particularly for long, arduous amounts of time. They instead tend to buy their supplies from skillers.
Skillers like new training methods, but in this case, they've been unnecessarily locked out.
Therefore how long will it be till this will be as popular as the Jadinko cave is for Firemaking and Fletching training? Whoever came up with this update seems to be out of touch with how RS works.
~A~
Jardinko Liar firemaking was actually very popular before RS3. Of course, the legacy RS2 training method stands no chance against the modern RS3 Bonfire and Portable Braziers.
There is no specific info on the xp and gp per hour stats of the new school arrows and fm methods now, but given we see the popularity of Croesus and the new skilling content and products like the arrows it brings, the new Dinoarrows may have potentials to rocket the RS3 FM and Fletching content to the orbit of RS4.
Dilbert2001
said
:
Jardinko Liar firemaking was actually very popular before RS3. Of course, the legacy RS2 training method stands no chance against the modern RS3 Bonfire and Portable Braziers.
There is no specific info on the xp and gp per hour stats of the new school arrows and fm methods now, but given we see the popularity of Croesus and the new skilling content and products like the arrows it brings, the new Dinoarrows may have potentials to rocket the RS3 FM and Fletching content to the orbit of RS4.
Based on the roadmap from previous years, the low-intensity activities are bound to also be low-medium XP rates - particularly if there is a potentially high-value item to be made from it. I wouldn't put it past Jagex to give these activities absolutely overkill XP rates, in turn killing off other areas of content, but based on what they've said previously, don't hold your breath for this being the best XP rates in the game.
A Cole
said
:
Dilbert2001
said
:
Jardinko Liar firemaking was actually very popular before RS3. Of course, the legacy RS2 training method stands no chance against the modern RS3 Bonfire and Portable Braziers.
There is no specific info on the xp and gp per hour stats of the new school arrows and fm methods now, but given we see the popularity of Croesus and the new skilling content and products like the arrows it brings, the new Dinoarrows may have potentials to rocket the RS3 FM and Fletching content to the orbit of RS4.
Based on the roadmap from previous years, the low-intensity activities are bound to also be low-medium XP rates - particularly if there is a potentially high-value item to be made from it. I wouldn't put it past Jagex to give these activities absolutely overkill XP rates, in turn killing off other areas of content, but based on what they've said previously, don't hold your breath for this being the best XP rates in the game.
~A~
Was there a "roadmap" last year? Not to my knowledge. For the record, RS3 has not revealed any new content since EGW was revealed in the first half of 2021.
I don't think Jagex said the new training methods are high xp. I believe they actually said FM is medium xp. However, when we take the gp/hr into consideration, we don't need the high xp/hr like Croesus to make a new training method popular.
Dilbert2001
said
:
Was there a "roadmap" last year? Not to my knowledge. For the record, RS3 has not revealed any new content since EGW was revealed in the first half of 2021.
I don't think Jagex said the new training methods are high xp. I believe they actually said FM is medium xp. However, when we take the gp/hr into consideration, we don't need the high xp/hr like Croesus to make a new training method popular.
I didn't say there was a roadmap last year.
You're correct that GP/hour is a consideration. I'm merely pointing out that the players who tend to skill for GP/hour instead of boss for GP/hour have been locked out of doing this activity.
A Cole
said
:
Dilbert2001
said
:
Was there a "roadmap" last year? Not to my knowledge. For the record, RS3 has not revealed any new content since EGW was revealed in the first half of 2021.
I don't think Jagex said the new training methods are high xp. I believe they actually said FM is medium xp. However, when we take the gp/hr into consideration, we don't need the high xp/hr like Croesus to make a new training method popular.
I didn't say there was a roadmap last year.
You're correct that GP/hour is a consideration. I'm merely pointing out that the players who tend to skill for GP/hour instead of boss for GP/hour have been locked out of doing this activity.
~A~
Who said that? We haven't seen any number on this YET-TO-BE-RELEASED content yet. Nobody knows, that's the fact.
Besides, the very obvious fact is regardless how low the gp/hr the new FM methods gives, they are definitely going to be better than the current FM training content where we get NEGATIVE gp/hr.